amxmodx/gamedata/common.games/entities.games/cstrike/offsets-ctriggercamera.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CTriggerCamera"
{
"Offsets"
{
"m_hPlayer" // EHANDLE
{
"windows" "144"
"linux" "160"
"mac" "160"
}
"m_hTarget" // EHANDLE
{
"windows" "152"
"linux" "168"
"mac" "168"
}
"m_pentPath" // CBaseEntity*
{
"windows" "160"
"linux" "176"
"mac" "176"
}
"m_sPath" // int
{
"windows" "164"
"linux" "180"
"mac" "180"
}
"m_flWait" // float
{
"windows" "168"
"linux" "184"
"mac" "184"
}
"m_flReturnTime" // float
{
"windows" "172"
"linux" "188"
"mac" "188"
}
"m_flStopTime" // float
{
"windows" "176"
"linux" "192"
"mac" "192"
}
"m_moveDistance" // float
{
"windows" "180"
"linux" "196"
"mac" "196"
}
"m_targetSpeed" // float
{
"windows" "184"
"linux" "200"
"mac" "200"
}
"m_initialSpeed" // float
{
"windows" "188"
"linux" "204"
"mac" "204"
}
"m_acceleration" // float
{
"windows" "192"
"linux" "208"
"mac" "208"
}
"m_deceleration" // float
{
"windows" "196"
"linux" "212"
"mac" "212"
}
"m_state" // int
{
"windows" "200"
"linux" "216"
"mac" "216"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CTriggerCamera
*/