* Add ReHLDS API files and its dependencies Note: This has been stolen from ReAPI AMXX module and modified/adjusted to match AMXX existing includes and to provide as less dependencies as possible as well * Add the necessary files to get ReHLDS interface * Split SV_DropClient into pre/post code * Init ReHLDS API and add SV_DropClient hook * Add Cvar_DirectSet hook and adjust code with helpers Note: we don't need to split code here. This is pretty much the naive and straight way, but fairly enough for our case. If it happens we got a lot more hooks, we may consider to use some class to manage better the things. * Move platform and interface stuff in their own files in public directory * Make sure to init cvar stuff after ReHLDS * Add ReGameDLL API files and its dependencies in cstrike module * Init ReHLDS in cstrike module and adjust code Note: About cs_uset_set_model(). ReHLDS API doesn't offer a way to know directly the precached models, so instead of looping through all the ressources, the models list is saved one time at map change into a hashmap. * Init ReGameDLL and adjust code * Fix linux compilation * Init ReGameDLL in fakemeta module and adjust code * Rename /reapi directory to /resdk to avoid confusion * Retrieve gamerules pointer through InstallGameRules in fakemeta module * Retrieve gamerules pointer through InstallGameRules in cstrike module Note: actually gamerules is not used if regamedll is enabled, but it could be used in future natives. * Fix a typo when ReGameDLL is not enabled * Fix missing interface check for ReHLDS. I'm pretty sure I was checking at the very first since I worked first on vanilla version of engine, looks like change has been lost.
		
			
				
	
	
		
			32 lines
		
	
	
		
			639 B
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			639 B
		
	
	
	
		
			Python
		
	
	
	
	
	
# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
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import os.path
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binary = AMXX.MetaModule(builder, 'fakemeta')
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binary.compiler.defines += [
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  'HAVE_STDINT_H',
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]
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binary.sources = [
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  '../../public/sdk/amxxmodule.cpp',
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  '../../public/memtools/MemoryUtils.cpp',
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  '../../public/resdk/mod_regamedll_api.cpp',
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  'dllfunc.cpp',
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  'engfunc.cpp',
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  'fakemeta_amxx.cpp',
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  'pdata.cpp',
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  'pdata_entities.cpp',
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  'pdata_gamerules.cpp',
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  'forward.cpp',
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  'fm_tr.cpp',
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  'pev.cpp',
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  'glb.cpp',
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  'fm_tr2.cpp',
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  'misc.cpp',
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]
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if builder.target_platform == 'windows':
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    binary.sources += ['version.rc']
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AMXX.modules += [builder.Add(binary)]
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