amxmodx/hlsdk/dlls/msvc7/mp.vcproj
2006-08-27 02:22:59 +00:00

2156 lines
67 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="mp"
ProjectGUID="{96C66587-0491-4A58-891A-69635D294A23}"
SccProjectName=""
SccLocalPath="">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\debugmp"
IntermediateDirectory=".\debugmp"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
OptimizeForProcessor="1"
AdditionalIncludeDirectories="..\..\dlls,..\..\engine,..\..\common,..\..\pm_shared,..\..\game_shared"
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS"
RuntimeLibrary="1"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\debugmp/mp.pch"
AssemblerListingLocation=".\debugmp/"
ObjectFile=".\debugmp/"
ProgramDataBaseFileName=".\debugmp/"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile=".\debugmp/mp.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
ModuleDefinitionFile="..\mp.def"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\debugmp/mp.pdb"
SubSystem="2"
ImportLibrary=".\Debug\mp.lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\debugmp/mp.tlb"
HeaderFileName=""/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
AdditionalIncludeDirectories="..\..\engine"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory=".\Releasemp"
IntermediateDirectory=".\Releasemp"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
OptimizeForProcessor="1"
AdditionalIncludeDirectories="..\..\dlls,..\..\engine,..\..\common,..\..\pm_shared,..\..\game_shared"
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\Releasemp/mp.pch"
AssemblerListingLocation=".\Releasemp/"
ObjectFile=".\Releasemp/"
ProgramDataBaseFileName=".\Releasemp/"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile=".\Releasemp/mp.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
ModuleDefinitionFile="..\mp.def"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\Releasemp/mp.pdb"
GenerateMapFile="TRUE"
MapFileName=".\Releasemp/mp.map"
SubSystem="2"
ImportLibrary=".\Releasemp/mp.lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\Releasemp/mp.tlb"
HeaderFileName=""/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Profile|Win32"
OutputDirectory=".\Profilemp"
IntermediateDirectory=".\Profilemp"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
OptimizeForProcessor="1"
AdditionalIncludeDirectories="..\..\dlls,..\..\engine,..\..\common,..\..\pm_shared,..\..\game_shared"
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\Profilemp/mp.pch"
AssemblerListingLocation=".\Profilemp/"
ObjectFile=".\Profilemp/"
ProgramDataBaseFileName=".\Profilemp/"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile=".\Profilemp/mp.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
ModuleDefinitionFile="..\mp.def"
GenerateDebugInformation="TRUE"
SubSystem="2"
ImportLibrary=".\Profilemp/mp.lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\Profilemp/mp.tlb"
HeaderFileName=""/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90">
<File
RelativePath="..\airtank.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\animating.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\animation.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\bmodels.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\buttons.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\cbase.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\client.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\combat.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\crossbow.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\crowbar.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\doors.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\effects.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\egon.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\explode.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\func_break.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\func_tank.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\game.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\gamerules.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\gauss.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\ggrenade.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\globals.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\h_ai.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\h_battery.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\h_cycler.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\h_export.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\handgrenade.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\healthkit.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\wpn_shared\hl_wpn_glock.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\hornet.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\hornetgun.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\common\interface.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\items.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\lights.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\maprules.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\mortar.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\mp5.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\mpstubb.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\multiplay_gamerules.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\pathcorner.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\plane.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\plats.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\player.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\pm_shared\pm_debug.c">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\pm_shared\pm_math.c">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\pm_shared\pm_shared.c">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\python.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\rpg.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\satchel.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\shotgun.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\singleplay_gamerules.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\skill.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\sound.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\soundent.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\spectator.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\squeakgrenade.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\subs.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\teamplay_gamerules.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\triggers.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\tripmine.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\util.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\game_shared\voice_gamemgr.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\weapons.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\world.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
<File
RelativePath="..\xen.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
<FileConfiguration
Name="Profile|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VALVE_DLL;CLIENT_WEAPONS;$(NoInherit)"/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;fi;fd">
<File
RelativePath="..\activity.h">
</File>
<File
RelativePath="..\activitymap.h">
</File>
<File
RelativePath="..\animation.h">
</File>
<File
RelativePath="..\basemonster.h">
</File>
<File
RelativePath="..\cbase.h">
</File>
<File
RelativePath="..\cdll_dll.h">
</File>
<File
RelativePath="..\client.h">
</File>
<File
RelativePath="..\decals.h">
</File>
<File
RelativePath="..\doors.h">
</File>
<File
RelativePath="..\effects.h">
</File>
<File
RelativePath="..\enginecallback.h">
</File>
<File
RelativePath="..\explode.h">
</File>
<File
RelativePath="..\extdll.h">
</File>
<File
RelativePath="..\func_break.h">
</File>
<File
RelativePath="..\game.h">
</File>
<File
RelativePath="..\gamerules.h">
</File>
<File
RelativePath="..\hornet.h">
</File>
<File
RelativePath="..\items.h">
</File>
<File
RelativePath="..\maprules.h">
</File>
<File
RelativePath="..\monsterevent.h">
</File>
<File
RelativePath="..\monsters.h">
</File>
<File
RelativePath="..\nodes.h">
</File>
<File
RelativePath="..\plane.h">
</File>
<File
RelativePath="..\player.h">
</File>
<File
RelativePath="..\..\pm_shared\pm_debug.h">
</File>
<File
RelativePath="..\..\pm_shared\pm_defs.h">
</File>
<File
RelativePath="..\..\pm_shared\pm_info.h">
</File>
<File
RelativePath="..\..\pm_shared\pm_materials.h">
</File>
<File
RelativePath="..\..\pm_shared\pm_movevars.h">
</File>
<File
RelativePath="..\..\pm_shared\pm_shared.h">
</File>
<File
RelativePath="..\saverestore.h">
</File>
<File
RelativePath="..\schedule.h">
</File>
<File
RelativePath="..\scriptevent.h">
</File>
<File
RelativePath="..\skill.h">
</File>
<File
RelativePath="..\soundent.h">
</File>
<File
RelativePath="..\spectator.h">
</File>
<File
RelativePath="..\talkmonster.h">
</File>
<File
RelativePath="..\teamplay_gamerules.h">
</File>
<File
RelativePath="..\trains.h">
</File>
<File
RelativePath="..\util.h">
</File>
<File
RelativePath="..\vector.h">
</File>
<File
RelativePath="..\weapons.h">
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe">
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>