99 lines
3.0 KiB
C++
Executable File
99 lines
3.0 KiB
C++
Executable File
/*
|
|
* dodfun
|
|
* Copyright (c) 2004 Lukasz Wlasinski
|
|
*
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at
|
|
* your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
* In addition, as a special exception, the author gives permission to
|
|
* link the code of this program with the Half-Life Game Engine ("HL
|
|
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
|
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
|
* respects for all of the code used other than the HL Engine and MODs
|
|
* from Valve. If you modify this file, you may extend this exception
|
|
* to your version of the file, but you are not obligated to do so. If
|
|
* you do not wish to do so, delete this exception statement from your
|
|
* version.
|
|
*
|
|
*/
|
|
|
|
#ifndef CMISC_H
|
|
#define CMISC_H
|
|
|
|
#ifndef __linux__
|
|
#define LINUXOFFSET 0
|
|
#else
|
|
#define LINUXOFFSET 5
|
|
#endif
|
|
|
|
#define DODFUN_VERSION "0.1"
|
|
|
|
#define STEAM_PDOFFSET_WDEPLOY 229 + LINUXOFFSET // weapon deploy
|
|
#define STEAM_PDOFFSET_CLASS 366 + LINUXOFFSET // player class
|
|
#define STEAM_PDOFFSET_RCLASS 367 + LINUXOFFSET // random class
|
|
#define STEAM_PDOFFSET_SCORE 475 + LINUXOFFSET // score
|
|
#define STEAM_PDOFFSET_DEATHS 476 + LINUXOFFSET // deaths
|
|
#define STEAM_PDOFFSET_TEAMNAME 1396 + LINUXOFFSET // team name
|
|
|
|
#define WON_PDOFFSET_DEATHS 456 + LINUXOFFSET // deaths
|
|
#define WON_PDOFFSET_CLASS 511 + LINUXOFFSET // player class
|
|
#define WON_PDOFFSET_RCLASS 512 + LINUXOFFSET // random class
|
|
#define WON_PDOFFSET_WDEPLOY 605 + LINUXOFFSET // weapon deploy
|
|
#define WON_PDOFFSET_SCORE 626 + LINUXOFFSET // score
|
|
#define WON_PDOFFSET_TEAMNAME 1896 + LINUXOFFSET // team name
|
|
|
|
|
|
// *****************************************************
|
|
// class CPlayer
|
|
// *****************************************************
|
|
|
|
class CPlayer {
|
|
|
|
public:
|
|
edict_t* pEdict;
|
|
int index;
|
|
int current;
|
|
|
|
int staminaMin;
|
|
int staminaMax;
|
|
bool staminaSet;
|
|
|
|
bool fuseSet;
|
|
int fuseType; // 1<<0 - for new , 1<<1 - for catched
|
|
float nadeFuse;
|
|
|
|
bool ingame;
|
|
bool bot;
|
|
|
|
void Init( int pi, edict_t* pe );
|
|
void Connect();
|
|
void PutInServer();
|
|
void Disconnect();
|
|
void killPlayer();
|
|
void setTeamName( char *szName );
|
|
void getTeamName( char *szName );
|
|
|
|
inline bool IsBot(){
|
|
const char* auth= (*g_engfuncs.pfnGetPlayerAuthId)(pEdict);
|
|
return ( auth && !strcmp( auth , "BOT" ) );
|
|
}
|
|
inline bool IsAlive(){
|
|
return ((pEdict->v.deadflag==DEAD_NO)&&(pEdict->v.health>0));
|
|
}
|
|
};
|
|
|
|
|
|
|
|
#endif // CMISC_H
|