amxmodx/modules/fakemeta/pdata_gamerules.cpp

241 lines
6.5 KiB
C++

// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Fakemeta Module
//
#include "fakemeta_amxx.h"
#include "pdata_shared.h"
// native any:get_gamerules_int(const class[], const member[], element = 0);
static cell AMX_NATIVE_CALL get_gamerules_int(AMX *amx, cell *params)
{
CHECK_GAMERULES();
TypeDescription data;
GET_TYPE_DESCRIPTION(1, data, GamerulesConfig);
int element = params[3];
CHECK_DATA(data, element, BaseFieldType::Integer);
return PvData::GetInt(GameRulesAddress, data, element);
}
// native set_gamerules_int(const class[], const member[], any:value, element = 0);
static cell AMX_NATIVE_CALL set_gamerules_int(AMX *amx, cell *params)
{
CHECK_GAMERULES();
TypeDescription data;
GET_TYPE_DESCRIPTION(1, data, GamerulesConfig);
int element = params[4];
CHECK_DATA(data, element, BaseFieldType::Integer);
if (data.fieldType == FieldType::FIELD_STRUCTURE || data.fieldType == FieldType::FIELD_CLASS)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Setting directly to a class or structure address is not available");
return 0;
}
PvData::SetInt(GameRulesAddress, data, params[3], element);
return 0;
}
// native Float:get_gamerules_float(const class[], const member[], element = 0);
static cell AMX_NATIVE_CALL get_gamerules_float(AMX *amx, cell *params)
{
CHECK_GAMERULES();
TypeDescription data;
GET_TYPE_DESCRIPTION(1, data, GamerulesConfig);
int element = params[3];
CHECK_DATA(data, element, BaseFieldType::Float);
return PvData::GetFloat(GameRulesAddress, data, element);
}
// native set_gamerules_float(const class[], const member[], Float:value, element = 0);
static cell AMX_NATIVE_CALL set_gamerules_float(AMX *amx, cell *params)
{
CHECK_GAMERULES();
TypeDescription data;
GET_TYPE_DESCRIPTION(1, data, GamerulesConfig);
int element = params[4];
CHECK_DATA(data, element, BaseFieldType::Float);
PvData::SetFloat(GameRulesAddress, data, amx_ctof(params[3]), element);
return 1;
}
// native get_gamerules_vector(const class[], const member[], Float:value[3], element = 0);
static cell AMX_NATIVE_CALL get_gamerules_vector(AMX *amx, cell *params)
{
CHECK_GAMERULES();
TypeDescription data;
GET_TYPE_DESCRIPTION(1, data, GamerulesConfig);
int element = params[4];
CHECK_DATA(data, element, BaseFieldType::Vector);
PvData::GetVector(GameRulesAddress, data, MF_GetAmxAddr(amx, params[3]), element);
return 1;
}
// native set_gamerules_vector(const class[], const member[], Float:value[3], element = 0);
static cell AMX_NATIVE_CALL set_gamerules_vector(AMX *amx, cell *params)
{
CHECK_GAMERULES();
TypeDescription data;
GET_TYPE_DESCRIPTION(1, data, GamerulesConfig);
int element = params[4];
CHECK_DATA(data, element, BaseFieldType::Vector);
PvData::GetVector(GameRulesAddress, data, MF_GetAmxAddr(amx, params[3]), element);
return 1;
}
// native get_gamerules_entity(const class[], const member[], element = 0);
static cell AMX_NATIVE_CALL get_gamerules_entity(AMX *amx, cell *params)
{
CHECK_GAMERULES();
TypeDescription data;
GET_TYPE_DESCRIPTION(1, data, GamerulesConfig);
int element = params[3];
CHECK_DATA(data, element, BaseFieldType::Entity);
return PvData::GetEntity(GameRulesAddress, data, element);
}
// native set_gamerules_entity(const class[], const member[], value, element = 0);
static cell AMX_NATIVE_CALL set_gamerules_entity(AMX *amx, cell *params)
{
CHECK_GAMERULES();
int value = params[3];
if (value != -1)
{
CHECK_ENTITY(value);
}
TypeDescription data;
GET_TYPE_DESCRIPTION(1, data, GamerulesConfig);
int element = params[4];
CHECK_DATA(data, element, BaseFieldType::Entity);
PvData::SetEntity(GameRulesAddress, data, params[3], element);
return 0;
}
// native get_gamerules_string(const class[], const member[], value[], maxlen, element = 0);
static cell AMX_NATIVE_CALL get_gamerules_string(AMX *amx, cell *params)
{
CHECK_GAMERULES();
TypeDescription data;
GET_TYPE_DESCRIPTION(1, data, GamerulesConfig);
int element = params[5];
CHECK_DATA(data, element, BaseFieldType::String);
auto buffer = params[3];
auto maxlen = params[4];
auto string = PvData::GetString(GameRulesAddress, data, element);
if (data.fieldSize)
{
maxlen = ke::Min(maxlen, data.fieldSize);
}
return MF_SetAmxStringUTF8Char(amx, buffer, string ? string : "", string ? strlen(string) : 0, maxlen);
}
// native set_gamerules_string(const class[], const member[], const value[], element = 0);
static cell AMX_NATIVE_CALL set_gamerules_string(AMX *amx, cell *params)
{
CHECK_GAMERULES();
TypeDescription data;
GET_TYPE_DESCRIPTION(1, data, GamerulesConfig);
int element = params[4];
CHECK_DATA(data, element, BaseFieldType::String);
int length;
const char *value = MF_GetAmxString(amx, params[3], 0, &length);
return PvData::SetString(GameRulesAddress, data, value, length, element);
}
// native get_gamerules_size(const class[], const member[]);
static cell AMX_NATIVE_CALL get_gamerules_size(AMX *amx, cell *params)
{
CHECK_GAMERULES();
TypeDescription data;
GET_TYPE_DESCRIPTION(1, data, GamerulesConfig);
return data.fieldSize;
}
// native find_gamerules_info(const class[], const member[], &FieldType:type = FIELD_NONE, &arraysize = 0, &bool:unsigned = false);
static cell AMX_NATIVE_CALL find_gamerules_info(AMX *amx, cell *params)
{
CHECK_GAMERULES();
TypeDescription data;
GET_TYPE_DESCRIPTION(1, data, GamerulesConfig);
*MF_GetAmxAddr(amx, params[3]) = static_cast<cell>(data.fieldType);
*MF_GetAmxAddr(amx, params[4]) = ke::Max<int>(0, data.fieldSize);
*MF_GetAmxAddr(amx, params[5]) = data.fieldUnsigned != 0;
return data.fieldOffset;
}
AMX_NATIVE_INFO pdata_gamerules_natives[] =
{
{ "get_gamerules_int" , get_gamerules_int },
{ "set_gamerules_int" , set_gamerules_int },
{ "get_gamerules_float" , get_gamerules_float },
{ "set_gamerules_float" , set_gamerules_float },
{ "get_gamerules_vector", get_gamerules_vector },
{ "set_gamerules_vector", set_gamerules_vector },
{ "get_gamerules_entity", get_gamerules_entity },
{ "set_gamerules_entity", set_gamerules_entity },
{ "get_gamerules_string", get_gamerules_string },
{ "set_gamerules_string", set_gamerules_string },
{ "get_gamerules_size" , get_gamerules_size },
{ "find_gamerules_info" , find_gamerules_info },
{ nullptr , nullptr }
};