190 lines
3.1 KiB
Plaintext
190 lines
3.1 KiB
Plaintext
/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CBasePlayerWeapon"
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{
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"Offsets"
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{
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"m_iPlayEmptySound" // int
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{
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"type" "integer"
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"windows" "400"
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"linux" "416"
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"mac" "416"
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}
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"m_fFireOnEmpty" // int
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{
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"type" "integer"
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"windows" "404"
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"linux" "420"
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"mac" "420"
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}
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"m_fInSpecialReload" // int
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{
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"type" "integer"
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"windows" "408"
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"linux" "424"
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"mac" "424"
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}
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"m_flNextPrimaryAttack" // float
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{
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"type" "float"
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"windows" "412"
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"linux" "428"
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"mac" "428"
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}
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"m_flNextSecondaryAttack" // float
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{
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"type" "float"
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"windows" "416"
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"linux" "432"
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"mac" "432"
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}
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"m_flTimeWeaponIdle" // float
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{
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"type" "float"
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"windows" "420"
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"linux" "436"
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"mac" "436"
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}
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"m_iPrimaryAmmoType" // int
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{
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"type" "integer"
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"windows" "424"
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"linux" "440"
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"mac" "440"
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}
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"m_iSecondaryAmmoType" // int
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{
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"type" "integer"
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"windows" "428"
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"linux" "444"
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"mac" "444"
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}
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"m_iClip" // int
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{
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"type" "integer"
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"windows" "432"
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"linux" "448"
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"mac" "448"
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}
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"m_iClientClip" // int
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{
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"type" "integer"
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"windows" "436"
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"linux" "452"
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"mac" "452"
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}
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"m_iClientWeaponState" // int
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{
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"type" "integer"
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"windows" "440"
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"linux" "456"
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"mac" "456"
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}
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"m_fInReload" // int
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{
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"type" "integer"
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"windows" "444"
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"linux" "460"
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"mac" "460"
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}
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"m_iDefaultAmmo" // int
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{
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"type" "integer"
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"windows" "448"
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"linux" "464"
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"mac" "464"
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}
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"m_fInAttack" // int
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{
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"type" "integer"
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"windows" "452"
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"linux" "468"
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"mac" "468"
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}
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"current_ammo" // int*
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{
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"type" "pointer"
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"windows" "456"
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"linux" "472"
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"mac" "472"
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}
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"m_iWeaponState" // int
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{
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"type" "integer"
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"windows" "460"
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"linux" "476"
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"mac" "476"
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}
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"m_flWeaponHeat" // float
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{
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"type" "float"
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"windows" "464"
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"linux" "480"
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"mac" "480"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBasePlayerItem
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* CBasePlayerWeapon
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*/
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