319 lines
8.8 KiB
C++
319 lines
8.8 KiB
C++
// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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// Copyright (C) 2004 Lukasz Wlasinski.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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//
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// TFCX Module
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//
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#include "amxxmodule.h"
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#include "tfcx.h"
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static cell AMX_NATIVE_CALL get_user_astats(AMX *amx, cell *params) /* 6 param */
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{
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int index = params[1];
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CHECK_PLAYERRANGE(index);
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int attacker = params[2];
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CHECK_PLAYERRANGE(attacker);
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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if (pPlayer->attackers[attacker].hits){
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cell *cpStats = MF_GetAmxAddr(amx,params[3]);
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cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
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CPlayer::PlayerWeapon* stats = &pPlayer->attackers[attacker];
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cpStats[0] = stats->kills;
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cpStats[1] = stats->deaths;
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cpStats[2] = stats->hs;
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cpStats[3] = stats->tks;
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cpStats[4] = stats->shots;
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cpStats[5] = stats->hits;
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cpStats[6] = stats->damage;
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for(int i = 1; i < 8; ++i)
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cpBodyHits[i] = stats->bodyHits[i];
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if (params[6] && attacker && stats->name )
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MF_SetAmxString(amx,params[5],stats->name,params[6]);
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return 1;
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL get_user_vstats(AMX *amx, cell *params) /* 6 param */
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{
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int index = params[1];
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CHECK_PLAYERRANGE(index);
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int victim = params[2];
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CHECK_PLAYERRANGE(victim);
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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if (pPlayer->victims[victim].hits){
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cell *cpStats = MF_GetAmxAddr(amx,params[3]);
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cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
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CPlayer::PlayerWeapon* stats = &pPlayer->victims[victim];
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cpStats[0] = stats->kills;
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cpStats[1] = stats->deaths;
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cpStats[2] = stats->hs;
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cpStats[3] = stats->tks;
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cpStats[4] = stats->shots;
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cpStats[5] = stats->hits;
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cpStats[6] = stats->damage;
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for(int i = 1; i < 8; ++i)
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cpBodyHits[i] = stats->bodyHits[i];
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if (params[6] && victim && stats->name)
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MF_SetAmxString(amx,params[5],stats->name,params[6]);
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return 1;
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL get_user_wrstats(AMX *amx, cell *params) /* 4 param */ // DEC-Weapon (round) stats (end)
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{
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int index = params[1];
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CHECK_PLAYERRANGE(index);
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int weapon = params[2];
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if (weapon<0||weapon>=TFCMAX_WEAPONS){
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", weapon);
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return 0;
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}
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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if (pPlayer->weaponsRnd[weapon].shots){
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cell *cpStats = MF_GetAmxAddr(amx,params[3]);
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cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
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Stats* stats = &pPlayer->weaponsRnd[weapon];
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cpStats[0] = stats->kills;
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cpStats[1] = stats->deaths;
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cpStats[2] = stats->hs;
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cpStats[3] = stats->tks;
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cpStats[4] = stats->shots;
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cpStats[5] = stats->hits;
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cpStats[6] = stats->damage;
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for(int i = 1; i < 8; ++i)
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cpBodyHits[i] = stats->bodyHits[i];
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return 1;
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL get_user_wstats(AMX *amx, cell *params) /* 4 param */
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{
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int index = params[1];
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CHECK_PLAYERRANGE(index);
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int weapon = params[2];
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if (weapon<0||weapon>=TFCMAX_WEAPONS){
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", weapon);
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return 0;
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}
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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if (pPlayer->weapons[weapon].shots){
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cell *cpStats = MF_GetAmxAddr(amx,params[3]);
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cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
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CPlayer::PlayerWeapon* stats = &pPlayer->weapons[weapon];
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cpStats[0] = stats->kills;
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cpStats[1] = stats->deaths;
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cpStats[2] = stats->hs;
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cpStats[3] = stats->tks;
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cpStats[4] = stats->shots;
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cpStats[5] = stats->hits;
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cpStats[6] = stats->damage;
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for(int i = 1; i < 8; ++i)
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cpBodyHits[i] = stats->bodyHits[i];
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return 1;
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL reset_user_wstats(AMX *amx, cell *params) /* 6 param */
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{
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int index = params[1];
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CHECK_PLAYERRANGE(index);
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GET_PLAYER_POINTER_I(index)->restartStats();
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return 1;
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}
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static cell AMX_NATIVE_CALL get_user_stats(AMX *amx, cell *params) /* 3 param */
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{
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int index = params[1];
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CHECK_PLAYERRANGE(index);
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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if ( pPlayer->rank ){
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cell *cpStats = MF_GetAmxAddr(amx,params[2]);
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cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
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cpStats[0] = pPlayer->rank->kills;
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cpStats[1] = pPlayer->rank->deaths;
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cpStats[2] = pPlayer->rank->hs;
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cpStats[3] = pPlayer->rank->tks;
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cpStats[4] = pPlayer->rank->shots;
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cpStats[5] = pPlayer->rank->hits;
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cpStats[6] = pPlayer->rank->damage;
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cpStats[7] = pPlayer->rank->getPosition();
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for(int i = 1; i < 8; ++i)
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cpBodyHits[i] = pPlayer->rank->bodyHits[i];
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return pPlayer->rank->getPosition();
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL get_user_rstats(AMX *amx, cell *params) /* 3 param */
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{
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int index = params[1];
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CHECK_PLAYERRANGE(index);
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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if (pPlayer->rank){
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cell *cpStats = MF_GetAmxAddr(amx,params[2]);
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cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
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cpStats[0] = pPlayer->life.kills;
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cpStats[1] = pPlayer->life.deaths;
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cpStats[2] = pPlayer->life.hs;
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cpStats[3] = pPlayer->life.tks;
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cpStats[4] = pPlayer->life.shots;
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cpStats[5] = pPlayer->life.hits;
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cpStats[6] = pPlayer->life.damage;
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for(int i = 1; i < 8; ++i)
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cpBodyHits[i] = pPlayer->life.bodyHits[i];
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return 1;
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL get_stats(AMX *amx, cell *params) /* 3 param */
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{
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int index = params[1] + 1;
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for(RankSystem::iterator a = g_rank.front(); a ;--a){
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if ((*a).getPosition() == index) {
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cell *cpStats = MF_GetAmxAddr(amx,params[2]);
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cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
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cpStats[0] = (*a).kills;
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cpStats[1] = (*a).deaths;
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cpStats[2] = (*a).hs;
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cpStats[3] = (*a).tks;
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cpStats[4] = (*a).shots;
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cpStats[5] = (*a).hits;
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cpStats[6] = (*a).damage;
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cpStats[7] = (*a).getPosition();
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MF_SetAmxString(amx,params[4],(*a).getName(),params[5]);
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for(int i = 1; i < 8; ++i)
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cpBodyHits[i] = (*a).bodyHits[i];
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return --a ? index : 0;
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}
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}
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return 0;
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}
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static cell AMX_NATIVE_CALL get_statsnum(AMX *amx, cell *params)
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{
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return g_rank.getRankNum();
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}
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static cell AMX_NATIVE_CALL register_cwpn(AMX *amx, cell *params){ // name,logname,melee=0
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int i;
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bool bFree = false;
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for ( i=TFCMAX_WEAPONS-TFCMAX_CUSTOMWPNS;i<TFCMAX_WEAPONS;i++){
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if ( !weaponData[i].ammoSlot ){
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bFree = true;
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break;
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}
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}
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if ( !bFree )
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return 0;
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int iLen;
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char *szName = MF_GetAmxString(amx, params[1], 0, &iLen);
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strcpy(weaponData[i].name,szName);
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weaponData[i].ammoSlot = true;
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weaponData[i].melee = params[2] ? true:false;
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return i;
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}
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static cell AMX_NATIVE_CALL cwpn_dmg(AMX *amx, cell *params){ // wid,att,vic,dmg,hp=0
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int weapon = params[1];
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if ( weapon < TFCMAX_WEAPONS-TFCMAX_CUSTOMWPNS ){ // only for custom weapons
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid custom weapon id %d", weapon);
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return 0;
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}
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int att = params[2];
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CHECK_PLAYERRANGE(att);
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int vic = params[3];
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CHECK_PLAYERRANGE(vic);
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int dmg = params[4];
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if ( dmg<1 ){
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid damage amount %d", dmg);
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return 0;
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}
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int aim = params[5];
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if ( aim < 0 || aim > 7 ){
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid aim %d", aim);
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return 0;
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}
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CPlayer* pAtt = GET_PLAYER_POINTER_I(att);
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CPlayer* pVic = GET_PLAYER_POINTER_I(vic);
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pVic->pEdict->v.dmg_inflictor = NULL;
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pAtt->saveHit( pVic , weapon , dmg, aim );
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if ( !pAtt ) pAtt = pVic;
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int TA = 0;
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if ( (pVic->pEdict->v.team == pAtt->pEdict->v.team ) && ( pVic != pAtt) )
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TA = 1;
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MF_ExecuteForward(g_damage_info, pAtt->index, pVic->index, dmg, weapon, aim, TA);
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if ( pVic->IsAlive() )
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return 1;
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pAtt->saveKill(pVic,weapon,( aim == 1 ) ? 1:0 ,TA);
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MF_ExecuteForward(g_death_info, pAtt->index, pVic->index, weapon, aim, TA);
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return 1;
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}
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static cell AMX_NATIVE_CALL cwpn_shot(AMX *amx, cell *params){ // player,wid
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int index = params[2];
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CHECK_PLAYERRANGE(index);
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int weapon = params[1];
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if ( weapon < TFCMAX_WEAPONS-TFCMAX_CUSTOMWPNS ){
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MF_LogError(amx,AMX_ERR_NATIVE, "Invalid custom weapon id %d", weapon);
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return 0;
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}
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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pPlayer->saveShot(weapon);
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return 1;
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}
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AMX_NATIVE_INFO stats_Natives[] = {
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{ "get_stats", get_stats},
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{ "get_statsnum", get_statsnum},
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{ "get_user_astats", get_user_astats },
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{ "get_user_rstats", get_user_rstats },
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{ "get_user_lstats", get_user_rstats }, // for backward compatibility
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{ "get_user_stats", get_user_stats },
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{ "get_user_vstats", get_user_vstats },
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{ "get_user_wrstats", get_user_wrstats}, // DEC-Weapon(Round) Stats
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{ "get_user_wstats", get_user_wstats},
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{ "reset_user_wstats", reset_user_wstats },
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// Custom Weapon Support
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{ "custom_weapon_add", register_cwpn },
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{ "custom_weapon_dmg", cwpn_dmg },
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{ "custom_weapon_shot", cwpn_shot },
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{ NULL, NULL }
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};
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