amxmodx/hlsdk/cl_dll/vgui_int.cpp
2006-08-27 02:22:59 +00:00

129 lines
2.4 KiB
C++

//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include"vgui_int.h"
#include<VGUI_Label.h>
#include<VGUI_BorderLayout.h>
#include<VGUI_LineBorder.h>
#include<VGUI_SurfaceBase.h>
#include<VGUI_TextEntry.h>
#include<VGUI_ActionSignal.h>
#include<string.h>
#include "hud.h"
#include "cl_util.h"
#include "camera.h"
#include "kbutton.h"
#include "cvardef.h"
#include "usercmd.h"
#include "const.h"
#include "camera.h"
#include "in_defs.h"
#include "vgui_TeamFortressViewport.h"
#include "vgui_ControlConfigPanel.h"
namespace
{
class TexturePanel : public Panel , public ActionSignal
{
private:
int _bindIndex;
TextEntry* _textEntry;
public:
TexturePanel() : Panel(0,0,256,276)
{
_bindIndex=2700;
_textEntry=new TextEntry("2700",0,0,128,20);
_textEntry->setParent(this);
_textEntry->addActionSignal(this);
}
public:
virtual bool isWithin(int x,int y)
{
return _textEntry->isWithin(x,y);
}
public:
virtual void actionPerformed(Panel* panel)
{
char buf[256];
_textEntry->getText(0,buf,256);
sscanf(buf,"%d",&_bindIndex);
}
protected:
virtual void paintBackground()
{
Panel::paintBackground();
int wide,tall;
getPaintSize(wide,tall);
drawSetColor(0,0,255,0);
drawSetTexture(_bindIndex);
drawTexturedRect(0,19,257,257);
}
};
}
using namespace vgui;
void VGui_ViewportPaintBackground(int extents[4])
{
gEngfuncs.VGui_ViewportPaintBackground(extents);
}
void* VGui_GetPanel()
{
return (Panel*)gEngfuncs.VGui_GetPanel();
}
void VGui_Startup()
{
Panel* root=(Panel*)VGui_GetPanel();
root->setBgColor(128,128,0,0);
//root->setNonPainted(false);
//root->setBorder(new LineBorder());
root->setLayout(new BorderLayout(0));
//root->getSurfaceBase()->setEmulatedCursorVisible(true);
if (gViewPort != NULL)
{
// root->removeChild(gViewPort);
// free the memory
// delete gViewPort;
// gViewPort = NULL;
gViewPort->Initialize();
}
else
{
gViewPort = new TeamFortressViewport(0,0,root->getWide(),root->getTall());
gViewPort->setParent(root);
}
/*
TexturePanel* texturePanel=new TexturePanel();
texturePanel->setParent(gViewPort);
*/
}
void VGui_Shutdown()
{
delete gViewPort;
gViewPort = NULL;
}