105 lines
2.8 KiB
C++
Executable File
105 lines
2.8 KiB
C++
Executable File
/*
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* Copyright (c) 2002-2003 Aleksander Naszko
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*
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* This file is part of AMX Mod.
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*
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* AMX Mod is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* AMX Mod is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with AMX Mod; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#ifndef CLIST_H
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#define CLIST_H
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// *****************************************************
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// class CList
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// *****************************************************
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template <typename T, typename F = char* >
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class CList {
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public:
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class iterator;
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class CListEle {
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friend class CList<T,F>;
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friend class iterator;
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T* obj;
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CListEle* next;
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CListEle( T* a , CListEle* nn ) : obj(a) , next(nn) {}
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public:
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T& operator* () { return *obj; }
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};
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private:
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CListEle *head;
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public:
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CList<T,F>() { head = 0; }
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~CList<T,F>() { clear(); }
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void clear() {
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iterator a = begin();
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while( a ) a.remove();
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}
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void put( T* a ) {
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head = new CListEle( a , head );
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}
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class iterator {
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CListEle** a;
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public:
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iterator(CListEle** i=0) : a(i){}
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T& operator*() const { return *(*a)->obj;}
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inline operator bool () const { return (a && *a); }
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inline iterator& operator++() {
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a = &(*a)->next;
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return *this;
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}
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inline iterator operator++(int) {
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iterator tmp(a);
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a = &(*a)->next;
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return tmp;
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}
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iterator& remove(){
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CListEle* aa = (*a)->next;
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delete (*a)->obj;
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delete *a;
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*a = aa;
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return *this;
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}
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iterator& put( T* aa ){
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*a = new CListEle( aa , *a );
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return *this;
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}
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};
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inline iterator begin() { return iterator(&head); }
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iterator find( F a ){
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iterator cc = begin();
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while(cc){
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if ( *cc == a )
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break;
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++cc;
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}
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return cc;
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}
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};
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#endif
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