323 lines
9.5 KiB
PHP
Executable File
323 lines
9.5 KiB
PHP
Executable File
/* AMX Mod X constants
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*
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* by the AMX Mod X Development Team
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* originally developed by OLO
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*
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* This file is provided as is (no warranties).
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*/
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#if defined _amxconst_included
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#endinput
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#endif
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#define _amxconst_included
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#include <svn_version>
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/**
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* This is the buffer size AMX Mod X uses internally to retrieve strings from plugins.
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* Most natives that take strings as arguments will implicitly truncate those to this maximum length.
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* This has been raised to the current value with AMXX 1.8.3. Previously the limit was 3072.
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*
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* @note This is here mainly for documentation purposes. By default plugins don't even have enough
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* memory available to create an array of this size. You probably should not use this to
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* actually *declare* a buffer unless you *absolutely* have to. Look at #pragma dynamic
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* to increase a plugins available memory.
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*/
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#define MAX_STRING_LENGTH 16384
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#define M_PI 3.1415926535
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#define ADMIN_ALL 0 /* everyone */
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#define ADMIN_IMMUNITY (1<<0) /* flag "a" */
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#define ADMIN_RESERVATION (1<<1) /* flag "b" */
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#define ADMIN_KICK (1<<2) /* flag "c" */
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#define ADMIN_BAN (1<<3) /* flag "d" */
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#define ADMIN_SLAY (1<<4) /* flag "e" */
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#define ADMIN_MAP (1<<5) /* flag "f" */
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#define ADMIN_CVAR (1<<6) /* flag "g" */
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#define ADMIN_CFG (1<<7) /* flag "h" */
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#define ADMIN_CHAT (1<<8) /* flag "i" */
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#define ADMIN_VOTE (1<<9) /* flag "j" */
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#define ADMIN_PASSWORD (1<<10) /* flag "k" */
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#define ADMIN_RCON (1<<11) /* flag "l" */
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#define ADMIN_LEVEL_A (1<<12) /* flag "m" */
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#define ADMIN_LEVEL_B (1<<13) /* flag "n" */
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#define ADMIN_LEVEL_C (1<<14) /* flag "o" */
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#define ADMIN_LEVEL_D (1<<15) /* flag "p" */
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#define ADMIN_LEVEL_E (1<<16) /* flag "q" */
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#define ADMIN_LEVEL_F (1<<17) /* flag "r" */
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#define ADMIN_LEVEL_G (1<<18) /* flag "s" */
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#define ADMIN_LEVEL_H (1<<19) /* flag "t" */
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#define ADMIN_MENU (1<<20) /* flag "u" */
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#define ADMIN_BAN_TEMP (1<<21) /* flag "v" */
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#define ADMIN_ADMIN (1<<24) /* flag "y" */
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#define ADMIN_USER (1<<25) /* flag "z" */
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#define FLAG_KICK (1<<0) /* flag "a" */
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#define FLAG_TAG (1<<1) /* flag "b" */
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#define FLAG_AUTHID (1<<2) /* flag "c" */
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#define FLAG_IP (1<<3) /* flag "d" */
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#define FLAG_NOPASS (1<<4) /* flag "e" */
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#define FLAG_CASE_SENSITIVE (1<<10) /* flag "k" */
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#define PLUGIN_CONTINUE 0 /* Results returned by public functions */
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#define PLUGIN_HANDLED 1 /* stop other plugins */
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#define PLUGIN_HANDLED_MAIN 2 /* to use in client_command(), continue all plugins but stop the command */
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/* Flags for register_cvar() */
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#define FCVAR_ARCHIVE 1 /* set to cause it to be saved to vars.rc */
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#define FCVAR_USERINFO 2 /* changes the client's info string */
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#define FCVAR_SERVER 4 /* notifies players when changed */
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#define FCVAR_EXTDLL 8 /* defined by external DLL */
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#define FCVAR_CLIENTDLL 16 /* defined by the client dll */
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#define FCVAR_PROTECTED 32 /* It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value */
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#define FCVAR_SPONLY 64 /* This cvar cannot be changed by clients connected to a multiplayer server. */
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#define FCVAR_PRINTABLEONLY 128 /* This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ). */
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#define FCVAR_UNLOGGED 256 /* If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log */
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/* Id of weapons in CS */
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#define CSW_P228 1
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#define CSW_SCOUT 3
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#define CSW_HEGRENADE 4
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#define CSW_XM1014 5
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#define CSW_C4 6
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#define CSW_MAC10 7
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#define CSW_AUG 8
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#define CSW_SMOKEGRENADE 9
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#define CSW_ELITE 10
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#define CSW_FIVESEVEN 11
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#define CSW_UMP45 12
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#define CSW_SG550 13
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#define CSW_GALI 14
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#define CSW_GALIL 14
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#define CSW_FAMAS 15
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#define CSW_USP 16
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#define CSW_GLOCK18 17
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#define CSW_AWP 18
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#define CSW_MP5NAVY 19
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#define CSW_M249 20
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#define CSW_M3 21
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#define CSW_M4A1 22
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#define CSW_TMP 23
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#define CSW_G3SG1 24
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#define CSW_FLASHBANG 25
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#define CSW_DEAGLE 26
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#define CSW_SG552 27
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#define CSW_AK47 28
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#define CSW_KNIFE 29
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#define CSW_P90 30
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#define CSW_VEST 31 // Custom
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#define CSW_VESTHELM 32 // Custom
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#define CSW_SHIELDGUN 99
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#define HIW_BERETTA 1
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#define HIW_SPAS12 2
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#define HIW_M4A1 3
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#define HIW_MP5A4 4
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#define HIW_MP5SD5 5
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#define HIW_AK47 6
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#define HIW_AKS74U 7
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#define HIW_GLOCK 8
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#define HIW_M11 9
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#define HIW_M11SD 10
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#define HIW_PSG1 11
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#define HIW_ZASTAVA 12
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#define HIW_M16A2 13
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#define HIW_REMINGTON 14
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#define HIW_NATOGREN 15
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#define HIW_TANGOGREN 16
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#define HIW_FLASHBANG 17
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/* Parts of body for hits */
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#define HIT_GENERIC 0 /* none */
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#define HIT_HEAD 1
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#define HIT_CHEST 2
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#define HIT_STOMACH 3
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#define HIT_LEFTARM 4
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#define HIT_RIGHTARM 5
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#define HIT_LEFTLEG 6
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#define HIT_RIGHTLEG 7
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/* Constants for emit_sound() */
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/* Channels */
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#define CHAN_AUTO 0
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#define CHAN_WEAPON 1
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#define CHAN_VOICE 2
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#define CHAN_ITEM 3
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#define CHAN_BODY 4
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#define CHAN_STREAM 5 /* allocate stream channel from the static or dynamic area */
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#define CHAN_STATIC 6 /* allocate channel from the static area */
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#define CHAN_NETWORKVOICE_BASE 7 /* voice data coming across the network */
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#define CHAN_NETWORKVOICE_END 500 /* network voice data reserves slots (CHAN_NETWORKVOICE_BASE through CHAN_NETWORKVOICE_END). */
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/* Attenuation values */
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#define ATTN_NONE 0.00
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#define ATTN_NORM 0.80
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#define ATTN_IDLE 2.00
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#define ATTN_STATIC 1.25
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/* Pitch values */
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#define PITCH_NORM 100 /* non-pitch shifted */
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#define PITCH_LOW 95 /* other values are possible - 0-255, where 255 is very high */
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#define PITCH_HIGH 120
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/* Volume values */
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#define VOL_NORM 1.0
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/* Menu keys */
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#define MENU_KEY_1 (1<<0)
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#define MENU_KEY_2 (1<<1)
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#define MENU_KEY_3 (1<<2)
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#define MENU_KEY_4 (1<<3)
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#define MENU_KEY_5 (1<<4)
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#define MENU_KEY_6 (1<<5)
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#define MENU_KEY_7 (1<<6)
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#define MENU_KEY_8 (1<<7)
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#define MENU_KEY_9 (1<<8)
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#define MENU_KEY_0 (1<<9)
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#define LANG_SERVER 0
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#define LANG_PLAYER -1
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/* Destination types for client_print() */
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enum {
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print_notify = 1,
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print_console,
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print_chat,
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print_center,
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print_radio /* Counter-Strike only */
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};
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/* Color types for client_print_color() */
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enum {
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print_team_default = 0,
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print_team_grey = -1,
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print_team_red = -2,
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print_team_blue = -3,
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};
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/* Destination types for engclient_print() */
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enum {
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engprint_console = 0,
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engprint_center,
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engprint_chat,
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};
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/* Render for set_user_rendering() */
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enum {
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kRenderNormal = 0, /* src */
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kRenderTransColor, /* c*a+dest*(1-a) */
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kRenderTransTexture, /* src*a+dest*(1-a) */
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kRenderGlow, /* src*a+dest -- No Z buffer checks */
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kRenderTransAlpha, /* src*srca+dest*(1-srca) */
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kRenderTransAdd, /* src*a+dest */
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};
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/* Fx for set_user_rendering() */
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enum {
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kRenderFxNone = 0,
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kRenderFxPulseSlow,
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kRenderFxPulseFast,
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kRenderFxPulseSlowWide,
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kRenderFxPulseFastWide,
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kRenderFxFadeSlow,
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kRenderFxFadeFast,
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kRenderFxSolidSlow,
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kRenderFxSolidFast,
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kRenderFxStrobeSlow,
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kRenderFxStrobeFast,
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kRenderFxStrobeFaster,
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kRenderFxFlickerSlow,
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kRenderFxFlickerFast,
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kRenderFxNoDissipation,
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kRenderFxDistort, /* Distort/scale/translate flicker */
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kRenderFxHologram, /* kRenderFxDistort + distance fade */
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kRenderFxDeadPlayer, /* kRenderAmt is the player index */
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kRenderFxExplode, /* Scale up really big! */
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kRenderFxGlowShell, /* Glowing Shell */
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kRenderFxClampMinScale, /* Keep this sprite from getting very small (SPRITES only!) */
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};
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/* Type for force_unmodified() */
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enum {
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force_exactfile = 0, /* File on client must exactly match server's file */
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force_model_samebounds, /* For model files only, the geometry must fit in the same bbox */
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force_model_specifybounds, /* For model files only, the geometry must fit in the specified bbox */
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};
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/* Status for get_module() */
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enum {
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module_none = 0,
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module_query,
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module_badload,
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module_loaded,
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module_noinfo,
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module_noquery,
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module_noattach,
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module_old,
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};
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#define AMX_FLAG_DEBUG 0x02 /* symbolic info. available */
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#define AMX_FLAG_COMPACT 0x04 /* compact encoding */
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#define AMX_FLAG_BYTEOPC 0x08 /* opcode is a byte (not a cell) */
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#define AMX_FLAG_NOCHECKS 0x10 /* no array bounds checking; no STMT opcode */
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/* AMX_FLAG_OLDFILE 0x20 Old AMX Mod plugin */
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#define AMX_FLAG_NTVREG 0x1000 /* all native functions are registered */
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#define AMX_FLAG_JITC 0x2000 /* abstract machine is JIT compiled */
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#define AMX_FLAG_BROWSE 0x4000 /* busy browsing */
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#define AMX_FLAG_RELOC 0x8000 /* jump/call addresses relocated */
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#define INVALID_PLUGIN_ID -1
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#define MENU_TIMEOUT -4
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#define MENU_EXIT -3
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#define MENU_BACK -2
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#define MENU_MORE -1
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#define ITEM_IGNORE 0
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#define ITEM_ENABLED 1
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#define ITEM_DISABLED 2
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#define AMX_ERR_NATIVE 10
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#define AMX_ERR_MEMACCESS 5
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#define AMX_ERR_NONE 0
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#define AMX_ERR_BOUNDS 4
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#define AMX_ERR_STACKERR 3
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#define AMX_ERR_STACKLOW 7
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#define AMX_ERR_HEAPLOW 8
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#define AMX_ERR_DIVIDE 11
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#define AMX_ERR_NOTFOUND 19
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#define AMX_ERR_PARAMS 25
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#define AMX_ERR_GENERAL 27
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#define INVALID_HANDLE -1
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#define ET_IGNORE 0 //ignore return val
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#define ET_STOP 1 //stop on PLUGIN_HANDLED
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#define ET_STOP2 2 //same, except return biggest
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#define ET_CONTINUE 3 //no stop, return biggest
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#define FP_CELL 0
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#define FP_FLOAT 1
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#define FP_STRING 2
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#define FP_ARRAY 4
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#define SND_SPAWNING (1<<8) // we're spawing, used in some cases for ambients
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#define SND_STOP (1<<5) // stop sound
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#define SND_CHANGE_VOL (1<<6) // change sound vol
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#define SND_CHANGE_PITCH (1<<7) // change sound pitch
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enum LibType
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{
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LibType_Library,
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LibType_Class
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};
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enum AdminProp
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{
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AdminProp_Auth = 0,
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AdminProp_Password,
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AdminProp_Access,
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AdminProp_Flags
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};
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