amxmodx/hlsdk/ricochet/cl_dll/vgui_discobjects.h
2006-08-27 02:22:59 +00:00

110 lines
2.5 KiB
C++

//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose: VGUI objects for Discwar
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================
#ifndef VGUI_DISCOBJECTS_H
#define VGUI_DISCOBJECTS_H
#pragma once
//===========================================================
// Disc ammo icon
class CDiscPanel : public Label
{
private:
BitmapTGA *m_pDiscTGA_Red;
BitmapTGA *m_pDiscTGA_RedGlow;
BitmapTGA *m_pDiscTGA_Blue;
BitmapTGA *m_pDiscTGA_BlueGlow;
BitmapTGA *m_pDiscTGA_Grey;
BitmapTGA *m_pDiscTGA_Fast;
BitmapTGA *m_pDiscTGA_Freeze;
BitmapTGA *m_pDiscTGA_Hard;
BitmapTGA *m_pDiscTGA_Triple;
public:
CDiscPanel(int x,int y,int wide,int tall);
void Update( int iDiscNo, bool bGlow, int iPowerup );
virtual void paintBackground()
{
// Do nothing, so the background's left transparent.
}
};
//===========================================================
// Powerup
class CDiscPowerups : public CTransparentPanel
{
public:
CDiscPowerups();
void RecalculateText( int iPowerup );
Label *m_pLabel;
};
class CDiscRewards : public CTransparentPanel
{
public:
CDiscRewards();
void RecalculateText( int iReward );
void SetMessage( char *pMessage );
Label *m_pReward;
Label *m_pTeleBonus;
};
//===========================================================
// Arena windows
class CDiscArenaPanel : public CTransparentPanel
{
public:
CDiscArenaPanel( int x, int y, int wide, int tall );
int MsgFunc_GetPlayers(const char *pszName, int iSize, void *pbuf );
virtual void RecalculateText( void ) {};
void GetClientList( char *pszString );
int m_iNumPlayers;
int m_iClients[ MAX_PLAYERS ];
int m_iRoundNumber;
int m_iSecondsToGo;
};
class CDiscArena_RoundStart : public CDiscArenaPanel
{
public:
CDiscArena_RoundStart();
void RecalculateText( void );
Label *m_pRound;
Label *m_pTeamOne;
Label *m_pTeamTwo;
};
class CDiscArena_RoundEnd : public CDiscArenaPanel
{
public:
CDiscArena_RoundEnd();
void RecalculateText( void );
Label *m_pRound;
Label *m_pWinners;
Label *m_pWinningTeam;
};
#endif // VGUI_DISCOBJECTS_H