170 lines
5.7 KiB
C++
170 lines
5.7 KiB
C++
// vim: set ts=4 sw=4 tw=99 noet:
|
|
//
|
|
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
|
// Copyright (C) The AMX Mod X Development Team.
|
|
// Copyright (C) 2004 Lukasz Wlasinski.
|
|
//
|
|
// This software is licensed under the GNU General Public License, version 3 or higher.
|
|
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
|
// https://alliedmods.net/amxmodx-license
|
|
|
|
//
|
|
// DODX Module
|
|
//
|
|
|
|
#include "amxxmodule.h"
|
|
#include "dodx.h"
|
|
|
|
/* Weapon names aren't send in WeaponList message in DoD */
|
|
weapon_t weaponData[] =
|
|
{
|
|
{ false, false, {"mortar"}, {"mortar"}, 0, DODWT_OTHER },
|
|
{ true, true, {"amerknife"}, {"knife"}, 0, DODWT_MELEE }, // aknife->bknife
|
|
{ false, true, {"gerknife"}, {"knife"}, 0, DODWT_MELEE },
|
|
{ false, false, {"colt"}, {"Colt"}, 4, DODWT_SECONDARY },
|
|
{ false, false, {"luger"}, {"Luger"}, 4, DODWT_SECONDARY },
|
|
{ true, false, {"garand"}, {"Garand"}, 3, DODWT_PRIMARY }, // Garand->Garand butt
|
|
{ false, false, {"scopedkar"}, {"scoped K98"}, 3, DODWT_PRIMARY },
|
|
{ false, false, {"thompson"}, {"Thompson"}, 1, DODWT_PRIMARY },
|
|
{ false, false, {"mp44"}, {"STG44"}, 6, DODWT_PRIMARY },
|
|
{ false, false, {"spring"}, {"Springfield"}, 5, DODWT_PRIMARY },
|
|
{ true, false, {"kar"}, {"K98"}, 3, DODWT_PRIMARY }, // KAR->KAR bayonet
|
|
{ false, false, {"bar"}, {"BAR"}, 6, DODWT_PRIMARY },
|
|
{ false, false, {"mp40"}, {"MP40"}, 1, DODWT_PRIMARY },
|
|
{ false, false, {"grenade"}, {"handgrenade"}, 9, DODWT_GRENADE },
|
|
{ false, false, {"grenade2"}, {"stickgrenade"}, 11, DODWT_GRENADE },
|
|
{ false, false, {"stickgrenade_ex"},{"stickgrenade_ex"}, 11, DODWT_GRENADE },
|
|
{ false, false, {"handgrenade_ex"}, {"handgrenade_ex"}, 9, DODWT_GRENADE },
|
|
{ false, false, {"mg42"}, {"MG42"}, 7, DODWT_PRIMARY },
|
|
{ false, false, {"30cal"}, {".30 cal"}, 8, DODWT_PRIMARY },
|
|
{ false, true, {"spade"}, {"spade"}, 0, DODWT_MELEE },
|
|
{ true, false, {"m1carbine"}, {"M1 Carbine"}, 2, DODWT_PRIMARY }, // M1 Carbine->Folding Carbine
|
|
{ false, false, {"mg34"}, {"MG34"}, 2, DODWT_PRIMARY },
|
|
{ false, false, {"greasegun"}, {"Greasegun"}, 1, DODWT_PRIMARY },
|
|
{ true, false, {"fg42"}, {"FG42"}, 6, DODWT_PRIMARY }, // FG42 -> scoped FG42
|
|
{ true, false, {"k43"}, {"K43"}, 2, DODWT_PRIMARY },
|
|
{ true, false, {"enfield"}, {"Enfield"}, 3, DODWT_PRIMARY }, // Enfield->Scoped Enfield->Enfield bayonet
|
|
{ false, false, {"sten"}, {"Sten"}, 1, DODWT_PRIMARY },
|
|
{ false, false, {"bren"}, {"Bren"}, 6, DODWT_PRIMARY },
|
|
{ false, false, {"webley"}, {"Webley"}, 4, DODWT_PRIMARY },
|
|
{ false, false, {"bazooka"}, {"Bazooka"}, 13, DODWT_PRIMARY },
|
|
{ false, false, {"pschreck"}, {"Panzerschrek"}, 13, DODWT_PRIMARY },
|
|
{ false, false, {"piat"}, {"Piat"}, 13, DODWT_PRIMARY },
|
|
{ false, false, {"scoped_fg42"}, {"scoped FG42"}, 6, DODWT_PRIMARY },
|
|
{ false, false, {"fcarbine"}, {"Folding Carbine"}, 0, DODWT_PRIMARY },
|
|
{ false, true, {"bayonet"}, {"K98 bayonet"}, 0, DODWT_MELEE }, // KAR bayonet
|
|
{ false, false, {"scoped_enfield"}, {"scoped Enfield"}, 3, DODWT_PRIMARY },
|
|
{ false, false, {"mills_bomb"}, {"mills bomb"}, 9, DODWT_GRENADE },
|
|
{ false, true, {"brit_knife"}, {"knife"}, 0, DODWT_MELEE },
|
|
{ false, true, {"garandbutt"}, {"Garand butt"}, 0, DODWT_MELEE }, // Garand butt
|
|
{ false, true, {"enf_bayonet"}, {"Enfield bayonet"}, 0, DODWT_MELEE },
|
|
{ false, false, {"mortar"}, {"mortar"}, 0, DODWT_OTHER }, // mortar new id
|
|
{ false, true, {"k43butt"}, {"K43 butt"}, 0, DODWT_MELEE },
|
|
};
|
|
|
|
/* Function will select correct id */
|
|
int get_weaponid(CPlayer* pPlayer)
|
|
{
|
|
int weapon = pPlayer->current;
|
|
const char *sz;
|
|
switch(weapon)
|
|
{
|
|
case 1:
|
|
if(g_map.detect_allies_country) weapon = 37;
|
|
break;
|
|
|
|
case 5:
|
|
if(pPlayer->pEdict->v.button&IN_ATTACK2) weapon = 38;
|
|
break;
|
|
|
|
case 10:
|
|
if(pPlayer->pEdict->v.button&IN_ATTACK2) weapon = 34;
|
|
break;
|
|
|
|
case 20:
|
|
if(g_map.detect_allies_paras) weapon = 33;
|
|
break;
|
|
|
|
case 23:
|
|
sz = STRING(pPlayer->pEdict->v.weaponmodel);
|
|
if(sz[13] == 's')
|
|
weapon = 32;
|
|
break;
|
|
|
|
case 24:
|
|
if(pPlayer->pEdict->v.button&IN_ATTACK2) weapon = 41;
|
|
break;
|
|
|
|
case 25:
|
|
sz = STRING(pPlayer->pEdict->v.weaponmodel);
|
|
if(sz[16] == 's')
|
|
weapon = 35;
|
|
else if(pPlayer->pEdict->v.button&IN_ATTACK2)
|
|
weapon = 39;
|
|
break;
|
|
|
|
case 15:
|
|
weapon = 14;
|
|
break;
|
|
|
|
case 16:
|
|
if(g_map.detect_allies_country) weapon = 36;
|
|
else weapon = 13;
|
|
break;
|
|
}
|
|
|
|
return weapon;
|
|
}
|
|
|
|
traceVault traceData[] =
|
|
{
|
|
{ "grenade", 13, ACT_NADE_PUT|ACT_NADE_SHOT, 2.0 }, // or 36
|
|
{ "grenade2", 14, ACT_NADE_PUT|ACT_NADE_SHOT, 2.0 },
|
|
{ "shell_bazooka", 29, ACT_ROCKET_PUT|ACT_ROCKET_SHOT, 2.0 },
|
|
{ "shell_pschreck", 30, ACT_ROCKET_PUT|ACT_ROCKET_SHOT, 2.0 },
|
|
{ "shell_piat", 31, ACT_ROCKET_PUT|ACT_ROCKET_SHOT, 2.0 },
|
|
{ "monster_mortar", 40, ACT_NADE_PUT|ACT_NADE_SHOT, 2.0 },
|
|
};
|
|
|
|
bool ignoreBots (edict_t *pEnt, edict_t *pOther)
|
|
{
|
|
if(!rankBots && (pEnt->v.flags & FL_FAKECLIENT || (pOther && pOther->v.flags & FL_FAKECLIENT)))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool isModuleActive()
|
|
{
|
|
if(!(int)CVAR_GET_FLOAT("dodstats_pause"))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
edict_t *FindEntityByString(edict_t *pentStart, const char *szKeyword, const char *szValue)
|
|
{
|
|
edict_t *pentEntity;
|
|
pentEntity = FIND_ENTITY_BY_STRING(pentStart, szKeyword, szValue);
|
|
|
|
if(!FNullEnt(pentEntity))
|
|
return pentEntity;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
edict_t *FindEntityByClassname(edict_t *pentStart, const char *szName)
|
|
{
|
|
return FindEntityByString(pentStart, "classname", szName);
|
|
}
|
|
|
|
edict_t *FindEntityInSphere(edict_t *pentStart, edict_t *origin, float radius)
|
|
{
|
|
edict_t* temp = FIND_ENTITY_IN_SPHERE(pentStart, origin->v.origin, radius);
|
|
|
|
if(!temp)
|
|
return NULL;
|
|
|
|
return temp;
|
|
}
|