amxmodx/plugins/ns/unstuck.sma
2014-07-20 12:27:02 +02:00

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/* AMX Mod X
* UnStuck Plugin
*
* by the AMX Mod X Development Team
*
* This file is part of AMX Mod X.
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
#include <amxmodx>
#include <ns>
#define START_DISTANCE 32 // The first search distance for finding a free location in the map
#define MAX_ATTEMPTS 128 // How many times to search in an area for a free space
#define BLOCKED_MASKS MASK_PLAYER_STUNNED | MASK_ENSNARED | MASK_ALIEN_EMBRYO
new Float:g_lastcmdtime[MAX_PLAYERS]
new amx_unstuck_frequency;
public plugin_init()
{
register_plugin("UnStuck",AMXX_VERSION_STR,"AMXX Dev Team")
amx_unstuck_frequency=register_cvar("amx_unstuck_frequency", "4.0")
register_clcmd("say_team /stuck", "unStuck")
register_clcmd("say /stuck", "unStuck")
register_clcmd("say_team /unstuck", "unStuck")
register_clcmd("say /unstuck", "unStuck")
}
public unStuck(id)
{
new Float:minfrequency = get_pcvar_float(amx_unstuck_frequency);
new Float:elapsedcmdtime = get_gametime() - g_lastcmdtime[id]
if ( elapsedcmdtime < minfrequency )
{
client_print(id, print_chat, "[AMXX] You must wait %.1f seconds before trying to free yourself", minfrequency - elapsedcmdtime)
return PLUGIN_HANDLED
}
g_lastcmdtime[id] = get_gametime()
new val;
// 1=success,0=no valid spot,-1=invalid state,-2=invalid class
if ((val=ns_unstick_player(id,START_DISTANCE,MAX_ATTEMPTS))!=1)
{
switch(val)
{
case 0:
{
client_print(id, print_chat, "[AMXX] Couldn't find a free spot to move you too.");
}
case -1:
{
client_print(id, print_chat, "[AMXX] You cannot free yourself while stunned or webbed.");
}
case -2:
{
client_print(id, print_chat, "[AMXX] You cannot free yourself as a commander or while evolving.");
}
case -3:
{
client_print(id, print_chat, "[AMXX] You cannot free yourself as a spectator or from the ready room.");
}
}
}
return PLUGIN_CONTINUE;
}