amxmodx/gamedata/common.games/entities.games/dod/offsets-cbasetoggle.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBaseToggle"
{
"Offsets"
{
"m_toggle_state" // TOGGLE_STATE
{
"type" "integer"
"windows" "356"
"linux" "372"
"mac" "372"
}
"m_flActivateFinished" // float
{
"type" "float"
"windows" "360"
"linux" "376"
"mac" "376"
}
"m_flMoveDistance" // float
{
"type" "float"
"windows" "364"
"linux" "380"
"mac" "380"
}
"m_flWait" // float
{
"type" "float"
"windows" "368"
"linux" "384"
"mac" "384"
}
"m_flLip" // float
{
"type" "float"
"windows" "372"
"linux" "388"
"mac" "388"
}
"m_flTWidth" // float
{
"type" "float"
"windows" "376"
"linux" "392"
"mac" "392"
}
"m_flTLength" // float
{
"type" "float"
"windows" "380"
"linux" "396"
"mac" "396"
}
"m_vecPosition1" // Vector
{
"type" "vector"
"windows" "384"
"linux" "400"
"mac" "400"
}
"m_vecPosition2" // Vector
{
"type" "vector"
"windows" "396"
"linux" "412"
"mac" "412"
}
"m_vecAngle1" // Vector
{
"type" "vector"
"windows" "408"
"linux" "424"
"mac" "424"
}
"m_vecAngle2" // Vector
{
"type" "vector"
"windows" "420"
"linux" "436"
"mac" "436"
}
"m_cTriggersLeft" // int
{
"type" "integer"
"windows" "432"
"linux" "448"
"mac" "448"
}
"m_flHeight" // float
{
"type" "float"
"windows" "436"
"linux" "452"
"mac" "452"
}
"m_hActivator" // EHANDLE
{
"type" "ehandle"
"windows" "440"
"linux" "456"
"mac" "456"
}
"m_pfnCallWhenMoveDone" // (*__pfn)(CBaseToggle*)
{
"type" "function"
"windows" "448"
"linux" "464"
"mac" "464"
}
"m_vecFinalDest" // Vector
{
"type" "vector"
"windows" "452"
"linux" "472"
"mac" "472"
}
"m_flLinearMoveSpeed" // float
{
"type" "float"
"windows" "464"
"linux" "484"
"mac" "484"
}
"m_vecFinalAngle" // Vector
{
"type" "vector"
"windows" "468"
"linux" "488"
"mac" "488"
}
"m_bitsDamageInflict" // int
{
"type" "integer"
"windows" "480"
"linux" "500"
"mac" "500"
}
"m_team" // int
{
"type" "integer"
"windows" "484"
"linux" "504"
"mac" "504"
}
"m_sMaster" // string_t
{
"type" "stringint"
"windows" "488"
"linux" "508"
"mac" "508"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
*/