94 lines
2.6 KiB
C++
Executable File
94 lines
2.6 KiB
C++
Executable File
/*
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* Copyright (c) 2002-2003 Aleksander Naszko
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*
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* This file is part of AMX Mod.
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*
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* AMX Mod is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* AMX Mod is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with AMX Mod; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#ifndef VAULT_CUSTOM_H
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#define VAULT_CUSTOM_H
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#include "CString.h"
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#include "CList.h"
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// *****************************************************
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// class Vault
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// *****************************************************
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class Vault
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{
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struct Obj
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{
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String key;
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String value;
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int number;
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Obj *next;
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Obj( const char* k, const char* v);
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} *head;
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String path;
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Obj** find( const char* n );
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public:
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Vault() {head=0;}
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~Vault() { clear();}
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// Interface
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bool exists( const char* k );
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void put(const char* k, const char* v);
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void remove( const char* k );
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const char* get( const char* n );
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int get_number( const char* n );
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void setSource( const char* n );
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bool loadVault( );
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bool saveVault( );
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void clear();
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class iterator {
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Obj * a;
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public:
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iterator(Obj*aa) : a(aa) {}
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iterator& operator++() { if ( a ) a = a->next; return *this; }
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bool operator==(const iterator& b) const { return a == b.a; }
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bool operator!=(const iterator& b) const { return !operator==(b); }
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String& key() const { return a->key; }
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String& value() const { return a->value; }
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};
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inline iterator begin() const { return iterator(head); }
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inline iterator end() const { return iterator(0); }
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};
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#endif
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