5120deaf74
* Update CS gamedata * Update TFC gamedata * Update DoD gamedata * Update Valve gamedata * Update Gearbox gamedata
391 lines
6.3 KiB
Plaintext
391 lines
6.3 KiB
Plaintext
/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"COFPitWormUp"
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{
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"Offsets"
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{
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"m_flNextPainSound" // float
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{
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"type" "float"
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"windows" "712"
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"linux" "732"
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"mac" "732"
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}
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"m_vecTarget" // Vector
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{
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"type" "vector"
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"windows" "716"
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"linux" "736"
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"mac" "736"
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}
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"m_posTarget" // Vector
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{
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"type" "vector"
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"windows" "728"
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"linux" "748"
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"mac" "748"
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}
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"m_vecDesired" // Vector
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{
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"type" "vector"
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"windows" "740"
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"linux" "760"
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"mac" "760"
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}
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"m_posDesired" // Vector
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{
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"type" "vector"
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"windows" "752"
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"linux" "772"
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"mac" "772"
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}
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"m_offsetBeam" // float
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{
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"type" "float"
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"windows" "764"
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"linux" "784"
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"mac" "784"
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}
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"m_posBeam" // Vector
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{
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"type" "vector"
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"windows" "768"
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"linux" "788"
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"mac" "788"
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}
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"m_vecBeam" // Vector
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{
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"type" "vector"
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"windows" "780"
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"linux" "800"
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"mac" "800"
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}
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"m_angleBeam" // Vector
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{
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"type" "vector"
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"windows" "792"
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"linux" "812"
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"mac" "812"
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}
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"m_flBeamExpireTime" // float
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{
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"type" "float"
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"windows" "804"
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"linux" "824"
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"mac" "824"
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}
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"m_flBeamDir" // float
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{
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"type" "float"
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"windows" "808"
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"linux" "828"
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"mac" "828"
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}
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"m_flTorsoYaw" // float
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{
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"type" "float"
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"windows" "812"
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"linux" "832"
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"mac" "832"
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}
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"m_flHeadYaw" // float
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{
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"type" "float"
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"windows" "816"
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"linux" "836"
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"mac" "836"
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}
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"m_flHeadPitch" // float
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{
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"type" "float"
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"windows" "820"
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"linux" "840"
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"mac" "840"
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}
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"m_flIdealTorsoYaw" // float
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{
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"type" "float"
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"windows" "824"
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"linux" "844"
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"mac" "844"
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}
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"m_flIdealHeadYaw" // float
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{
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"type" "float"
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"windows" "828"
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"linux" "848"
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"mac" "848"
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}
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"m_flIdealHeadPitch" // float
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{
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"type" "float"
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"windows" "832"
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"linux" "852"
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"mac" "852"
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}
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"m_flLevels" // float[4]
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{
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"type" "float"
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"size" "4"
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"windows" "836"
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"linux" "856"
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"mac" "856"
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}
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"m_flTargetLevels" // float[4]
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{
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"type" "float"
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"size" "4"
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"windows" "852"
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"linux" "872"
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"mac" "872"
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}
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"m_flLastSeen" // float
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{
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"type" "float"
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"windows" "868"
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"linux" "888"
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"mac" "888"
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}
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"m_flPrevSeen" // float
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{
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"type" "float"
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"windows" "872"
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"linux" "892"
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"mac" "892"
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}
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"m_iLevel" // int
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{
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"type" "integer"
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"windows" "876"
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"linux" "896"
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"mac" "896"
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}
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"m_flLevelSpeed" // float
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{
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"type" "float"
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"windows" "880"
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"linux" "900"
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"mac" "900"
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}
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"m_pBeam" // CBeam*
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{
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"type" "classptr"
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"windows" "884"
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"linux" "904"
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"mac" "904"
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}
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"m_pSprite" // CSprite*
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{
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"type" "classptr"
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"windows" "888"
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"linux" "908"
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"mac" "908"
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}
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"m_fAttacking" // BOOL
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{
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"type" "integer"
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"windows" "892"
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"linux" "912"
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"mac" "912"
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}
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"m_fLockHeight" // BOOL
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{
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"type" "integer"
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"windows" "896"
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"linux" "916"
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"mac" "916"
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}
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"m_fLockYaw" // BOOL
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{
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"type" "integer"
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"windows" "900"
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"linux" "920"
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"mac" "920"
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}
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"m_iWasHit" // int
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{
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"type" "integer"
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"windows" "904"
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"linux" "924"
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"mac" "924"
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}
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"m_flTakeHitTime" // float
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{
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"type" "float"
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"windows" "908"
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"linux" "928"
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"mac" "928"
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}
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"m_flHitTime" // float
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{
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"type" "float"
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"windows" "912"
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"linux" "932"
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"mac" "932"
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}
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"m_flNextMeleeTime" // float
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{
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"type" "float"
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"windows" "916"
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"linux" "936"
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"mac" "936"
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}
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"m_flNextRangeTime" // float
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{
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"type" "float"
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"windows" "920"
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"linux" "940"
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"mac" "940"
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}
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"m_flDeathStartTime" // float
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{
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"type" "float"
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"windows" "924"
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"linux" "944"
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"mac" "944"
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}
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"m_fFirstSighting" // BOOL
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{
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"type" "integer"
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"windows" "928"
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"linux" "948"
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"mac" "948"
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}
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"m_fTopLevelLocked" // BOOL
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{
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"type" "integer"
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"windows" "932"
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"linux" "952"
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"mac" "952"
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}
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"m_flLastBlinkTime" // float
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{
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"type" "float"
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"windows" "936"
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"linux" "956"
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"mac" "956"
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}
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"m_flLastBlinkInterval" // float
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{
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"type" "float"
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"windows" "940"
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"linux" "960"
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"mac" "960"
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}
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"m_flLastEventTime" // float
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{
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"type" "float"
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"windows" "944"
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"linux" "964"
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"mac" "964"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBaseToggle
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* CBaseMonster
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* COFPitWormUp
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*/
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