1084 lines
19 KiB
C++
1084 lines
19 KiB
C++
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifdef _WIN32
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#include <windows.h>
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#define snprintf _snprintf
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#define vsnprintf _vsnprintf
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#else
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#include <string.h>
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#include <dlfcn.h>
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#include <stdarg.h>
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#include <ctype.h>
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#include <sys/types.h>
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#include <sys/time.h>
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#include <malloc.h>
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#include <errno.h>
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#include <unistd.h>
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#include <signal.h>
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#endif
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//#define FRAMERATE // define me to have hlds print out what it thinks the framerate is
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#include <stdio.h>
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#include <stdlib.h>
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#include "sys_ded.h"
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#include "conproc.h"
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#include "dedicated.h"
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#include "exefuncs.h"
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#include "dll_state.h"
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#include "enginecallback.h"
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#if defined( _WIN32 )
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#include "../utils/procinfo/procinfo.h"
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#endif
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#ifdef _WIN32
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static HANDLE hinput;
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static HANDLE houtput;
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static const char *g_pszengine = "swds.dll";
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#else
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static const char *g_pszengine = "engine_i386.so";
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static char g_szEXEName[ 256 ];
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#endif
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// System Memory & Size
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static unsigned char *gpMemBase = NULL;
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static int giMemSize = 0x2000000; // 32 Mb default heapsize
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exefuncs_t ef;
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static char console_text[256];
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static int console_textlen;
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static long hDLLThirdParty = 0L;
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char *gpszCmdLine = NULL;
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SleepType Sys_Sleep;
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void Sys_Sleep_Old( int msec )
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{
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#ifdef _WIN32
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Sleep( msec );
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#else
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usleep(msec * 1000);
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#endif
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}
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#if !defined ( _WIN32 )
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typedef int (*NET_Sleep_t)( void );
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NET_Sleep_t NET_Sleep =NULL;
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extern long ghMod; // from engine.cpp
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void Sys_Sleep_Net( int msec )
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{
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if ( NET_Sleep != NULL)
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{
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NET_Sleep();
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}
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else
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{
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Sys_Sleep_Old(msec); // NET_Sleep isn't hooked yet, fallback to the old method
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}
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}
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volatile char paused=0; // this checks if pause has run yet, tell the compiler it can change at any time
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// for Sys_Sleep_Timer()
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void alarmFunc(int num) {
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signal( SIGALRM, alarmFunc ); // reset the signal handler
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if(!paused) { // paused is 0, the timer has fired before the pause was called... Lets queue it again
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struct itimerval itim;
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itim.it_interval.tv_sec = 0;
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itim.it_interval.tv_usec = 0;
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itim.it_value.tv_sec = 0;
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itim.it_value.tv_usec = 1000; // get it to run again real soon
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setitimer( ITIMER_REAL, &itim, 0 );
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}
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}
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#endif
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void Sys_Sleep_Timer( int msec )
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{
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#ifdef _WIN32
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Sleep( msec );
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#else
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// linux runs on a 100Hz scheduling clock, so the minimum latency from
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// usleep is 10msec. However, people want lower latency than this..
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//
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// There are a few solutions, one is to use the realtime scheduler in the
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// kernel BUT this needs root privelleges to start. It also can play
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// unfriendly with other programs.
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// Another solution is to use software timers, they use the RTC of the
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// system and are accurate to microseconds (or so).
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// timers, via setitimer() are used here
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struct itimerval tm;
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tm.it_value.tv_sec=msec/1000; // convert msec to seconds
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tm.it_value.tv_usec=static_cast<__suseconds_t>((msec%1000)*1E3); // get the number of msecs and change to micros
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tm.it_interval.tv_sec = 0;
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tm.it_interval.tv_usec = 0;
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paused=0;
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if( setitimer(ITIMER_REAL,&tm,NULL)==0)
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{ // set the timer to trigger
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pause(); // wait for the signal
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}
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paused=1;
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#endif
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}
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void Sys_Sleep_Select( int msec )
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{
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#ifdef _WIN32
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Sleep( msec );
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#else // _WIN32
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struct timeval tv;
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// Assumes msec < 1000
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tv.tv_sec = 0;
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tv.tv_usec = 1000 * msec;
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select( 1, NULL, NULL, NULL, &tv );
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#endif // _WIN32
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}
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void *Sys_GetProcAddress( long library, const char *name )
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{
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#ifdef _WIN32
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return ( void * )GetProcAddress( (HMODULE)library, name );
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#else // LINUX
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return dlsym( (void *)library, name );
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#endif
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}
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long Sys_LoadLibrary( char *lib )
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{
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void *hDll = NULL;
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#ifdef _WIN32
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hDll = ::LoadLibrary( lib );
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#else
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char cwd[1024];
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char absolute_lib[1024];
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if (!getcwd(cwd, sizeof(cwd)))
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Sys_ErrorMessage(1, "Sys_LoadLibrary: Couldn't determine current directory.");
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if (cwd[strlen(cwd)-1] == '/')
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cwd[strlen(cwd)-1] = 0;
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snprintf(absolute_lib, sizeof(absolute_lib), "%s/%s", cwd, lib);
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hDll = dlopen( absolute_lib, RTLD_NOW );
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if ( !hDll )
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{
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Sys_ErrorMessage( 1, dlerror() );
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}
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#endif
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return (long)hDll;
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}
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void Sys_FreeLibrary( long library )
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{
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if ( !library )
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return;
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#ifdef _WIN32
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::FreeLibrary( (HMODULE)library );
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#else
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dlclose( (void *)library );
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#endif
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}
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int Sys_GetExecutableName( char *out )
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{
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#ifdef _WIN32
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if ( !::GetModuleFileName( ( HINSTANCE )GetModuleHandle( NULL ), out, 256 ) )
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{
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return 0;
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}
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#else
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strcpy( out, g_szEXEName );
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#endif
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return 1;
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}
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/*
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==============
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Sys_ErrorMessage
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Engine is erroring out, display error in message box
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==============
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*/
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void Sys_ErrorMessage( int level, const char *msg )
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{
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#ifdef _WIN32
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MessageBox( NULL, msg, "Half-Life", MB_OK );
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PostQuitMessage(0);
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#else
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printf( "%s\n", msg );
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exit( -1 );
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#endif
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}
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#ifdef _WIN32
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/*
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==============
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UpdateStatus
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Update status line at top of console if engine is running
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==============
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*/
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void UpdateStatus( int force )
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{
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static double tLast = 0.0;
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double tCurrent;
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char szPrompt[256];
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int n, spec, nMax;
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char szMap[32];
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float fps;
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if ( !engineapi.Host_GetHostInfo )
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return;
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tCurrent = (float)( timeGetTime() / 1000.0f );
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engineapi.Host_GetHostInfo( &fps, &n, &spec, &nMax, szMap );
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if ( !force )
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{
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if ( ( tCurrent - tLast ) < 0.5f )
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return;
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}
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tLast = tCurrent;
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snprintf( szPrompt, sizeof(szPrompt), "%.1f fps %2i(%2i spec)/%2i on %16s", (float)fps, n, spec, nMax, szMap);
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WriteStatusText( szPrompt );
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}
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#endif
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/*
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================
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Sys_ConsoleOutput
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Print text to the dedicated console
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================
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*/
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void Sys_ConsoleOutput (char *string)
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{
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#ifdef _WIN32
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unsigned long dummy;
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char text[256];
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if (console_textlen)
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{
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text[0] = '\r';
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memset(&text[1], ' ', console_textlen);
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text[console_textlen+1] = '\r';
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text[console_textlen+2] = 0;
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WriteFile(houtput, text, console_textlen+2, &dummy, NULL);
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}
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WriteFile(houtput, string, strlen(string), &dummy, NULL);
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if (console_textlen)
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{
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WriteFile(houtput, console_text, console_textlen, &dummy, NULL);
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}
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UpdateStatus( 1 /* force */ );
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#else
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printf( "%s", string );
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fflush( stdout );
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#endif
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}
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/*
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==============
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Sys_Printf
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Engine is printing to console
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==============
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*/
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void Sys_Printf(char *fmt, ...)
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{
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// Dump text to debugging console.
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va_list argptr;
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char szText[1024];
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va_start (argptr, fmt);
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vsnprintf (szText, sizeof(szText), fmt, argptr);
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va_end (argptr);
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// Get Current text and append it.
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Sys_ConsoleOutput( szText );
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}
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/*
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==============
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Load3rdParty
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Load support for third party .dlls ( gamehost )
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==============
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*/
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void Load3rdParty( void )
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{
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// Only do this if the server operator wants the support.
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// ( In case of malicious code, too )
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if ( CheckParm( "-usegh" ) )
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{
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hDLLThirdParty = Sys_LoadLibrary( "ghostinj.dll" );
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}
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}
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/*
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==============
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EF_VID_ForceUnlockedAndReturnState
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Dummy funcion called by engine
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==============
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*/
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int EF_VID_ForceUnlockedAndReturnState(void)
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{
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return 0;
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}
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/*
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==============
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EF_VID_ForceLockState
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Dummy funcion called by engine
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==============
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*/
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void EF_VID_ForceLockState(int)
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{
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}
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/*
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==============
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CheckParm
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Search for psz in command line to .exe, if **ppszValue is set, then the pointer is
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directed at the NEXT argument in the command line
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==============
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*/
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char *CheckParm(const char *psz, char **ppszValue)
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{
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int i;
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static char sz[128];
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char *pret;
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if (!gpszCmdLine)
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return NULL;
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pret = strstr( gpszCmdLine, psz );
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// should we return a pointer to the value?
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if (pret && ppszValue)
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{
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char *p1 = pret;
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*ppszValue = NULL;
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while ( *p1 && (*p1 != 32))
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p1++;
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if (p1 != 0)
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{
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char *p2 = ++p1;
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for ( i = 0; i < 128; i++ )
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{
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if ( !*p2 || (*p2 == 32))
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break;
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sz[i] = *p2++;
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}
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sz[i] = 0;
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*ppszValue = &sz[0];
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}
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}
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return pret;
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}
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/*
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==============
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InitInstance
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==============
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*/
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int InitInstance( void )
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{
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Load3rdParty();
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Eng_SetState( DLL_INACTIVE );
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memset( &ef, 0, sizeof( ef ) );
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// Function pointers used by dedicated server
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ef.Sys_Printf = Sys_Printf;
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ef.ErrorMessage = Sys_ErrorMessage;
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ef.VID_ForceLockState = EF_VID_ForceLockState;
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ef.VID_ForceUnlockedAndReturnState = EF_VID_ForceUnlockedAndReturnState;
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#ifdef _WIN32
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// Data
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ef.fMMX = PROC_IsMMX();
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ef.iCPUMhz = PROC_GetSpeed(); // in MHz
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#endif
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return 1;
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}
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/*
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================
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Sys_ConsoleInput
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================
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*/
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#ifdef _WIN32
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char *Sys_ConsoleInput (void)
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{
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INPUT_RECORD recs[1024];
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unsigned long dummy;
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int ch;
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unsigned long numread, numevents;
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while ( 1 )
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{
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if (!GetNumberOfConsoleInputEvents (hinput, &numevents))
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{
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exit( -1 );
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}
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if (numevents <= 0)
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break;
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if ( !ReadConsoleInput(hinput, recs, 1, &numread) )
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{
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exit( -1 );
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}
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if (numread != 1)
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{
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exit( -1 );
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}
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if ( recs[0].EventType == KEY_EVENT )
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{
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if ( !recs[0].Event.KeyEvent.bKeyDown )
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{
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ch = recs[0].Event.KeyEvent.uChar.AsciiChar;
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switch (ch)
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{
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case '\r':
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WriteFile(houtput, "\r\n", 2, &dummy, NULL);
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if (console_textlen)
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{
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console_text[console_textlen] = 0;
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console_textlen = 0;
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return console_text;
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}
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break;
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case '\b':
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if (console_textlen)
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{
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console_textlen--;
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WriteFile(houtput, "\b \b", 3, &dummy, NULL);
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}
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break;
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default:
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if (ch >= ' ')
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{
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if (console_textlen < sizeof(console_text)-2)
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{
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WriteFile(houtput, &ch, 1, &dummy, NULL);
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console_text[console_textlen] = ch;
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console_textlen++;
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}
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}
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break;
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}
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}
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}
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}
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return NULL;
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}
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#else
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char *Sys_ConsoleInput(void)
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{
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struct timeval tvTimeout;
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fd_set fdSet;
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unsigned char ch;
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FD_ZERO( &fdSet );
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FD_SET( STDIN_FILENO, &fdSet );
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tvTimeout.tv_sec = 0;
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tvTimeout.tv_usec = 0;
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if ( select( 1, &fdSet, NULL, NULL, &tvTimeout ) == -1 || !FD_ISSET( STDIN_FILENO, &fdSet ) )
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return NULL;
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console_textlen = 0;
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// We're going to shove a newline onto the end of the input later in
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// ProcessConsoleInput(), so only accept 254 chars instead of 255. -LH
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while ( read( STDIN_FILENO, &ch, 1 ) )
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{
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if ( ( ch == 10 ) || ( console_textlen == 254 ) )
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{
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// For commands longer than we can accept, consume the remainder of the input buffer
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if ( ( console_textlen == 254 ) && ( ch != 10 ) )
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{
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while ( read( STDIN_FILENO, &ch, 1 ) )
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{
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if ( ch == 10 )
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break;
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}
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}
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//Null terminate string and return
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console_text[ console_textlen ] = 0;
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console_textlen = 0;
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return console_text;
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}
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console_text[ console_textlen++ ] = ch;
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}
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return NULL;
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}
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#endif
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#ifdef _WIN32
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/*
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==============
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WriteStatusText
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==============
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*/
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void WriteStatusText( char *szText )
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{
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char szFullLine[81];
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COORD coord;
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DWORD dwWritten = 0;
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WORD wAttrib[80];
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int i;
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for ( i = 0; i < 80; i++ )
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{
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wAttrib[i] = FOREGROUND_RED | FOREGROUND_INTENSITY;
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}
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memset( szFullLine, 0, sizeof(szFullLine) );
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snprintf( szFullLine, sizeof( szFullLine ), "%s", szText );
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coord.X = 0;
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coord.Y = 0;
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WriteConsoleOutputAttribute( houtput, wAttrib, 80, coord, &dwWritten );
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WriteConsoleOutputCharacter( houtput, szFullLine, 80, coord, &dwWritten );
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}
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#endif
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|
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/*
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|
==============
|
|
CreateConsoleWindow
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|
|
Create console window ( overridable? )
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|
==============
|
|
*/
|
|
int CreateConsoleWindow( void )
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|
{
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|
#ifdef _WIN32
|
|
if ( !AllocConsole () )
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|
{
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|
return 0;
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}
|
|
|
|
hinput = GetStdHandle (STD_INPUT_HANDLE);
|
|
houtput = GetStdHandle (STD_OUTPUT_HANDLE);
|
|
|
|
InitConProc();
|
|
#endif
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
DestroyConsoleWindow
|
|
|
|
==============
|
|
*/
|
|
void DestroyConsoleWindow( void )
|
|
{
|
|
#ifdef _WIN32
|
|
FreeConsole ();
|
|
|
|
// shut down QHOST hooks if necessary
|
|
DeinitConProc ();
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
==============
|
|
ProcessConsoleInput
|
|
|
|
==============
|
|
*/
|
|
void ProcessConsoleInput( void )
|
|
{
|
|
char *s;
|
|
|
|
if ( !engineapi.Cbuf_AddText )
|
|
return;
|
|
|
|
do
|
|
{
|
|
s = Sys_ConsoleInput ();
|
|
if (s)
|
|
{
|
|
char szBuf[ 256 ];
|
|
snprintf( szBuf, sizeof(szBuf), "%s\n", s );
|
|
engineapi.Cbuf_AddText ( szBuf );
|
|
}
|
|
} while (s);
|
|
}
|
|
|
|
/*
|
|
================
|
|
GameInit
|
|
================
|
|
*/
|
|
int GameInit(void)
|
|
{
|
|
char *p;
|
|
|
|
// Command line override
|
|
if ( (CheckParm ("-heapsize", &p ) ) && p )
|
|
{
|
|
giMemSize = atoi( p ) * 1024;
|
|
}
|
|
|
|
Sys_Sleep=Sys_Sleep_Old;
|
|
|
|
#if !defined ( _WIN32 )
|
|
char *pPingType;
|
|
int type;
|
|
if ( (CheckParm ("-pingboost", &pPingType)) && pPingType )
|
|
{
|
|
type=atoi( pPingType );
|
|
switch( type ) {
|
|
case 1:
|
|
//printf("Using timer method\n");
|
|
signal(SIGALRM,alarmFunc);
|
|
Sys_Sleep=Sys_Sleep_Timer;
|
|
break;
|
|
case 2:
|
|
Sys_Sleep = Sys_Sleep_Select;
|
|
break;
|
|
case 3:
|
|
Sys_Sleep = Sys_Sleep_Net;
|
|
// we Sys_GetProcAddress NET_Sleep() from
|
|
//engine_i386.so later in this function
|
|
break;
|
|
default: // just in case
|
|
Sys_Sleep=Sys_Sleep_Old;
|
|
break;
|
|
}
|
|
|
|
}
|
|
#endif
|
|
|
|
|
|
// Try and allocated it
|
|
#ifdef _WIN32
|
|
gpMemBase = (unsigned char *)::GlobalAlloc( GMEM_FIXED, giMemSize );
|
|
#else
|
|
gpMemBase = (unsigned char *)malloc( giMemSize );
|
|
#endif
|
|
if (!gpMemBase)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
// Check that we are running on Win32
|
|
OSVERSIONINFO vinfo;
|
|
vinfo.dwOSVersionInfoSize = sizeof(vinfo);
|
|
|
|
if ( !GetVersionEx ( &vinfo ) )
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if ( vinfo.dwPlatformId == VER_PLATFORM_WIN32s )
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
#endif
|
|
|
|
if ( !Eng_Load( gpszCmdLine, &ef, giMemSize, gpMemBase, g_pszengine, DLL_NORMAL ) )
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
#if !defined ( _WIN32 )
|
|
if ( type == 3 )
|
|
{
|
|
NET_Sleep=(NET_Sleep_t)Sys_GetProcAddress(ghMod,"NET_Sleep_Timeout");
|
|
//printf("Net_Sleep:%p\n",NET_Sleep);
|
|
}
|
|
#endif
|
|
|
|
Eng_SetState( DLL_ACTIVE );
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
GameShutdown
|
|
|
|
==============
|
|
*/
|
|
void GameShutdown( void )
|
|
{
|
|
Eng_Unload();
|
|
|
|
if ( gpMemBase )
|
|
{
|
|
#ifdef _WIN32
|
|
::GlobalFree( gpMemBase );
|
|
#else
|
|
free( gpMemBase );
|
|
#endif
|
|
gpMemBase = NULL;
|
|
}
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
|
|
BOOL gbAppHasBeenTerminated = FALSE;
|
|
BOOL CtrlHandler(DWORD fdwCtrlType)
|
|
{
|
|
switch ( fdwCtrlType )
|
|
{
|
|
case CTRL_C_EVENT:
|
|
case CTRL_CLOSE_EVENT:
|
|
case CTRL_BREAK_EVENT:
|
|
case CTRL_LOGOFF_EVENT:
|
|
case CTRL_SHUTDOWN_EVENT:
|
|
gbAppHasBeenTerminated = TRUE;
|
|
return TRUE;
|
|
|
|
default:
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
WinMain
|
|
|
|
EXE entry point
|
|
==============
|
|
*/
|
|
int PASCAL WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpszCmdLine, int nCmdShow )
|
|
{
|
|
int iret = -1;
|
|
|
|
// Store off command line for argument searching
|
|
gpszCmdLine = strdup( GetCommandLine() );
|
|
|
|
Sys_Sleep=Sys_Sleep_Old; // win32 doesn't have pingbooster options :)
|
|
|
|
if ( !InitInstance() )
|
|
{
|
|
goto cleanup;
|
|
}
|
|
|
|
if ( !CreateConsoleWindow() )
|
|
{
|
|
goto cleanup;
|
|
}
|
|
|
|
if ( !GameInit() )
|
|
{
|
|
goto cleanup;
|
|
}
|
|
|
|
if ( engineapi.SetStartupMode )
|
|
{
|
|
engineapi.SetStartupMode( 1 );
|
|
}
|
|
|
|
while ( 1 )
|
|
{
|
|
int bDone = 0;
|
|
|
|
static double oldtime = 0.0;
|
|
|
|
MSG msg;
|
|
double newtime;
|
|
double dtime;
|
|
|
|
if ( gbAppHasBeenTerminated )
|
|
break;
|
|
|
|
// Try to allow other apps to get some CPU
|
|
Sys_Sleep( 1 );
|
|
|
|
if ( !engineapi.Sys_FloatTime )
|
|
break;
|
|
|
|
while ( 1 )
|
|
{
|
|
newtime = engineapi.Sys_FloatTime();
|
|
if ( newtime < oldtime )
|
|
{
|
|
oldtime = newtime - 0.05;
|
|
}
|
|
|
|
dtime = newtime - oldtime;
|
|
|
|
if ( gbAppHasBeenTerminated )
|
|
break;
|
|
|
|
if ( dtime > 0.001 )
|
|
break;
|
|
|
|
// Running really fast, yield some time to other apps
|
|
Sys_Sleep( 1 );
|
|
}
|
|
|
|
|
|
while ( ::PeekMessage( &msg, NULL, 0, 0, PM_NOREMOVE ) )
|
|
{
|
|
if ( gbAppHasBeenTerminated )
|
|
break;
|
|
|
|
if (!::GetMessage( &msg, NULL, 0, 0))
|
|
{
|
|
bDone = 1;
|
|
break;
|
|
}
|
|
|
|
::TranslateMessage( &msg );
|
|
::DispatchMessage( &msg );
|
|
}
|
|
|
|
if ( bDone )
|
|
break;
|
|
|
|
ProcessConsoleInput();
|
|
|
|
if ( engineapi.Host_Frame )
|
|
{
|
|
Eng_Frame( 0, dtime );
|
|
}
|
|
|
|
UpdateStatus( 0 /* don't force */ );
|
|
|
|
oldtime = newtime;
|
|
}
|
|
|
|
GameShutdown();
|
|
|
|
DestroyConsoleWindow();
|
|
|
|
iret = 1;
|
|
|
|
cleanup:
|
|
|
|
if ( gpszCmdLine )
|
|
{
|
|
free( gpszCmdLine );
|
|
}
|
|
|
|
return iret;
|
|
}
|
|
|
|
#else
|
|
|
|
#define MAX_LINUX_CMDLINE 512
|
|
|
|
static char cmdline[ MAX_LINUX_CMDLINE ];
|
|
|
|
void BuildCmdLine( int argc, char **argv )
|
|
{
|
|
int len;
|
|
int i;
|
|
|
|
for (len = 0, i = 1; i < argc; i++)
|
|
{
|
|
len += strlen(argv[i]) + 1;
|
|
}
|
|
|
|
if ( len > MAX_LINUX_CMDLINE )
|
|
{
|
|
printf( "command line too long, %i max\n", MAX_LINUX_CMDLINE );
|
|
exit(-1);
|
|
return;
|
|
}
|
|
|
|
cmdline[0] = '\0';
|
|
for ( i = 1; i < argc; i++ )
|
|
{
|
|
if ( i > 1 )
|
|
{
|
|
strcat( cmdline, " " );
|
|
}
|
|
strcat( cmdline, argv[ i ] );
|
|
}
|
|
}
|
|
|
|
char *GetCommandLine( void )
|
|
{
|
|
return cmdline;
|
|
}
|
|
|
|
int main(int argc, char **argv)
|
|
{
|
|
int iret = -1;
|
|
|
|
#ifdef _DEBUG
|
|
snprintf(g_szEXEName, sizeof( g_szEXEName ), "hlds_run.dbg" );
|
|
#else
|
|
snprintf(g_szEXEName, sizeof( g_szEXEName ), "%s", *argv );
|
|
#endif
|
|
|
|
// Store off command line for argument searching
|
|
BuildCmdLine(argc, argv);
|
|
gpszCmdLine = strdup( GetCommandLine() );
|
|
|
|
if ( !InitInstance() )
|
|
{
|
|
goto cleanup;
|
|
}
|
|
|
|
if ( !CreateConsoleWindow() )
|
|
{
|
|
goto cleanup;
|
|
}
|
|
|
|
if ( !GameInit() )
|
|
{
|
|
goto cleanup;
|
|
}
|
|
|
|
if ( engineapi.SetStartupMode )
|
|
{
|
|
engineapi.SetStartupMode( 1 );
|
|
}
|
|
|
|
while ( 1 )
|
|
{
|
|
static double oldtime = 0.0;
|
|
|
|
double newtime;
|
|
double dtime;
|
|
|
|
#ifdef FRAMERATE
|
|
static int frameNumber=0,frameRate=0;
|
|
static struct timeval beforeTime;
|
|
if(frameRate==0) {
|
|
gettimeofday(&beforeTime,NULL);
|
|
}
|
|
|
|
frameRate++;
|
|
|
|
if(frameRate%1000==0) {
|
|
struct timeval afterTime;
|
|
float timediff;
|
|
|
|
gettimeofday(&afterTime,NULL);
|
|
timediff= (float)(afterTime.tv_sec-beforeTime.tv_sec)+
|
|
((float)(afterTime.tv_usec-beforeTime.tv_usec))/1E6;
|
|
|
|
printf("Frame Rate:%f\n",(float)frameRate/timediff);
|
|
frameRate=0;
|
|
|
|
}
|
|
#endif
|
|
|
|
Sys_Sleep( 1 );
|
|
|
|
if ( !engineapi.Sys_FloatTime )
|
|
break;
|
|
|
|
while ( 1 )
|
|
{
|
|
newtime = engineapi.Sys_FloatTime();
|
|
if ( newtime < oldtime )
|
|
{
|
|
oldtime = newtime - 0.05;
|
|
}
|
|
|
|
dtime = newtime - oldtime;
|
|
|
|
if ( dtime > 0.001 )
|
|
break;
|
|
|
|
// Running really fast, yield some time to other apps
|
|
Sys_Sleep( 1 );
|
|
}
|
|
|
|
ProcessConsoleInput();
|
|
|
|
Eng_Frame( 0, dtime );
|
|
|
|
oldtime = newtime;
|
|
}
|
|
|
|
GameShutdown();
|
|
|
|
DestroyConsoleWindow();
|
|
|
|
iret = 1;
|
|
|
|
cleanup:
|
|
|
|
if ( gpszCmdLine )
|
|
{
|
|
free( gpszCmdLine );
|
|
}
|
|
|
|
if ( hDLLThirdParty )
|
|
{
|
|
Sys_FreeLibrary( hDLLThirdParty );
|
|
hDLLThirdParty = 0L;
|
|
}
|
|
|
|
return iret;
|
|
}
|
|
|
|
#endif
|