amxmodx/gamedata/common.games/entities.games/valve/offsets-cbreakable.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBreakable"
{
"Offsets"
{
"m_Material" // Materials
{
"type" "integer"
"windows" "92"
"linux" "108"
"mac" "108"
}
"m_Explosion" // Explosions
{
"type" "integer"
"windows" "96"
"linux" "112"
"mac" "112"
}
"m_idShard" // int
{
"type" "integer"
"windows" "100"
"linux" "116"
"mac" "116"
}
"m_angle" // float
{
"type" "float"
"windows" "104"
"linux" "120"
"mac" "120"
}
"m_iszGibModel" // int
{
"type" "integer"
"windows" "108"
"linux" "124"
"mac" "124"
}
"m_iszSpawnObject" // int
{
"type" "integer"
"windows" "112"
"linux" "128"
"mac" "128"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBreakable
*/