115916d753
* Add ReHLDS API files and its dependencies Note: This has been stolen from ReAPI AMXX module and modified/adjusted to match AMXX existing includes and to provide as less dependencies as possible as well * Add the necessary files to get ReHLDS interface * Split SV_DropClient into pre/post code * Init ReHLDS API and add SV_DropClient hook * Add Cvar_DirectSet hook and adjust code with helpers Note: we don't need to split code here. This is pretty much the naive and straight way, but fairly enough for our case. If it happens we got a lot more hooks, we may consider to use some class to manage better the things. * Move platform and interface stuff in their own files in public directory * Make sure to init cvar stuff after ReHLDS * Add ReGameDLL API files and its dependencies in cstrike module * Init ReHLDS in cstrike module and adjust code Note: About cs_uset_set_model(). ReHLDS API doesn't offer a way to know directly the precached models, so instead of looping through all the ressources, the models list is saved one time at map change into a hashmap. * Init ReGameDLL and adjust code * Fix linux compilation * Init ReGameDLL in fakemeta module and adjust code * Rename /reapi directory to /resdk to avoid confusion * Retrieve gamerules pointer through InstallGameRules in fakemeta module * Retrieve gamerules pointer through InstallGameRules in cstrike module Note: actually gamerules is not used if regamedll is enabled, but it could be used in future natives. * Fix a typo when ReGameDLL is not enabled * Fix missing interface check for ReHLDS. I'm pretty sure I was checking at the very first since I worked first on vanilla version of engine, looks like change has been lost.
300 lines
15 KiB
C++
300 lines
15 KiB
C++
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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#include <engine_strucs.h>
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#include <com_model.h>
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#include "cmd_rehlds.h"
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#include "rehlds_interfaces.h"
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#include "FlightRecorder.h"
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#include "../common/hookchains.h"
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#define REHLDS_API_VERSION_MAJOR 3
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#define REHLDS_API_VERSION_MINOR 0
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//Steam_NotifyClientConnect hook
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typedef IHookChain<qboolean, IGameClient*, const void*, unsigned int> IRehldsHook_Steam_NotifyClientConnect;
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typedef IHookChainRegistry<qboolean, IGameClient*, const void*, unsigned int> IRehldsHookRegistry_Steam_NotifyClientConnect;
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//SV_ConnectClient hook
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typedef IVoidHookChain<> IRehldsHook_SV_ConnectClient;
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typedef IVoidHookChainRegistry<> IRehldsHookRegistry_SV_ConnectClient;
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//SV_GetIDString hook
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typedef IHookChain<char*, USERID_t*> IRehldsHook_SV_GetIDString;
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typedef IHookChainRegistry<char*, USERID_t*> IRehldsHookRegistry_SV_GetIDString;
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//SV_SendServerinfo hook
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typedef IVoidHookChain<sizebuf_t*, IGameClient*> IRehldsHook_SV_SendServerinfo;
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typedef IVoidHookChainRegistry<sizebuf_t*, IGameClient*> IRehldsHookRegistry_SV_SendServerinfo;
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//SV_CheckProtocol hook
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typedef IHookChain<int, netadr_t*, int> IRehldsHook_SV_CheckProtocol;
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typedef IHookChainRegistry<int, netadr_t*, int> IRehldsHookRegistry_SV_CheckProtocol;
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//SVC_GetChallenge_mod hook
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typedef IVoidHookChain<char*, int> IRehldsHook_SVC_GetChallenge_mod;
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typedef IVoidHookChainRegistry<char*, int> IRehldsHookRegistry_SVC_GetChallenge_mod;
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//SV_CheckKeyInfo hook
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typedef IHookChain<int, netadr_t*, char*, uint16*, int*, char*, char*> IRehldsHook_SV_CheckKeyInfo;
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typedef IHookChainRegistry<int, netadr_t*, char*, uint16*, int*, char*, char*> IRehldsHookRegistry_SV_CheckKeyInfo;
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//SV_CheckIPRestrictions hook
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typedef IHookChain<int, netadr_t*, int> IRehldsHook_SV_CheckIPRestrictions;
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typedef IHookChainRegistry<int, netadr_t*, int> IRehldsHookRegistry_SV_CheckIPRestrictions;
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//SV_FinishCertificateCheck hook
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typedef IHookChain<int, netadr_t*, int, char*, char*> IRehldsHook_SV_FinishCertificateCheck;
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typedef IHookChainRegistry<int, netadr_t*, int, char*, char*> IRehldsHookRegistry_SV_FinishCertificateCheck;
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//Steam_NotifyBotConnect hook
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typedef IHookChain<qboolean, IGameClient*> IRehldsHook_Steam_NotifyBotConnect;
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typedef IHookChainRegistry<qboolean, IGameClient*> IRehldsHookRegistry_Steam_NotifyBotConnect;
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//SerializeSteamId
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typedef IVoidHookChain<USERID_t*, USERID_t*> IRehldsHook_SerializeSteamId;
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typedef IVoidHookChainRegistry<USERID_t*, USERID_t*> IRehldsHookRegistry_SerializeSteamId;
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//SV_CompareUserID hook
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typedef IHookChain<qboolean, USERID_t*, USERID_t*> IRehldsHook_SV_CompareUserID;
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typedef IHookChainRegistry<qboolean, USERID_t*, USERID_t*> IRehldsHookRegistry_SV_CompareUserID;
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//Steam_NotifyClientDisconnect
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typedef IVoidHookChain<IGameClient*> IRehldsHook_Steam_NotifyClientDisconnect;
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typedef IVoidHookChainRegistry<IGameClient*> IRehldsHookRegistry_Steam_NotifyClientDisconnect;
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//PreProcessPacket
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typedef IHookChain<bool, uint8*, unsigned int, const netadr_t&> IRehldsHook_PreprocessPacket;
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typedef IHookChainRegistry<bool, uint8*, unsigned int, const netadr_t&> IRehldsHookRegistry_PreprocessPacket;
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//ValidateCommand
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typedef IHookChain<bool, const char*, cmd_source_t, IGameClient*> IRehldsHook_ValidateCommand;
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typedef IHookChainRegistry<bool, const char*, cmd_source_t, IGameClient*> IRehldsHookRegistry_ValidateCommand;
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//ExecuteServerStringCmd
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typedef IVoidHookChain<const char*, cmd_source_t, IGameClient*> IRehldsHook_ExecuteServerStringCmd;
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typedef IVoidHookChainRegistry<const char*, cmd_source_t, IGameClient*> IRehldsHookRegistry_ExecuteServerStringCmd;
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//ClientConnected
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typedef IVoidHookChain<IGameClient*> IRehldsHook_ClientConnected;
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typedef IVoidHookChainRegistry<IGameClient*> IRehldsHookRegistry_ClientConnected;
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//HandleNetCommand
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typedef IVoidHookChain<IGameClient*, int8> IRehldsHook_HandleNetCommand;
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typedef IVoidHookChainRegistry<IGameClient*, int8> IRehldsHookRegistry_HandleNetCommand;
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//Mod_LoadBrushModel
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typedef IVoidHookChain<model_t*, void*> IRehldsHook_Mod_LoadBrushModel;
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typedef IVoidHookChainRegistry<model_t*, void*> IRehldsHookRegistry_Mod_LoadBrushModel;
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//Mod_LoadStudioModel
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typedef IVoidHookChain<model_t*, void*> IRehldsHook_Mod_LoadStudioModel;
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typedef IVoidHookChainRegistry<model_t*, void*> IRehldsHookRegistry_Mod_LoadStudioModel;
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//SV_EmitEvents hook
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typedef IVoidHookChain<IGameClient *, struct packet_entities_s *, sizebuf_t *> IRehldsHook_SV_EmitEvents;
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typedef IVoidHookChainRegistry<IGameClient *, struct packet_entities_s *, sizebuf_t *> IRehldsHookRegistry_SV_EmitEvents;
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//EV_PlayReliableEvent hook
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typedef IVoidHookChain<IGameClient *, int, unsigned short, float, struct event_args_s *> IRehldsHook_EV_PlayReliableEvent;
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typedef IVoidHookChainRegistry<IGameClient *, int, unsigned short, float, struct event_args_s *> IRehldsHookRegistry_EV_PlayReliableEvent;
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//SV_StartSound hook
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typedef IVoidHookChain<int , edict_t *, int, const char *, int, float, int, int> IRehldsHook_SV_StartSound;
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typedef IVoidHookChainRegistry<int , edict_t *, int, const char *, int, float, int, int> IRehldsHookRegistry_SV_StartSound;
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//PF_Remove_I hook
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typedef IVoidHookChain<edict_t *> IRehldsHook_PF_Remove_I;
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typedef IVoidHookChainRegistry<edict_t *> IRehldsHookRegistry_PF_Remove_I;
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//PF_BuildSoundMsg_I hook
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typedef IVoidHookChain<edict_t *, int, const char *, float, float, int, int, int, int, const float *, edict_t *> IRehldsHook_PF_BuildSoundMsg_I;
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typedef IVoidHookChainRegistry<edict_t *, int, const char *, float, float, int, int, int, int, const float *, edict_t *> IRehldsHookRegistry_PF_BuildSoundMsg_I;
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//SV_WriteFullClientUpdate hook
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typedef IVoidHookChain<IGameClient *, char *, size_t, sizebuf_t *, IGameClient *> IRehldsHook_SV_WriteFullClientUpdate;
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typedef IVoidHookChainRegistry<IGameClient *, char *, size_t, sizebuf_t *, IGameClient *> IRehldsHookRegistry_SV_WriteFullClientUpdate;
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//SV_CheckConsistencyResponse hook
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typedef IHookChain<bool, IGameClient *, resource_t *, uint32> IRehldsHook_SV_CheckConsistencyResponse;
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typedef IHookChainRegistry<bool, IGameClient *, resource_t *, uint32> IRehldsHookRegistry_SV_CheckConsistencyResponse;
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//SV_DropClient hook
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typedef IVoidHookChain<IGameClient*, bool, const char*> IRehldsHook_SV_DropClient;
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typedef IVoidHookChainRegistry<IGameClient*, bool, const char*> IRehldsHookRegistry_SV_DropClient;
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//SV_ActivateServer hook
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typedef IVoidHookChain<int> IRehldsHook_SV_ActivateServer;
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typedef IVoidHookChainRegistry<int> IRehldsHookRegistry_SV_ActivateServer;
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//SV_WriteVoiceCodec hook
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typedef IVoidHookChain<sizebuf_t *> IRehldsHook_SV_WriteVoiceCodec;
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typedef IVoidHookChainRegistry<sizebuf_t *> IRehldsHookRegistry_SV_WriteVoiceCodec;
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//Steam_GSGetSteamID hook
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typedef IHookChain<uint64> IRehldsHook_Steam_GSGetSteamID;
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typedef IHookChainRegistry<uint64> IRehldsHookRegistry_Steam_GSGetSteamID;
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//SV_TransferConsistencyInfo hook
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typedef IHookChain<int> IRehldsHook_SV_TransferConsistencyInfo;
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typedef IHookChainRegistry<int> IRehldsHookRegistry_SV_TransferConsistencyInfo;
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//Steam_GSBUpdateUserData hook
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typedef IHookChain<bool, uint64, const char *, uint32> IRehldsHook_Steam_GSBUpdateUserData;
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typedef IHookChainRegistry<bool, uint64, const char *, uint32> IRehldsHookRegistry_Steam_GSBUpdateUserData;
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//Cvar_DirectSet hook
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typedef IVoidHookChain<struct cvar_s *, const char *> IRehldsHook_Cvar_DirectSet;
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typedef IVoidHookChainRegistry<struct cvar_s *, const char *> IRehldsHookRegistry_Cvar_DirectSet;
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//SV_EstablishTimeBase hook
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typedef IVoidHookChain<IGameClient *, struct usercmd_s *, int, int, int> IRehldsHook_SV_EstablishTimeBase;
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typedef IVoidHookChainRegistry<IGameClient *, struct usercmd_s *, int, int, int> IRehldsHookRegistry_SV_EstablishTimeBase;
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//SV_Spawn_f hook
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typedef IVoidHookChain<> IRehldsHook_SV_Spawn_f;
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typedef IVoidHookChainRegistry<> IRehldsHookRegistry_SV_Spawn_f;
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//SV_CreatePacketEntities hook
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typedef IHookChain<int, enum sv_delta_s, IGameClient *, struct packet_entities_s *, struct sizebuf_s *> IRehldsHook_SV_CreatePacketEntities;
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typedef IHookChainRegistry<int, enum sv_delta_s, IGameClient *, struct packet_entities_s *, struct sizebuf_s *> IRehldsHookRegistry_SV_CreatePacketEntities;
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//SV_EmitSound2 hook
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typedef IHookChain<bool, edict_t *, IGameClient *, int, const char*, float, float, int, int, int, const float*> IRehldsHook_SV_EmitSound2;
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typedef IHookChainRegistry<bool, edict_t *, IGameClient *, int, const char*, float, float, int, int, int, const float*> IRehldsHookRegistry_SV_EmitSound2;
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class IRehldsHookchains {
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public:
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virtual ~IRehldsHookchains() { }
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virtual IRehldsHookRegistry_Steam_NotifyClientConnect* Steam_NotifyClientConnect() = 0;
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virtual IRehldsHookRegistry_SV_ConnectClient* SV_ConnectClient() = 0;
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virtual IRehldsHookRegistry_SV_GetIDString* SV_GetIDString() = 0;
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virtual IRehldsHookRegistry_SV_SendServerinfo* SV_SendServerinfo() = 0;
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virtual IRehldsHookRegistry_SV_CheckProtocol* SV_CheckProtocol() = 0;
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virtual IRehldsHookRegistry_SVC_GetChallenge_mod* SVC_GetChallenge_mod() = 0;
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virtual IRehldsHookRegistry_SV_CheckKeyInfo* SV_CheckKeyInfo() = 0;
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virtual IRehldsHookRegistry_SV_CheckIPRestrictions* SV_CheckIPRestrictions() = 0;
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virtual IRehldsHookRegistry_SV_FinishCertificateCheck* SV_FinishCertificateCheck() = 0;
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virtual IRehldsHookRegistry_Steam_NotifyBotConnect* Steam_NotifyBotConnect() = 0;
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virtual IRehldsHookRegistry_SerializeSteamId* SerializeSteamId() = 0;
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virtual IRehldsHookRegistry_SV_CompareUserID* SV_CompareUserID() = 0;
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virtual IRehldsHookRegistry_Steam_NotifyClientDisconnect* Steam_NotifyClientDisconnect() = 0;
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virtual IRehldsHookRegistry_PreprocessPacket* PreprocessPacket() = 0;
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virtual IRehldsHookRegistry_ValidateCommand* ValidateCommand() = 0;
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virtual IRehldsHookRegistry_ClientConnected* ClientConnected() = 0;
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virtual IRehldsHookRegistry_HandleNetCommand* HandleNetCommand() = 0;
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virtual IRehldsHookRegistry_Mod_LoadBrushModel* Mod_LoadBrushModel() = 0;
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virtual IRehldsHookRegistry_Mod_LoadStudioModel* Mod_LoadStudioModel() = 0;
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virtual IRehldsHookRegistry_ExecuteServerStringCmd* ExecuteServerStringCmd() = 0;
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virtual IRehldsHookRegistry_SV_EmitEvents* SV_EmitEvents() = 0;
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virtual IRehldsHookRegistry_EV_PlayReliableEvent* EV_PlayReliableEvent() = 0;
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virtual IRehldsHookRegistry_SV_StartSound* SV_StartSound() = 0;
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virtual IRehldsHookRegistry_PF_Remove_I* PF_Remove_I() = 0;
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virtual IRehldsHookRegistry_PF_BuildSoundMsg_I* PF_BuildSoundMsg_I() = 0;
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virtual IRehldsHookRegistry_SV_WriteFullClientUpdate* SV_WriteFullClientUpdate() = 0;
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virtual IRehldsHookRegistry_SV_CheckConsistencyResponse* SV_CheckConsistencyResponse() = 0;
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virtual IRehldsHookRegistry_SV_DropClient* SV_DropClient() = 0;
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virtual IRehldsHookRegistry_SV_ActivateServer* SV_ActivateServer() = 0;
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virtual IRehldsHookRegistry_SV_WriteVoiceCodec* SV_WriteVoiceCodec() = 0;
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virtual IRehldsHookRegistry_Steam_GSGetSteamID* Steam_GSGetSteamID() = 0;
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virtual IRehldsHookRegistry_SV_TransferConsistencyInfo* SV_TransferConsistencyInfo() = 0;
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virtual IRehldsHookRegistry_Steam_GSBUpdateUserData* Steam_GSBUpdateUserData() = 0;
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virtual IRehldsHookRegistry_Cvar_DirectSet* Cvar_DirectSet() = 0;
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virtual IRehldsHookRegistry_SV_EstablishTimeBase* SV_EstablishTimeBase() = 0;
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virtual IRehldsHookRegistry_SV_Spawn_f* SV_Spawn_f() = 0;
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virtual IRehldsHookRegistry_SV_CreatePacketEntities* SV_CreatePacketEntities() = 0;
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virtual IRehldsHookRegistry_SV_EmitSound2* SV_EmitSound2() = 0;
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};
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struct RehldsFuncs_t {
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void(*DropClient)(IGameClient* cl, bool crash, const char* fmt, ...);
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void(*RejectConnection)(netadr_t *adr, char *fmt, ...);
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qboolean(*SteamNotifyBotConnect)(IGameClient* cl);
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sizebuf_t*(*GetNetMessage)();
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IGameClient*(*GetHostClient)();
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int*(*GetMsgReadCount)();
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qboolean(*FilterUser)(USERID_t*);
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void(*NET_SendPacket)(unsigned int length, void *data, const netadr_t &to);
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void(*TokenizeString)(char* s);
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bool(*CheckChallenge)(const netadr_t& adr, int challenge);
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void(*SendUserReg)(sizebuf_t* msg);
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void(*WriteDeltaDescriptionsToClient)(sizebuf_t* msg);
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void(*SetMoveVars)();
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void(*WriteMovevarsToClient)(sizebuf_t* msg);
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char*(*GetClientFallback)();
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int*(*GetAllowCheats)();
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bool(*GSBSecure)();
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int(*GetBuildNumber)();
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double(*GetRealTime)();
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int*(*GetMsgBadRead)();
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cmd_source_t*(*GetCmdSource)();
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void(*Log)(const char* prefix, const char* msg);
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DLL_FUNCTIONS *(*GetEntityInterface)();
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void(*EV_PlayReliableEvent)(IGameClient *cl, int entindex, unsigned short eventindex, float delay, struct event_args_s *pargs);
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int(*SV_LookupSoundIndex)(const char *sample);
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void(*MSG_StartBitWriting)(sizebuf_t *buf);
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void(*MSG_WriteBits)(uint32 data, int numbits);
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void(*MSG_WriteBitVec3Coord)(const float *fa);
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void(*MSG_EndBitWriting)(sizebuf_t *buf);
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void*(*SZ_GetSpace)(sizebuf_t *buf, int length);
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cvar_t*(*GetCvarVars)();
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int (*SV_GetChallenge)(const netadr_t& adr);
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void (*SV_AddResource)(resourcetype_t type, const char *name, int size, unsigned char flags, int index);
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int(*MSG_ReadShort)(void);
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int(*MSG_ReadBuf)(int iSize, void *pbuf);
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void(*MSG_WriteBuf)(sizebuf_t *sb, int iSize, void *buf);
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void(*MSG_WriteByte)(sizebuf_t *sb, int c);
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void(*MSG_WriteShort)(sizebuf_t *sb, int c);
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void(*MSG_WriteString)(sizebuf_t *sb, const char *s);
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void*(*GetPluginApi)(const char *name);
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void(*RegisterPluginApi)(const char *name, void *impl);
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qboolean(*SV_FileInConsistencyList)(const char *filename, struct consistency_s **ppconsist);
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qboolean(*Steam_NotifyClientConnect)(IGameClient *cl, const void *pvSteam2Key, unsigned int ucbSteam2Key);
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void(*Steam_NotifyClientDisconnect)(IGameClient* cl);
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void(*SV_StartSound)(int recipients, edict_t *entity, int channel, const char *sample, int volume, float attenuation, int flags, int pitch);
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bool(*SV_EmitSound2)(edict_t *entity, IGameClient *receiver, int channel, const char *sample, float volume, float attenuation, int flags, int pitch, int emitFlags, const float *pOrigin);
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void(*SV_UpdateUserInfo)(IGameClient *pGameClient);
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bool(*StripUnprintableAndSpace)(char *pch);
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};
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class IRehldsApi {
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public:
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virtual ~IRehldsApi() { }
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virtual int GetMajorVersion() = 0;
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virtual int GetMinorVersion() = 0;
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virtual const RehldsFuncs_t* GetFuncs() = 0;
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virtual IRehldsHookchains* GetHookchains() = 0;
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virtual IRehldsServerStatic* GetServerStatic() = 0;
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virtual IRehldsServerData* GetServerData() = 0;
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virtual IRehldsFlightRecorder* GetFlightRecorder() = 0;
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};
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#define VREHLDS_HLDS_API_VERSION "VREHLDS_HLDS_API_VERSION001" |