284 lines
6.0 KiB
C
284 lines
6.0 KiB
C
// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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//
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// Counter-Strike Module
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//
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#ifndef CSTRIKE_DATA_H
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#define CSTRIKE_DATA_H
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#include "amxxmodule.h"
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/**
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* Weapon Ids for use with CS_OnBuyAttempt(), CS_OnBuy().
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*/
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#define CSI_P228 CSW_P228
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#define CSI_SCOUT CSW_SCOUT
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#define CSI_HEGRENADE CSW_HEGRENADE
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#define CSI_XM1014 CSW_XM1014
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#define CSI_C4 CSW_C4
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#define CSI_MAC10 CSW_MAC10
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#define CSI_AUG CSW_AUG
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#define CSI_SMOKEGRENADE CSW_SMOKEGRENADE
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#define CSI_ELITE CSW_ELITE
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#define CSI_FIVESEVEN CSW_FIVESEVEN
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#define CSI_UMP45 CSW_UMP45
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#define CSI_SG550 CSW_SG550
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#define CSI_GALI CSW_GALI
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#define CSI_FAMAS CSW_FAMAS
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#define CSI_USP CSW_USP
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#define CSI_GLOCK18 CSW_GLOCK18
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#define CSI_AWP CSW_AWP
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#define CSI_MP5NAVY CSW_MP5NAVY
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#define CSI_M249 CSW_M249
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#define CSI_M3 CSW_M3
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#define CSI_M4A1 CSW_M4A1
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#define CSI_TMP CSW_TMP
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#define CSI_G3SG1 CSW_G3SG1
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#define CSI_FLASHBANG CSW_FLASHBANG
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#define CSI_DEAGLE CSW_DEAGLE
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#define CSI_SG552 CSW_SG552
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#define CSI_AK47 CSW_AK47
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#define CSI_KNIFE CSW_KNIFE
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#define CSI_P90 CSW_P90
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#define CSI_SHIELDGUN CSW_SHIELDGUN
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#define CSI_VEST CSW_VEST // Custom
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#define CSI_VESTHELM CSW_VESTHELM // Custom
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#define CSI_DEFUSER 33 // Custom
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#define CSI_NVGS 34 // Custom
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#define CSI_PRIMAMMO 36 // Custom
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#define CSI_SECAMMO 37 // Custom
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#define BITS_PISTOLS (1<<CSI_GLOCK18 | 1<<CSI_USP | 1<<CSI_P228 | 1<<CSI_DEAGLE | 1<<CSI_ELITE | 1<<CSI_FIVESEVEN)
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/**
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* Weapons Ids.
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*/
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#define CSW_P228 1
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#define CSW_SCOUT 3
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#define CSW_HEGRENADE 4
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#define CSW_XM1014 5
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#define CSW_C4 6
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#define CSW_MAC10 7
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#define CSW_AUG 8
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#define CSW_SMOKEGRENADE 9
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#define CSW_ELITE 10
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#define CSW_FIVESEVEN 11
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#define CSW_UMP45 12
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#define CSW_SG550 13
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#define CSW_GALI 14
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#define CSW_FAMAS 15
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#define CSW_USP 16
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#define CSW_GLOCK18 17
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#define CSW_AWP 18
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#define CSW_MP5NAVY 19
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#define CSW_M249 20
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#define CSW_M3 21
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#define CSW_M4A1 22
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#define CSW_TMP 23
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#define CSW_G3SG1 24
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#define CSW_FLASHBANG 25
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#define CSW_DEAGLE 26
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#define CSW_SG552 27
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#define CSW_AK47 28
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#define CSW_KNIFE 29
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#define CSW_P90 30
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#define CSW_VEST 31 // Brand new invention!
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#define CSW_VESTHELM 32 // Brand new invention!
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#define CSW_SHIELDGUN 99
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/**
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* Armoury entity ids for use with cs_get/set_armoury_type().
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*/
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#define CSA_MP5NAVY 0
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#define CSA_TMP 1
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#define CSA_P90 2
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#define CSA_MAC10 3
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#define CSA_AK47 4
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#define CSA_SG552 5
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#define CSA_M4A1 6
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#define CSA_AUG 7
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#define CSA_SCOUT 8
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#define CSA_G3SG1 9
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#define CSA_AWP 10
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#define CSA_M3 11
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#define CSA_XM1014 12
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#define CSA_M249 13
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#define CSA_FLASHBANG 14
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#define CSA_HEGRENADE 15
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#define CSA_VEST 16
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#define CSA_VESTHELM 17
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#define CSA_SMOKEGRENADE 18
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/**
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* Weapon states of the following weapons: usp, elite, glock18, famas and m4a1.
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*/
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enum WeaponState
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{
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WPNSTATE_USP_SILENCED = (1 << 0),
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WPNSTATE_GLOCK18_BURST_MODE = (1 << 1),
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WPNSTATE_M4A1_SILENCED = (1 << 2),
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WPNSTATE_ELITE_LEFT = (1 << 3),
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WPNSTATE_FAMAS_BURST_MODE = (1 << 4),
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WPNSTATE_SHIELD_DRAWN = (1 << 5),
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};
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/**
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* M4A1 animations
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*/
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enum m4a1_e
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{
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M4A1_IDLE,
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M4A1_SHOOT1,
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M4A1_SHOOT2,
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M4A1_SHOOT3,
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M4A1_RELOAD,
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M4A1_DRAW,
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M4A1_ATTACH_SILENCER,
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M4A1_UNSIL_IDLE,
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M4A1_UNSIL_SHOOT1,
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M4A1_UNSIL_SHOOT2,
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M4A1_UNSIL_SHOOT3,
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M4A1_UNSIL_RELOAD,
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M4A1_UNSIL_DRAW,
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M4A1_DETACH_SILENCER
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};
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/**
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* USP animations
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*/
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enum usp_e
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{
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USP_IDLE,
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USP_SHOOT1,
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USP_SHOOT2,
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USP_SHOOT3,
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USP_SHOOT_EMPTY,
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USP_RELOAD,
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USP_DRAW,
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USP_ATTACH_SILENCER,
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USP_UNSIL_IDLE,
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USP_UNSIL_SHOOT1,
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USP_UNSIL_SHOOT2,
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USP_UNSIL_SHOOT3,
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USP_UNSIL_SHOOT_EMPTY,
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USP_UNSIL_RELOAD,
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USP_UNSIL_DRAW,
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USP_DETACH_SILENCER
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};
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/**
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* States of gameplay zones.
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*/
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enum SignalState
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{
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SIGNAL_BUY = (1 << 0),
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SIGNAL_BOMB = (1 << 1),
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SIGNAL_RESCUE = (1 << 2),
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SIGNAL_ESCAPE = (1 << 3),
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SIGNAL_VIPSAFETY = (1 << 4),
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};
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/**
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* Default team indexes.
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*/
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#define TEAM_UNASSIGNED 0
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#define TEAM_T 1
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#define TEAM_CT 2
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#define TEAM_SPECTATOR 3
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/**
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* Default color of defuser HUD icon.
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*/
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#define DEFUSER_COLOUR_R 0
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#define DEFUSER_COLOUR_G 160
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#define DEFUSER_COLOUR_B 0
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/**
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* Values for use with ScoreAttrib message.
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*/
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#define SCOREATTRIB_NOTHING 0
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#define SCOREATTRIB_DEAD 1
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#define SCOREATTRIB_BOMB 2 // t only
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#define SCOREATTRIB_VIP 4 // ct only
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/**
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* Armor types for use with cs_get/Set_user_armor().
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*/
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#define CS_ARMOR_NONE 0
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#define CS_ARMOR_KEVLAR 1
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#define CS_ARMOR_ASSAULTSUIT 2
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/**
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* Default FOV values.
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*/
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#define CS_FIRST_ZOOM 40
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#define CS_SECOND_AWP_ZOOM 10
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#define CS_SECOND_NONAWP_ZOOM 15
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#define CS_AUGSG552_ZOOM 55
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#define CS_NO_ZOOM 90
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/**
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* Zoom value for use with cs_get/set_user_zoom().
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*/
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enum
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{
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CS_RESET_ZOOM = 0,
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CS_SET_NO_ZOOM,
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CS_SET_FIRST_ZOOM,
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CS_SET_SECOND_ZOOM,
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CS_SET_AUGSG552_ZOOM,
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};
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/**
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* Player's model types.
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*/
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enum CS_Internal_Models
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{
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CS_DONTCHANGE = 0,
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CS_CT_URBAN = 1,
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CS_T_TERROR = 2,
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CS_T_LEET = 3,
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CS_T_ARCTIC = 4,
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CS_CT_GSG9 = 5,
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CS_CT_GIGN = 6,
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CS_CT_SAS = 7,
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CS_T_GUERILLA = 8,
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CS_CT_VIP = 9,
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CZ_T_MILITIA = 10,
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CZ_CT_SPETSNAZ = 11
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};
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/**
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* Menu states.
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*/
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typedef enum
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{
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Menu_OFF,
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Menu_ChooseTeam,
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Menu_IGChooseTeam,
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Menu_ChooseAppearance,
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Menu_Buy,
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Menu_BuyPistol,
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Menu_BuyRifle,
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Menu_BuyMachineGun,
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Menu_BuyShotgun,
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Menu_BuySubMachineGun,
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Menu_BuyItem,
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Menu_Radio1,
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Menu_Radio2,
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Menu_Radio3,
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Menu_ClientBuy
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} Menu;
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#endif // CSTRIKE_DATA_H
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