68 lines
1.9 KiB
C++
68 lines
1.9 KiB
C++
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef VGUI_SURFACE_H
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#define VGUI_SURFACE_H
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#include<VGUI.h>
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#include<VGUI_SurfaceBase.h>
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#include<VGUI_Dar.h>
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namespace vgui
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{
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class Panel;
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class Cursor;
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class VGUIAPI Surface : public SurfaceBase
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{
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public:
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Surface(Panel* embeddedPanel);
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public:
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virtual void setTitle(const char* title);
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virtual bool setFullscreenMode(int wide,int tall,int bpp);
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virtual void setWindowedMode();
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virtual void setAsTopMost(bool state);
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virtual int getModeInfoCount();
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virtual void createPopup(Panel* embeddedPanel);
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virtual bool hasFocus();
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virtual bool isWithin(int x,int y);
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protected:
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virtual int createNewTextureID(void);
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virtual void drawSetColor(int r,int g,int b,int a);
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virtual void drawFilledRect(int x0,int y0,int x1,int y1);
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virtual void drawOutlinedRect(int x0,int y0,int x1,int y1);
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virtual void drawSetTextFont(Font* font);
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virtual void drawSetTextColor(int r,int g,int b,int a);
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virtual void drawSetTextPos(int x,int y);
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virtual void drawPrintText(const char* text,int textLen);
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virtual void drawSetTextureRGBA(int id,const char* rgba,int wide,int tall);
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virtual void drawSetTexture(int id);
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virtual void drawTexturedRect(int x0,int y0,int x1,int y1);
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virtual void invalidate(Panel *panel);
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virtual bool createPlat();
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virtual bool recreateContext();
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virtual void enableMouseCapture(bool state);
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virtual void setCursor(Cursor* cursor);
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virtual void swapBuffers();
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virtual void pushMakeCurrent(Panel* panel,bool useInsets);
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virtual void popMakeCurrent(Panel* panel);
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virtual void applyChanges();
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protected:
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class SurfacePlat* _plat;
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bool _needsSwap;
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Panel* _embeddedPanel;
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Dar<char*> _modeInfoDar;
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friend class App;
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friend class Panel;
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};
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}
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#endif
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