9ca3a685ed
* Update CS gamedata * Update TFC gamedata * Update DoD gamedata * Update Valve gamedata * Update Gearbox gamedata
183 lines
3.0 KiB
Plaintext
183 lines
3.0 KiB
Plaintext
/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CShockTrooper"
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{
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"Offsets"
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{
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"m_flNextGrenadeCheck" // float
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{
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"type" "float"
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"windows" "768"
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"linux" "788"
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"mac" "788"
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}
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"m_flNextPainTime" // float
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{
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"type" "float"
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"windows" "772"
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"linux" "792"
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"mac" "792"
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}
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"m_flLastEnemySightTime" // float
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{
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"type" "float"
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"windows" "776"
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"linux" "796"
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"mac" "796"
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}
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"m_vecTossVelocity" // Vector
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{
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"type" "vector"
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"windows" "780"
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"linux" "800"
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"mac" "800"
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}
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"m_fThrowGrenade" // BOOL
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{
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"type" "integer"
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"windows" "792"
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"linux" "812"
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"mac" "812"
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}
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"m_fStanding" // BOOL
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{
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"type" "integer"
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"windows" "796"
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"linux" "816"
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"mac" "816"
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}
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"m_fFirstEncounter" // BOOL
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{
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"type" "integer"
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"windows" "800"
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"linux" "820"
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"mac" "820"
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}
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"m_cClipSize" // int
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{
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"type" "integer"
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"windows" "804"
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"linux" "824"
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"mac" "824"
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}
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"m_flLastShot" // float
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{
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"type" "float"
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"windows" "808"
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"linux" "828"
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"mac" "828"
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}
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"m_voicePitch" // int
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{
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"type" "integer"
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"windows" "812"
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"linux" "832"
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"mac" "832"
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}
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"m_iBrassShell" // int
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{
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"type" "integer"
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"windows" "816"
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"linux" "836"
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"mac" "836"
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}
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"m_iShotgunShell" // int
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{
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"type" "integer"
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"windows" "820"
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"linux" "840"
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"mac" "840"
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}
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"m_iSentence" // int
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{
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"type" "integer"
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"windows" "824"
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"linux" "844"
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"mac" "844"
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}
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"m_flLastChargeTime" // float
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{
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"type" "float"
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"windows" "828"
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"linux" "848"
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"mac" "848"
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}
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"m_flLastBlinkTime" // float
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{
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"type" "float"
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"windows" "832"
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"linux" "852"
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"mac" "852"
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}
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"m_flLastBlinkInterval" // float
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{
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"type" "float"
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"windows" "836"
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"linux" "856"
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"mac" "856"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBaseToggle
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* CBaseMonster
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* CSquadMonster
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* CShockTrooper
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*/
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