f08f16c20d
cvar_t *csx_sqlstats_host; cvar_t *csx_sqlstats_username; cvar_t *csx_sqlstats_password; cvar_t *csx_sqlstats_db; cvar_t *csx_sqlstats_table; Exports players' statistics at map change to SQL db right after it saved those to the dat file.
301 lines
6.8 KiB
C++
Executable File
301 lines
6.8 KiB
C++
Executable File
|
|
|
|
#include "CMisc.h"
|
|
#include "rank.h"
|
|
|
|
// *****************************************************
|
|
// class Grenades
|
|
// *****************************************************
|
|
void Grenades::put( edict_t* grenade, float time, int type, CPlayer* player )
|
|
{
|
|
Obj* a = new Obj;
|
|
if ( a == 0 ) return;
|
|
a->player = player;
|
|
a->grenade = grenade;
|
|
a->time = gpGlobals->time + time;
|
|
a->type = type;
|
|
a->prev = 0;
|
|
a->next = head;
|
|
if ( head ) head->prev = a;
|
|
head = a;
|
|
}
|
|
|
|
bool Grenades::find( edict_t* enemy, CPlayer** p, int* type )
|
|
{
|
|
bool found = false;
|
|
Obj* a = head;
|
|
while ( a ){
|
|
if ( a->time > gpGlobals->time && !found ) {
|
|
if ( a->grenade == enemy ) {
|
|
found = true;
|
|
*p = a->player;
|
|
*type = a->type;
|
|
}
|
|
}
|
|
else {
|
|
Obj* next = a->next;
|
|
if (a->prev) a->prev->next = next;
|
|
else head = next;
|
|
if (next) next->prev = a->prev;
|
|
delete a;
|
|
a = next;
|
|
continue;
|
|
}
|
|
a = a->next;
|
|
}
|
|
|
|
return found;
|
|
}
|
|
|
|
|
|
|
|
void Grenades::clear()
|
|
{
|
|
while(head){
|
|
Obj* a = head->next;
|
|
delete head;
|
|
head = a;
|
|
}
|
|
}
|
|
|
|
// *****************************************************
|
|
// class CPlayer
|
|
// *****************************************************
|
|
|
|
void CPlayer::Disconnect(){
|
|
|
|
if ( ignoreBots(pEdict) || !isModuleActive() ) // ignore if he is bot and bots rank is disabled or module is paused
|
|
return;
|
|
|
|
rank->updatePosition( &life );
|
|
rank = 0;
|
|
}
|
|
|
|
void CPlayer::PutInServer(){
|
|
|
|
if ( ignoreBots(pEdict) )
|
|
return;
|
|
|
|
restartStats();
|
|
const char* name = STRING(pEdict->v.netname);
|
|
const char* unique = name;
|
|
switch((int)csstats_rank->value) {
|
|
case 1:
|
|
if ( (unique = GETPLAYERAUTHID(pEdict)) == 0 )
|
|
unique = name; // failed to get authid
|
|
break;
|
|
case 2:
|
|
unique = ip;
|
|
}
|
|
rank = g_rank.findEntryInRank( unique , name );
|
|
}
|
|
|
|
void CPlayer::Connect(const char* address ){
|
|
bot = IsBot();
|
|
strcpy(ip,address);
|
|
rank = 0;
|
|
clearStats = 0.0f;
|
|
}
|
|
|
|
void CPlayer::restartStats(bool all)
|
|
{
|
|
if ( all ) memset(weapons,0,sizeof(weapons));
|
|
memset(weaponsRnd,0,sizeof(weaponsRnd)); //DEC-Weapon (Round) stats
|
|
memset(attackers,0,sizeof(attackers));
|
|
memset(victims,0,sizeof(victims));
|
|
memset(&life,0,sizeof(life));
|
|
}
|
|
|
|
void CPlayer::Init( int pi, edict_t* pe )
|
|
{
|
|
pEdict = pe;
|
|
index = pi;
|
|
current = 0;
|
|
clearStats = 0.0f;
|
|
rank = 0;
|
|
}
|
|
|
|
void CPlayer::saveKill(CPlayer* pVictim, int wweapon, int hhs, int ttk){
|
|
|
|
if ( ignoreBots(pEdict,pVictim->pEdict) )
|
|
return;
|
|
|
|
if ( pVictim->index == index ){ // killed self
|
|
pVictim->weapons[0].deaths++;
|
|
pVictim->life.deaths++;
|
|
pVictim->weaponsRnd[0].deaths++; // DEC-Weapon (round) stats
|
|
return;
|
|
}
|
|
|
|
pVictim->attackers[index].name = weaponData[wweapon].name;
|
|
pVictim->attackers[index].kills++;
|
|
pVictim->attackers[index].hs += hhs;
|
|
pVictim->attackers[index].tks += ttk;
|
|
pVictim->attackers[0].kills++;
|
|
pVictim->attackers[0].hs += hhs;
|
|
pVictim->attackers[0].tks += ttk;
|
|
pVictim->weapons[pVictim->current].deaths++;
|
|
pVictim->weapons[0].deaths++;
|
|
pVictim->life.deaths++;
|
|
|
|
|
|
pVictim->weaponsRnd[pVictim->current].deaths++; // DEC-Weapon (round) stats
|
|
pVictim->weaponsRnd[0].deaths++; // DEC-Weapon (round) stats
|
|
|
|
int vi = pVictim->index;
|
|
victims[vi].name = weaponData[wweapon].name;
|
|
victims[vi].deaths++;
|
|
victims[vi].hs += hhs;
|
|
victims[vi].tks += ttk;
|
|
victims[0].deaths++;
|
|
victims[0].hs += hhs;
|
|
victims[0].tks += ttk;
|
|
|
|
weaponsRnd[wweapon].kills++; // DEC-Weapon (round) stats
|
|
weaponsRnd[wweapon].hs += hhs; // DEC-Weapon (round) stats
|
|
weaponsRnd[wweapon].tks += ttk; // DEC-Weapon (round) stats
|
|
weaponsRnd[0].kills++; // DEC-Weapon (round) stats
|
|
weaponsRnd[0].hs += hhs; // DEC-Weapon (round) stats
|
|
weaponsRnd[0].tks += ttk; // DEC-Weapon (round) stats
|
|
|
|
weapons[wweapon].kills++;
|
|
weapons[wweapon].hs += hhs;
|
|
weapons[wweapon].tks += ttk;
|
|
weapons[0].kills++;
|
|
weapons[0].hs += hhs;
|
|
weapons[0].tks += ttk;
|
|
life.kills++;
|
|
life.hs += hhs;
|
|
life.tks += ttk;
|
|
}
|
|
|
|
void CPlayer::saveHit(CPlayer* pVictim, int wweapon, int ddamage, int bbody){
|
|
|
|
if ( ignoreBots(pEdict,pVictim->pEdict) )
|
|
return;
|
|
|
|
if ( index == pVictim->index ) return;
|
|
|
|
pVictim->attackers[index].hits++;
|
|
pVictim->attackers[index].damage += ddamage;
|
|
pVictim->attackers[index].bodyHits[bbody]++;
|
|
pVictim->attackers[0].hits++;
|
|
pVictim->attackers[0].damage += ddamage;
|
|
pVictim->attackers[0].bodyHits[bbody]++;
|
|
|
|
|
|
int vi = pVictim->index;
|
|
victims[vi].hits++;
|
|
victims[vi].damage += ddamage;
|
|
victims[vi].bodyHits[bbody]++;
|
|
victims[0].hits++;
|
|
victims[0].damage += ddamage;
|
|
victims[0].bodyHits[bbody]++;
|
|
|
|
weaponsRnd[wweapon].hits++; // DEC-Weapon (round) stats
|
|
weaponsRnd[wweapon].damage += ddamage; // DEC-Weapon (round) stats
|
|
weaponsRnd[wweapon].bodyHits[bbody]++; // DEC-Weapon (round) stats
|
|
weaponsRnd[0].hits++; // DEC-Weapon (round) stats
|
|
weaponsRnd[0].damage += ddamage; // DEC-Weapon (round) stats
|
|
weaponsRnd[0].bodyHits[bbody]++; // DEC-Weapon (round) stats
|
|
|
|
weapons[wweapon].hits++;
|
|
weapons[wweapon].damage += ddamage;
|
|
weapons[wweapon].bodyHits[bbody]++;
|
|
weapons[0].hits++;
|
|
weapons[0].damage += ddamage;
|
|
weapons[0].bodyHits[bbody]++;
|
|
|
|
life.hits++;
|
|
life.damage += ddamage;
|
|
life.bodyHits[bbody]++;
|
|
}
|
|
|
|
|
|
void CPlayer::saveShot(int weapon){
|
|
|
|
if ( ignoreBots(pEdict) )
|
|
return;
|
|
|
|
victims[0].shots++;
|
|
weapons[weapon].shots++;
|
|
weapons[0].shots++;
|
|
life.shots++;
|
|
weaponsRnd[weapon].shots++; // DEC-Weapon (round) stats
|
|
weaponsRnd[0].shots++; // DEC-Weapon (round) stats
|
|
}
|
|
|
|
|
|
void CPlayer::saveBPlant(){
|
|
life.bPlants++;
|
|
}
|
|
|
|
void CPlayer::saveBExplode(){
|
|
life.bExplosions++;
|
|
}
|
|
|
|
void CPlayer::saveBDefusing(){
|
|
life.bDefusions++;
|
|
}
|
|
|
|
void CPlayer::saveBDefused(){
|
|
life.bDefused++;
|
|
}
|
|
|
|
|
|
// *****************************************************
|
|
// class Forward
|
|
// *****************************************************
|
|
|
|
void Forward::put( AMX *a , int i ){
|
|
head = new AmxCall( a, i , head );
|
|
}
|
|
|
|
|
|
void Forward::clear(){
|
|
while ( head ) {
|
|
AmxCall* a = head->next;
|
|
delete head;
|
|
head = a;
|
|
}
|
|
}
|
|
|
|
void Forward::exec(int p1,int p2,int p3,int p4,int p5,int p6){
|
|
AmxCall* a = head;
|
|
while ( a ){
|
|
MF_AmxExec(a->amx, NULL, a->iFunctionIdx, 6,p1, p2, p3, p4, p5, p6);
|
|
a = a->next;
|
|
}
|
|
}
|
|
|
|
void Forward::exec(int p1,int p2,int p3,int p4,int p5){
|
|
AmxCall* a = head;
|
|
while ( a ){
|
|
MF_AmxExec(a->amx, NULL, a->iFunctionIdx, 5,p1, p2, p3, p4, p5);
|
|
a = a->next;
|
|
}
|
|
}
|
|
|
|
void Forward::exec(int p1,int p2){
|
|
AmxCall* a = head;
|
|
while ( a ){
|
|
MF_AmxExec(a->amx, NULL, a->iFunctionIdx, 2,p1, p2);
|
|
a = a->next;
|
|
}
|
|
}
|
|
|
|
// *****************************************************
|
|
|
|
bool ignoreBots (edict_t *pEnt, edict_t *pOther){
|
|
if ( !rankBots && ( pEnt->v.flags & FL_FAKECLIENT || ( pOther && pOther->v.flags & FL_FAKECLIENT ) ) )
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool isModuleActive(){
|
|
if ( !(int)CVAR_GET_FLOAT("csstats_pause") )
|
|
return true;
|
|
return false;
|
|
}
|
|
|