de1f1eef8d
1) New hookable Engine func: GetInfoKeyBuffer 2) New GameDLL func that can be called via engfunc: GetInfoKeyBuffer 3) New native: copy_infokey_buffer that copies data out of the specified info key buffer 4) EngFunc_InfoKeyValue, EngFunc_SetKeyValue, and EngFunc_SetClientKeyValue have been reworked so that they expect pointers to an info key buffer in order to work properly o_O 5) Added some error messages to get_tr
182 lines
3.4 KiB
C
Executable File
182 lines
3.4 KiB
C
Executable File
#ifndef _INCLUDE_FORWARD_H
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#define _INCLUDE_FORWARD_H
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#define ENGFUNC_NUM FM_LAST_DONT_USE_ME // 130
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#define FMV_STRING 1
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#define FMV_FLOAT 2
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#define FMV_CELL 3
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#define FMRES_HANDLED 2
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#define FMRES_SUPERCEDE 4
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#define FMRES_IGNORED 1
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#define FMRES_OVERRIDE 3
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enum {
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FM_FIRST_DONT_USE_ME = 0,
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FM_PrecacheModel ,
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FM_PrecacheSound,
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FM_SetModel,
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FM_ModelIndex,
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FM_ModelFrames,
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FM_SetSize,
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FM_ChangeLevel,
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FM_VecToYaw,
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FM_VecToAngles,
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FM_MoveToOrigin,
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FM_ChangeYaw,
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FM_ChangePitch,
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FM_FindEntityByString,
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FM_GetEntityIllum,
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FM_FindEntityInSphere,
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FM_FindClientInPVS,
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FM_EntitiesInPVS,
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FM_MakeVectors,
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FM_AngleVectors,
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FM_CreateEntity,
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FM_RemoveEntity,
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FM_CreateNamedEntity,
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FM_MakeStatic,
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FM_EntIsOnFloor,
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FM_DropToFloor,
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FM_WalkMove,
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FM_SetOrigin,
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FM_EmitSound,
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FM_EmitAmbientSound,
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FM_TraceLine,
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FM_TraceToss,
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FM_TraceMonsterHull,
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FM_TraceHull,
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FM_TraceModel,
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FM_TraceTexture,
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FM_TraceSphere,
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FM_GetAimVector,
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FM_ParticleEffect,
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FM_LightStyle,
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FM_DecalIndex,
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FM_PointContents,
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FM_MessageBegin,
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FM_MessageEnd,
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FM_WriteByte,
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FM_WriteChar,
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FM_WriteShort,
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FM_WriteLong,
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FM_WriteAngle,
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FM_WriteCoord,
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FM_WriteString,
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FM_WriteEntity,
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FM_CVarGetFloat,
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FM_CVarGetString,
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FM_CVarSetFloat,
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FM_CVarSetString,
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FM_FreeEntPrivateData,
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FM_SzFromIndex,
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FM_AllocString,
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FM_RegUserMsg,
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FM_AnimationAutomove,
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FM_GetBonePosition,
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FM_GetAttachment,
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FM_SetView,
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FM_Time,
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FM_CrosshairAngle,
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FM_FadeClientVolume,
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FM_SetClientMaxspeed,
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FM_CreateFakeClient,
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FM_RunPlayerMove,
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FM_NumberOfEntities,
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FM_StaticDecal,
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FM_PrecacheGeneric,
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FM_BuildSoundMsg,
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FM_GetPhysicsKeyValue,
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FM_SetPhysicsKeyValue,
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FM_GetPhysicsInfoString,
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FM_PrecacheEvent,
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FM_PlaybackEvent,
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FM_CheckVisibility,
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FM_GetCurrentPlayer,
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FM_CanSkipPlayer,
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FM_SetGroupMask,
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FM_Voice_GetClientListening,
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FM_Voice_SetClientListening,
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FM_InfoKeyValue,
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FM_SetKeyValue,
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FM_SetClientKeyValue,
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FM_GetPlayerAuthId,
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FM_GetPlayerWONId,
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FM_IsMapValid,
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FM_Spawn,
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FM_Think,
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FM_Use,
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FM_Touch,
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FM_Blocked,
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FM_KeyValue,
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FM_SetAbsBox,
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FM_ClientConnect,
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FM_ClientDisconnect,
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FM_ClientKill,
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FM_ClientPutInServer,
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FM_ClientCommand,
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FM_ServerDeactivate,
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FM_PlayerPreThink,
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FM_PlayerPostThink,
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FM_StartFrame,
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FM_ParmsNewLevel,
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FM_ParmsChangeLevel,
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// Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life
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// This also gets called when the server is queried for information (for example, by a server browser tool)
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FM_GetGameDescription,
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// Spectator funcs
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FM_SpectatorConnect,
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FM_SpectatorDisconnect,
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FM_SpectatorThink,
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// Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint.
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FM_Sys_Error,
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FM_PM_FindTextureType,
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FM_RegisterEncoders,
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// Create baselines for certain "unplaced" items.
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FM_CreateInstancedBaselines,
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FM_AllowLagCompensation,
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FM_AlertMessage,
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// NEW_DLL_FUNCTIONS:
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FM_OnFreeEntPrivateData,
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FM_GameShutdown,
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FM_ShouldCollide,
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FM_ClientUserInfoChanged, //passes id only
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FM_UpdateClientData,
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FM_AddToFullPack,
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FM_CmdStart,
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FM_CmdEnd,
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FM_CreateInstancedBaseline,
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FM_CreateBaseline,
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FM_GetInfoKeyBuffer,
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FM_LAST_DONT_USE_ME
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};
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extern CVector<int> Engine[];
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extern CVector<int> EnginePost[];
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extern cell mCellResult;
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extern float mFloatResult;
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extern const char *mStringResult;
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extern cell mlCellResult;
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extern float mlFloatResult;
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extern const char *mlStringResult;
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extern int lastFmRes;
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extern int retType;
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#endif //_INCLUDE_FORWARD_H
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