34 lines
688 B
C++
34 lines
688 B
C++
#if !defined( DISC_WEAPON_H )
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#define DISC_WEAPON_H
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#ifdef _WIN32
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#pragma once
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#endif
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class CDisc;
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class CDiscWeapon : public CBasePlayerWeapon
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{
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public:
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void Spawn( void );
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void Precache( void );
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int iItemSlot( void ) { return 5; }
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int GetItemInfo(ItemInfo *p);
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int AddDuplicate( CBasePlayerItem *pOriginal );
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CDisc *FireDisc( bool bDecapitator );
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void PrimaryAttack( void );
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void SecondaryAttack( void );
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BOOL Deploy( void );
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BOOL CanHolster( void );
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void Holster( int skiplocal = 0 );
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void WeaponIdle( void );
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BOOL UseDecrement( void ) { return TRUE; };
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int m_iSpriteTexture;
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int m_iFastShotDiscs;
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private:
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unsigned short m_usFireDisc;
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};
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#endif // DISC_WEAPON_H
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