241 lines
4.6 KiB
C++
241 lines
4.6 KiB
C++
// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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//
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// Counter-Strike Module
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//
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#include "CstrikeItemsInfos.h"
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CsItemInfo ItemsManager;
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#define PSTATE_NONE
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#define PSTATE_ALIASES_TYPE 0
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#define PSTATE_ALIASES_ALIAS 1
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#define PSTATE_ALIASES_ALIAS_DEFS 2
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CsItemInfo::CsItemInfo()
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:
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m_ParseState(0),
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m_List(nullptr),
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m_ListsRetrievedFromConfig(false)
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{
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}
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CsItemInfo::~CsItemInfo()
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{
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Clear();
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}
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void CsItemInfo::Clear()
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{
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m_CommonAliasesList.clear();
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m_WeaponAliasesList.clear();
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m_BuyAliasesList.clear();
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}
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bool CsItemInfo::HasConfigError()
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{
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return !m_ListsRetrievedFromConfig;
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}
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SMCResult CsItemInfo::ReadSMC_NewSection(const SMCStates *states, const char *name)
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{
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switch (m_ParseState)
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{
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case PSTATE_ALIASES_TYPE:
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{
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m_List = nullptr;
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if (!strcmp(name, "Common"))
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{
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m_List = &m_CommonAliasesList;
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}
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else if (!strcmp(name, "Weapon"))
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{
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m_List = &m_WeaponAliasesList;
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}
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else if (strstr(name, "Buy"))
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{
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m_List = &m_BuyAliasesList;
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}
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else
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{
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return SMCResult_HaltFail;
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}
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m_ParseState = PSTATE_ALIASES_ALIAS;
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break;
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}
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case PSTATE_ALIASES_ALIAS:
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{
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m_AliasInfo.clear();
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m_Alias = name;
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m_ParseState = PSTATE_ALIASES_ALIAS_DEFS;
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break;
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}
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}
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return SMCResult_Continue;
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}
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SMCResult CsItemInfo::ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
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{
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switch (m_ParseState)
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{
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case PSTATE_ALIASES_ALIAS_DEFS:
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{
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if (!strcmp(key, "itemid"))
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{
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m_AliasInfo.itemid = atoi(value);
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if (m_AliasInfo.itemid < CSI_NONE || m_AliasInfo.itemid >= CSI_MAX_COUNT)
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{
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m_AliasInfo.itemid = CSI_NONE;
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}
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}
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else if (!strcmp(key, "classid"))
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{
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m_AliasInfo.classid = atoi(value);
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if (m_AliasInfo.classid < CS_WEAPONCLASS_NONE || m_AliasInfo.classid >= CS_WEAPONCLASS_MAX_COUNT)
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{
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m_AliasInfo.classid = CS_WEAPONCLASS_NONE;
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}
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}
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else if (!strcmp(key, "classname"))
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{
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m_AliasInfo.classname = value;
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}
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else
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{
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return SMCResult_HaltFail;
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}
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break;
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}
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}
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return SMCResult_Continue;
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}
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SMCResult CsItemInfo::ReadSMC_LeavingSection(const SMCStates *states)
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{
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switch (m_ParseState)
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{
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case PSTATE_ALIASES_ALIAS:
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{
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m_ParseState = PSTATE_ALIASES_TYPE;
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break;
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}
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case PSTATE_ALIASES_ALIAS_DEFS:
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{
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m_List->replace(m_Alias.chars(), m_AliasInfo);
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m_WeaponIdToClass[m_AliasInfo.itemid] = static_cast<CsWeaponClassType>(m_AliasInfo.classid);
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m_AliasInfo.clear();
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m_ParseState = PSTATE_ALIASES_ALIAS;
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break;
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}
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}
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return SMCResult_Continue;
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}
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void CsItemInfo::ReadSMC_ParseEnd(bool halted, bool failed)
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{
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if (halted)
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{
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MF_Log("Invalid or missing key in \"%s\" section. Please check your gamedata files.", m_Alias.chars());
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return;
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}
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m_ListsRetrievedFromConfig = true;
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}
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bool CsItemInfo::GetAliasInfos(const char *alias, AliasInfo *info)
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{
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if (GetAliasInfosFromBuy(alias, info) || m_WeaponAliasesList.retrieve(alias, info))
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{
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return true;
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}
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return false;
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}
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bool CsItemInfo::GetAliasInfosFromBuy(const char *alias, AliasInfo *info)
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{
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if (m_CommonAliasesList.retrieve(alias, info) || m_BuyAliasesList.retrieve(alias, info))
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{
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return true;
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}
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return false;
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}
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bool CsItemInfo::GetAliasInfosFromName(const char *name, AliasInfo *info)
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{
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static const char prefix_weapon[] = "weapon_";
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static const char prefix_item[] = "item_";
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const char *alias = name;
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if (strstr(name, prefix_weapon) && strcmp(name + sizeof(prefix_weapon) - 1, "shield"))
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{
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for (size_t id = 0; id < ARRAYSIZE(WeaponNameList); ++id)
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{
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if (!strcmp(name, WeaponNameList[id]))
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{
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info->classname = name;
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info->itemid = id;
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info->classid = WeaponIdToClass(id);
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return true;
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}
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}
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alias = name + sizeof(prefix_weapon) - 1;
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}
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else if (strstr(name, prefix_item))
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{
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for (auto iter = m_BuyAliasesList.iter(); !iter.empty(); iter.next())
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{
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if (iter->value.classname.length() && !iter->value.classname.compare(name))
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{
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*info = iter->value;
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return true;
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}
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}
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alias = name + sizeof(prefix_item) - 1;
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}
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if (GetAliasInfos(alias, info))
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{
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return true;
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}
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return false;
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}
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CsWeaponClassType CsItemInfo::WeaponIdToClass(int id)
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{
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if ((id > CSI_NONE && id <= CSI_P90) || id == CSI_SHIELD || id == CSI_SHIELDGUN)
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{
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if (id == CSI_SHIELDGUN)
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{
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id = CSI_SHIELD;
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}
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return m_WeaponIdToClass[id];
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}
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return CS_WEAPONCLASS_NONE;
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} |