amxmodx/dlls/engine/engine.h
2004-03-07 19:29:20 +00:00

935 lines
14 KiB
C++
Executable File

/* AMX Mod X
* Engine Module
*
* by the AMX Mod X Development Team
* thanks to Vexd
*
* This file is part of AMX Mod X.
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
#define VERSION "0.1"
#include <string>
using namespace std;
plugin_info_t Plugin_info = {
META_INTERFACE_VERSION, // ifvers
"Engine", // name
VERSION, // version
__DATE__, // date
"AMX Mod X Dev Team", // author
"http://www.amxmodx.org", // url
"ENGINE", // logtag
PT_ANYTIME,// (when) loadable
PT_ANYTIME,// (when) unloadable
};
module_info_s module_info = {
"Engine", // name
"AMX Mod X Dev Team", // author
VERSION, // version
AMX_INTERFACE_VERSION,
STATIC_MODULE,
};
class AmxCallList {
public:
struct AmxCall {
AMX *amx;
int iFunctionIdx;
AmxCall* next;
AmxCall( AMX *a , int i, AmxCall* n ) : amx(a), iFunctionIdx(i), next(n) {}
} *head;
AmxCallList() { head = 0; }
~AmxCallList() { clear(); }
void clear() {
while ( head ) {
AmxCall* a = head->next;
delete head;
head = a;
}
}
void put( AMX *a , int i )
{
head = new AmxCall( a, i , head );
}
};
AmxCallList pfnTouch;
AmxCallList serverFrame;
AmxCallList preThink;
AmxCallList postThink;
AmxCallList clientKill;
AmxCallList Msgs;
meta_globals_t *gpMetaGlobals;
gamedll_funcs_t *gpGamedllFuncs;
mutil_funcs_t *gpMetaUtilFuncs;
enginefuncs_t g_engfuncs;
globalvars_t *gpGlobals;
pfnamx_engine_g* g_engAmxFunc;
pfnmodule_engine_g* g_engModuleFunc;
extern AMX_NATIVE_INFO Engine_Natives[];
void (*function)(void*);
void (*endfunction)(void*);
#ifdef __linux__
int thread_fork(void *arg);
#endif
#define AMS_OFFSET 0.01
#define SPEAK_NORMAL 0
#define SPEAK_MUTED 1
#define SPEAK_ALL 2
#define SPEAK_LISTENALL 4
#define CAMERA_NONE 0
#define CAMERA_3RDPERSON 1
#define CAMERA_UPLEFT 2
#define CAMERA_TOPDOWN 3
#define MAX_MESSAGES 255
#define BLOCK_NOT 0
#define BLOCK_ONCE 1
#define BLOCK_SET 2
enum {
gamestate,
oldbuttons,
groupinfo,
iuser1,
iuser2,
iuser3,
iuser4,
weaponanim,
pushmsec,
bInDuck,
flTimeStepSound,
flSwimTime,
flDuckTime,
iStepLeft,
movetype,
solid,
skin,
body,
effects,
light_level,
sequence,
gaitsequence,
modelindex,
playerclass,
waterlevel,
watertype,
spawnflags,
flags,
colormap,
team,
fixangle,
weapons,
rendermode,
renderfx,
button,
impulse,
deadflag,
};
enum {
impacttime,
starttime,
idealpitch,
pitch_speed,
ideal_yaw,
yaw_speed,
ltime,
nextthink,
gravity,
friction,
frame,
animtime,
framerate,
health,
frags,
takedamage,
max_health,
teleport_time,
armortype,
armorvalue,
dmg_take,
dmg_save,
dmg,
dmgtime,
speed,
air_finished,
pain_finished,
radsuit_finished,
scale,
renderamt,
maxspeed,
fov,
flFallVelocity,
fuser1,
fuser2,
fuser3,
fuser4,
};
enum {
origin,
oldorigin,
velocity,
basevelocity,
clbasevelocity,
movedir,
angles,
avelocity,
punchangle,
v_angle,
endpos,
startpos,
absmin,
absmax,
mins,
maxs,
size,
rendercolor,
view_ofs,
vuser1,
vuser2,
vuser3,
vuser4,
};
enum {
chain,
dmg_inflictor,
enemy,
aiment,
owner,
groundentity,
pContainingEntity,
euser1,
euser2,
euser3,
euser4,
};
enum {
classname,
globalname,
model,
target,
targetname,
netname,
message,
noise,
noise1,
noise2,
noise3,
viewmodel,
weaponmodel,
};
enum {
controller1,
controller2,
controller3,
controller4,
blending1,
blending2,
};
struct PlayerInfo {
bool bModeled;
char szModel[32];
float fModelSet;
int iSpeakFlags;
edict_t *pViewEnt;
int iViewType;
int iRenderMode;
float fRenderAmt;
};
PlayerInfo PlInfo[33];
struct GlobalInfo {
bool bLights;
float fNextLights;
char *szLastLights[128];
char *szRealLights[128];
int iMessageBlock[MAX_MESSAGES];
bool bBlocking;
};
enum {
arg_byte = 1,
arg_char,
arg_short,
arg_long,
arg_angle,
arg_coord,
arg_string,
arg_entity,
};
class argStack {
public:
argStack(argStack *p=NULL) //initialize with link to previous
{
next = p;
init();
}
void init()
{
writebyte = 0;
writechar = '\0';
writeshort = 0;
writelong = (long)0;
writeangle = 0.0;
writecoord = 0.0;
writeentity = 0;
}
argStack* arg()
{
argStack *p;
p = new argStack(); //get the new pointer
next = p; //link this to the next pointer
return p;
}
argStack* link() //return link
{
return next;
}
void put(int arg_type, int i)
{
argtype = arg_type;
switch (argtype)
{
case arg_byte:
writebyte = i;
break;
case arg_char:
writechar = i;
break;
case arg_entity:
writeentity = i;
break;
case arg_short:
writeshort = i;
break;
case arg_long:
writelong = i;
break;
}
}
void put(int arg_type, float f)
{
argtype = arg_type;
switch (argtype)
{
case arg_angle:
writeangle = f;
break;
case arg_coord:
writecoord = f;
break;
}
}
void put_string(int arg_type, const char *sz)
{
argtype = arg_type;
switch (argtype)
{
case arg_string:
writestring.append((char *)sz);
break;
}
}
void write_arg()
{
switch (argtype)
{
case arg_byte:
WRITE_BYTE(writebyte);
break;
case arg_char:
WRITE_CHAR(writechar);
break;
case arg_short:
WRITE_SHORT(writeshort);
break;
case arg_long:
WRITE_LONG(writelong);
break;
case arg_angle:
WRITE_ANGLE(writeangle);
break;
case arg_coord:
WRITE_COORD(writecoord);
break;
case arg_string:
WRITE_STRING(writestring.c_str());
break;
case arg_entity:
WRITE_ENTITY(writeentity);
break;
}
}
int getarg_int(int arg_type)
{
switch (argtype)
{
case arg_byte:
return writebyte;
break;
case arg_char:
return writechar;
break;
case arg_short:
return writeshort;
break;
case arg_long:
return writelong;
break;
case arg_entity:
return writeentity;
break;
}
return 0;
}
float getarg_float(int arg_type)
{
switch (argtype)
{
case arg_angle:
return writeangle;
break;
case arg_coord:
return writecoord;
break;
}
return 0.0;
}
int getarg_strlen(int arg_type)
{
switch (argtype)
{
case arg_string:
return (writestring.length());
break;
}
return 0;
}
const char *getarg_string(int arg_type)
{
switch (argtype)
{
case arg_string:
return writestring.c_str();
break;
}
return '\0';
}
int get_argtype()
{
return argtype;
}
bool is_arg(int arg_type)
{
switch (argtype)
{
case arg_byte:
{
switch (arg_type)
{
case arg_byte:
return true;
break;
case arg_char:
return true;
break;
case arg_short:
return true;
break;
case arg_long:
return true;
break;
case arg_entity:
return true;
break;
default:
return false;
break;
}
break;
}
case arg_char:
{
switch (arg_type)
{
case arg_byte:
return true;
break;
case arg_char:
return true;
break;
case arg_short:
return true;
break;
case arg_long:
return true;
break;
case arg_entity:
return true;
break;
default:
return false;
break;
}
break;
}
case arg_short:
{
switch (arg_type)
{
case arg_byte:
return true;
break;
case arg_char:
return true;
break;
case arg_short:
return true;
break;
case arg_long:
return true;
break;
case arg_entity:
return true;
break;
default:
return false;
break;
}
break;
}
case arg_long:
{
switch (arg_type)
{
case arg_byte:
return true;
break;
case arg_char:
return true;
break;
case arg_short:
return true;
break;
case arg_long:
return true;
break;
case arg_entity:
return true;
break;
default:
return false;
break;
}
break;
}
case arg_entity:
{
switch (arg_type)
{
case arg_byte:
return true;
break;
case arg_char:
return true;
break;
case arg_short:
return true;
break;
case arg_long:
return true;
break;
case arg_entity:
return true;
break;
default:
return false;
break;
}
break;
}
case arg_angle:
{
switch (arg_type)
{
case arg_angle:
return true;
break;
case arg_coord:
return true;
break;
default:
return false;
break;
}
break;
}
case arg_coord:
{
switch (arg_type)
{
case arg_angle:
return true;
break;
case arg_coord:
return true;
break;
default:
return false;
break;
}
break;
}
case arg_string:
{
switch (arg_type)
{
case arg_string:
return true;
break;
default:
return false;
break;
}
break;
}
default:
{
return false;
break;
}
}
}
private:
int argtype;
int writebyte;
int writechar;
int writeshort;
int writelong;
float writeangle;
float writecoord;
std::string writestring;
int writeentity;
argStack *next;
};
class MessageInfo
{
public:
MessageInfo(int msgdest, int msg_id, const float *Origin, edict_t* ed)
{
msgID = msg_id;
msg_dest = msgdest;
pOrigin = Origin;
v = ed;
CHeadArg = new argStack();
CTailArg = NULL;
argcount = 0;
}
~MessageInfo()
{
Destroy();
}
void SendMsg()
{
//we are going to build a message =D yay! gather 'round and watch.
argStack *p;
MESSAGE_BEGIN(msg_dest, msgID, pOrigin, v);
for (p=CHeadArg->link(); p!=NULL; p=p->link()) {
p->write_arg();
}
MESSAGE_END();
Destroy(); //clean up old arguments
}
void AddArg(int i, int j)
{
argStack *p;
if (CTailArg == NULL) {
p = CHeadArg->arg();
CTailArg = p;
} else {
p = CTailArg->arg();
CTailArg = p;
}
CTailArg->put(i,j);
argcount++;
}
void AddArg(int i, float f)
{
argStack *p;
if (CTailArg == NULL) {
p = CHeadArg->arg();
CTailArg = p;
} else {
p = CTailArg->arg();
CTailArg = p;
}
CTailArg->put(i,f);
argcount++;
}
void AddArgString(int i, const char *sz)
{
argStack *p;
if (CTailArg == NULL) {
p = CHeadArg->arg();
CTailArg = p;
} else {
p = CTailArg->arg();
CTailArg = p;
}
CTailArg->put_string(i,sz);
argcount++;
}
void Destroy()
{
argStack *p;
p = CHeadArg->link();
while (p) {
argStack *n = p->link();
delete p;
p = n;
}
argcount = 0;
}
bool Set(int n, int arg_type, int data)
{
argStack *p;
int i=0;
if (n>argcount) {
return false;
} else {
for (p=CHeadArg->link(); p!=NULL; p=p->link()) {
i++;
if (i==n) {
p->put(arg_type, data);
return true;
}
}
}
return false;
}
bool Set(int n, int arg_type, float data)
{
argStack *p;
int i=0;
if (n>argcount) {
return false;
} else {
for (p=CHeadArg->link(); p!=NULL; p=p->link()) {
i++;
if (i==n) {
p->put(arg_type, data);
return true;
}
}
}
return false;
}
bool Set(int n, int arg_type, char* data)
{
argStack *p;
int i=0;
if (n>argcount) {
return false;
} else {
for (p=CHeadArg->link(); p!=NULL; p=p->link()) {
i++;
if (i==n) {
p->put_string(arg_type, (const char*)data);
return true;
}
}
}
return false;
}
int RetArg_Int(int n)
{
argStack *p;
int i=0;
if (n>argcount) {
return -1;
} else {
for (p=CHeadArg->link(); p!=NULL; p=p->link()) {
i++;
if (i==n) {
return p->getarg_int(arg_short);
}
}
}
return 0;
}
float RetArg_Float(int n)
{
argStack *p;
int i=0;
if (n>argcount) {
return -1;
} else {
for (p=CHeadArg->link(); p!=NULL; p=p->link()) {
i++;
if (i==n) {
return p->getarg_float(arg_coord);
}
}
}
return 0.0;
}
int RetArg_Strlen(int n)
{
argStack *p;
int i=0;
if (n>argcount) {
return 0;
} else {
for (p=CHeadArg->link(); p!=NULL; p=p->link()) {
i++;
if (i==n) {
return p->getarg_strlen(arg_string);
}
}
}
return 0;
}
const char* RetArg_String(int n)
{
argStack *p;
int i=0;
if (n>argcount) {
return '\0';
} else {
for (p=CHeadArg->link(); p!=NULL; p=p->link()) {
i++;
if (i==n) {
return p->getarg_string(arg_string);
}
}
}
return '\0';
}
int ArgType(int n)
{
argStack *p;
int i=0;
if (n>argcount) {
return -1;
} else {
for (p=CHeadArg->link(); p!=NULL; p=p->link()) {
i++;
if (i==n) {
return p->get_argtype();
}
}
}
return 0;
}
int args()
{
return argcount;
}
private:
int argcount;
int msgID;
int msg_dest;
const float *pOrigin;
edict_t *v;
argStack *CHeadArg;
argStack *CTailArg;
};