amxmodx/hlsdk/dmc/dlls/quake_gun.h
2006-08-27 02:22:59 +00:00

45 lines
1.1 KiB
C++

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
/*
===== quake_gun.h ========================================================
This is a half-life weapon that fires every one of the quake weapons.
It's automatically given to all players.
*/
#include "effects.h"
class CQuakeGun : public CBasePlayerWeapon
{
public:
void Spawn( void );
void Precache( void );
int iItemSlot( void ) { return 1; }
int GetItemInfo(ItemInfo *p);
int SuperDamageSound( void );
void PrimaryAttack( void );
BOOL Deploy( void );
void UpdateEffect( void );
void CreateEffect ( void );
void DestroyEffect ( void );
CBeam *m_pBeam;
};