0dc6a4a5dd
Also did the following: * Removed -fPIC from all Linux makefiles * AMXX build tool now also moved over to VS 2005 * AMXX build tool binary renamed from "AMXXRelease" to "builder" * MSVC project files now can use environment variables to point to the paths of the Metamod headers and HL SDK: $(METAMOD) and $(HLSDK) respectively
68 lines
1.5 KiB
Makefile
Executable File
68 lines
1.5 KiB
Makefile
Executable File
#(C)2004-2005 AMX Mod X Development Team
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# Makefile written by David "BAILOPAN" Anderson
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HLSDK = ../../../../hlsdk
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MM_ROOT = ../../../metamod/metamod
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### EDIT BELOW FOR OTHER PROJECTS ###
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OPT_FLAGS = -O3 -funroll-loops -s -pipe -fno-strict-aliasing
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DEBUG_FLAGS = -g -ggdb3
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CPP = gcc-4.1
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NAME = dodfun
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BIN_SUFFIX = amxx_i386.so
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OBJECTS = sdk/amxxmodule.cpp NBase.cpp CMisc.cpp NPD.cpp Utils.cpp usermsg.cpp moduleconfig.cpp
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LINK =
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INCLUDE = -I. -I$(HLSDK) -I$(HLSDK)/dlls -I$(HLSDK)/engine -I$(HLSDK)/game_shared -I$(HLSDK)/game_shared \
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-I$(MM_ROOT) -I$(HLSDK)/common -Isdk
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GCC_VERSION := $(shell $(CPP) -dumpversion >&1 | cut -b1)
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ifeq "$(GCC_VERSION)" "4"
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OPT_FLAGS += -fvisibility=hidden -fvisibility-inlines-hidden
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endif
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ifeq "$(DEBUG)" "true"
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BIN_DIR = Debug
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CFLAGS = $(DEBUG_FLAGS)
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else
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BIN_DIR = Release
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CFLAGS = $(OPT_FLAGS)
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endif
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CFLAGS += -DNDEBUG -Wall -Wno-non-virtual-dtor -Werror -fno-exceptions -DHAVE_STDINT_H -static-libgcc -fno-rtti -m32
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BINARY = $(NAME)_$(BIN_SUFFIX)
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CFLAGS += -DPAWN_CELL_SIZE=32 -DJIT -DASM32
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OPT_FLAGS += -march=i586
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OBJ_LINUX := $(OBJECTS:%.cpp=$(BIN_DIR)/%.o)
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$(BIN_DIR)/%.o: %.cpp
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$(CPP) $(INCLUDE) $(CFLAGS) -o $@ -c $<
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all:
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mkdir -p $(BIN_DIR)
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mkdir -p $(BIN_DIR)/sdk
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$(MAKE) dodfun
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dodfun: $(OBJ_LINUX)
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$(CPP) $(INCLUDE) $(CFLAGS) $(OBJ_LINUX) $(LINK) -shared -ldl -lm -o$(BIN_DIR)/$(BINARY)
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debug:
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$(MAKE) all DEBUG=true
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default: all
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clean:
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rm -rf Release/sdk/*.o
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rm -rf Release/*.o
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rm -rf Release/$(NAME)_$(BIN_SUFFIX)
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rm -rf Debug/sdk/*.o
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rm -rf Debug/*.o
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rm -rf Debug/$(NAME)_$(BIN_SUFFIX)
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