amxmodx/amxmodx/CList.h
2004-01-31 20:56:22 +00:00

105 lines
2.8 KiB
C++
Executable File

/*
* Copyright (c) 2002-2003 Aleksander Naszko
*
* This file is part of AMX Mod.
*
* AMX Mod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* AMX Mod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with AMX Mod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef CLIST_H
#define CLIST_H
// *****************************************************
// class CList
// *****************************************************
template <typename T, typename F = char* >
class CList {
public:
class iterator;
class CListEle {
friend class CList<T,F>;
friend class iterator;
T* obj;
CListEle* next;
CListEle( T* a , CListEle* nn ) : obj(a) , next(nn) {}
public:
T& operator* () { return *obj; }
};
private:
CListEle *head;
public:
CList<T,F>() { head = 0; }
~CList<T,F>() { clear(); }
void clear() {
iterator a = begin();
while( a ) a.remove();
}
void put( T* a ) {
head = new CListEle( a , head );
}
class iterator {
CListEle** a;
public:
iterator(CListEle** i=0) : a(i){}
T& operator*() const { return *(*a)->obj;}
inline operator bool () const { return (a && *a); }
inline iterator& operator++() {
a = &(*a)->next;
return *this;
}
inline iterator operator++(int) {
iterator tmp(a);
a = &(*a)->next;
return tmp;
}
iterator& remove(){
CListEle* aa = (*a)->next;
delete (*a)->obj;
delete *a;
*a = aa;
return *this;
}
iterator& put( T* aa ){
*a = new CListEle( aa , *a );
return *this;
}
};
inline iterator begin() { return iterator(&head); }
iterator find( F a ){
iterator cc = begin();
while(cc){
if ( *cc == a )
break;
++cc;
}
return cc;
}
};
#endif