amxmodx/gamedata/common.games/entities.games/valve/offsets-clightning.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CLightning"
{
"Offsets"
{
"m_active" // int
{
"type" "integer"
"windows" "84"
"linux" "100"
"mac" "100"
}
"m_iszStartEntity" // int
{
"type" "integer"
"windows" "88"
"linux" "104"
"mac" "104"
}
"m_iszEndEntity" // int
{
"type" "integer"
"windows" "92"
"linux" "108"
"mac" "108"
}
"m_life" // float
{
"type" "float"
"windows" "96"
"linux" "112"
"mac" "112"
}
"m_boltWidth" // int
{
"type" "integer"
"windows" "100"
"linux" "116"
"mac" "116"
}
"m_noiseAmplitude" // int
{
"type" "integer"
"windows" "104"
"linux" "120"
"mac" "120"
}
"m_brightness" // int
{
"type" "integer"
"windows" "108"
"linux" "124"
"mac" "124"
}
"m_speed" // int
{
"type" "integer"
"windows" "112"
"linux" "128"
"mac" "128"
}
"m_restrike" // float
{
"type" "float"
"windows" "116"
"linux" "132"
"mac" "132"
}
"m_spriteTexture" // int
{
"type" "integer"
"windows" "120"
"linux" "136"
"mac" "136"
}
"m_iszSpriteName" // int
{
"type" "integer"
"windows" "124"
"linux" "140"
"mac" "140"
}
"m_frameStart" // int
{
"type" "integer"
"windows" "128"
"linux" "144"
"mac" "144"
}
"m_radius" // float
{
"type" "float"
"windows" "132"
"linux" "148"
"mac" "148"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBeam
* CLightning
*/