62 lines
1.3 KiB
C
62 lines
1.3 KiB
C
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "cmdlib.h"
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#include "mathlib.h"
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#include "bspfile.h"
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#include "threads.h"
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#define DEFAULTLIGHTLEVEL 300
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typedef struct entity_s
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{
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char classname[64];
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vec3_t origin;
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float angle;
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vec3_t light;
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int style;
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qboolean targetent;
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vec3_t targetorigin;
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} lightentity_t;
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extern lightentity_t lightentities[MAX_MAP_ENTITIES];
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extern int numlightentities;
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#undef ON_EPSILON
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#define ON_EPSILON 0.1
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#define MAXLIGHTS 1024
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void LoadNodes (char *file);
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qboolean TestLine (vec3_t start, vec3_t stop);
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void LightFace (int surfnum);
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void LightLeaf (dleaf_t *leaf);
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void MakeTnodes (dmodel_t *bm);
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extern float scaledist;
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extern float scalecos;
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extern float rangescale;
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extern int c_culldistplane, c_proper;
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byte *GetFileSpace (int size);
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extern byte *filebase;
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extern vec3_t bsp_origin;
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extern vec3_t bsp_xvector;
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extern vec3_t bsp_yvector;
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void TransformSample (vec3_t in, vec3_t out);
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void RotateSample (vec3_t in, vec3_t out);
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extern qboolean extrasamples;
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extern float minlights[MAX_MAP_FACES];
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