128 lines
3.4 KiB
Makefile
128 lines
3.4 KiB
Makefile
#
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# Half-Life DMC SDK 2.3 dmc_i386.so Makefile for x86 Linux
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#
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# October 2002 by Leon Hartwig (hartwig@valvesoftware.com)
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#
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DLLNAME=dmc
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ARCH=i386
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#make sure this is the correct compiler for your system
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CC=gcc
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DLL_SRCDIR=.
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ENGINE_SRCDIR=../../engine
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COMMON_SRCDIR=../../common
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PM_SHARED_SRCDIR=../pm_shared
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GAME_SHARED_SRCDIR=../../game_shared
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DLL_OBJDIR=$(DLL_SRCDIR)/obj
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PM_SHARED_OBJDIR=$(DLL_OBJDIR)/pm_shared
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GAME_SHARED_OBJDIR=$(DLL_OBJDIR)/game_shared
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BASE_CFLAGS= -Dstricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp -D_vsnprintf=vsnprintf\
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-DCLIENT_WEAPONS
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#safe optimization
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CFLAGS=$(BASE_CFLAGS) -Wall -Wno-non-virtual-dtor -Wno-invalid-offsetof -Werror -m486 -O1
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C_FLAGS=$(BASE_CFLAGS) -Wall -Werror -m486 -O1
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#full optimization
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#CFLAGS=$(BASE_CFLAGS) -Wall -Wno-non-virtual-dtor -Wno-invalid-offsetof -Werror -O1 -m486 -ffast-math -funroll-loops \
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-fomit-frame-pointer -fexpensive-optimizations \
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-malign-loops=2 -malign-jumps=2 -malign-functions=2
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#use these when debugging
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#CFLAGS=$(BASE_CFLAGS) -g
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INCLUDEDIRS=-I. -I$(ENGINE_SRCDIR) -I$(COMMON_SRCDIR) -I$(PM_SHARED_SRCDIR) -I$(GAME_SHARED_SRCDIR)
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LDFLAGS=
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SHLIBEXT=so
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SHLIBCFLAGS=-fPIC
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SHLIBLDFLAGS=-shared
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DO_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) $(INCLUDEDIRS) -o $@ -c $<
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DO_C=$(CC) $(C_FLAGS) $(SHLIBCFLAGS) $(INCLUDEDIRS) -o $@ -c $<
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#############################################################################
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# SETUP AND BUILD
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# GAME
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#############################################################################
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$(DLL_OBJDIR)/%.o: $(DLL_SRCDIR)/%.cpp
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$(DO_CC)
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$(GAME_SHARED_OBJDIR)/%.o: $(GAME_SHARED_SRCDIR)/%.cpp
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$(DO_CC)
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$(PM_SHARED_OBJDIR)/%.o: $(PM_SHARED_SRCDIR)/%.c
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$(DO_C)
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OBJ = \
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$(DLL_OBJDIR)/animating.o \
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$(DLL_OBJDIR)/animation.o \
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$(DLL_OBJDIR)/bmodels.o \
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$(DLL_OBJDIR)/buttons.o \
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$(DLL_OBJDIR)/cbase.o \
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$(DLL_OBJDIR)/client.o \
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$(DLL_OBJDIR)/combat.o \
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$(DLL_OBJDIR)/doors.o \
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$(DLL_OBJDIR)/effects.o \
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$(DLL_OBJDIR)/explode.o \
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$(DLL_OBJDIR)/func_break.o \
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$(DLL_OBJDIR)/game.o \
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$(DLL_OBJDIR)/gamerules.o \
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$(DLL_OBJDIR)/globals.o \
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$(DLL_OBJDIR)/h_ai.o \
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$(DLL_OBJDIR)/h_export.o \
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$(DLL_OBJDIR)/lights.o \
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$(DLL_OBJDIR)/maprules.o \
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$(DLL_OBJDIR)/monsters.o \
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$(DLL_OBJDIR)/monsterstate.o \
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$(DLL_OBJDIR)/multiplay_gamerules.o \
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$(DLL_OBJDIR)/nodes.o \
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$(DLL_OBJDIR)/observer.o \
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$(DLL_OBJDIR)/pathcorner.o \
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$(DLL_OBJDIR)/plane.o \
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$(DLL_OBJDIR)/plats.o \
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$(DLL_OBJDIR)/player.o \
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$(DLL_OBJDIR)/quake_gun.o \
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$(DLL_OBJDIR)/quake_items.o \
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$(DLL_OBJDIR)/quake_nail.o \
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$(DLL_OBJDIR)/quake_player.o \
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$(DLL_OBJDIR)/quake_rocket.o \
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$(DLL_OBJDIR)/quake_weapons_all.o \
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$(DLL_OBJDIR)/schedule.o \
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$(DLL_OBJDIR)/singleplay_gamerules.o \
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$(DLL_OBJDIR)/skill.o \
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$(DLL_OBJDIR)/sound.o \
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$(DLL_OBJDIR)/spectator.o \
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$(DLL_OBJDIR)/subs.o \
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$(DLL_OBJDIR)/teamplay_gamerules.o \
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$(DLL_OBJDIR)/triggers.o \
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$(DLL_OBJDIR)/util.o \
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$(DLL_OBJDIR)/weapons.o \
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$(DLL_OBJDIR)/world.o \
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$(PM_SHARED_OBJDIR)/pm_shared.o \
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$(PM_SHARED_OBJDIR)/pm_math.o \
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$(PM_SHARED_OBJDIR)/pm_debug.o \
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$(GAME_SHARED_OBJDIR)/voice_gamemgr.o
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$(DLLNAME)_$(ARCH).$(SHLIBEXT) : neat $(OBJ)
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$(CC) $(CFLAGS) $(SHLIBLDFLAGS) $(LDFLAGS) -o $@ $(OBJ)
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neat:
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-mkdir -p $(DLL_OBJDIR)
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-mkdir -p $(GAME_SHARED_OBJDIR)
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-mkdir -p $(PM_SHARED_OBJDIR)
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clean:
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-rm -f $(OBJ)
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-rm -f $(DLLNAME)_$(ARCH).$(SHLIBEXT)
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spotless: clean
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-rm -rf $(GAME_SHARED_OBJDIR)
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-rm -rf $(PM_SHARED_OBJDIR)
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-rm -rf $(DLL_OBJDIR)
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