7038305812
(ns/unstuck doesn't require engine any more)
92 lines
3.1 KiB
Plaintext
Executable File
92 lines
3.1 KiB
Plaintext
Executable File
/* AMX Mod X
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* UnStuck Plugin
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*
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* by the AMX Mod X Development Team
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*
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* This file is part of AMX Mod X.
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*/
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#include <amxmodx>
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#include <ns>
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#define START_DISTANCE 32 // The first search distance for finding a free location in the map
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#define MAX_ATTEMPTS 128 // How many times to search in an area for a free space
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#define BLOCKED_MASKS MASK_PLAYER_STUNNED | MASK_ENSNARED | MASK_ALIEN_EMBRYO
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new Float:g_lastcmdtime[33]
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new amx_unstuck_frequency;
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public plugin_init()
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{
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register_plugin("UnStuck",AMXX_VERSION_STR,"AMXX Dev Team")
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amx_unstuck_frequency=register_cvar("amx_unstuck_frequency", "4.0")
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register_clcmd("say_team /stuck", "unStuck")
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register_clcmd("say /stuck", "unStuck")
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register_clcmd("say_team /unstuck", "unStuck")
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register_clcmd("say /unstuck", "unStuck")
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}
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public unStuck(id)
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{
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new Float:minfrequency = get_pcvar_float(amx_unstuck_frequency);
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new Float:elapsedcmdtime = get_gametime() - g_lastcmdtime[id]
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if ( elapsedcmdtime < minfrequency )
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{
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client_print(id, print_chat, "[AMXX] You must wait %.1f seconds before trying to free yourself", minfrequency - elapsedcmdtime)
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return PLUGIN_HANDLED
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}
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g_lastcmdtime[id] = get_gametime()
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new val;
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// 1=success,0=no valid spot,-1=invalid state,-2=invalid class
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if ((val=ns_unstick_player(id,START_DISTANCE,MAX_ATTEMPTS))!=1)
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{
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switch(val)
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{
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case 0:
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{
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client_print(id, print_chat, "[AMXX] Couldn't find a free spot to move you too.");
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}
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case -1:
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{
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client_print(id, print_chat, "[AMXX] You cannot free yourself while stunned or webbed.");
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}
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case -2:
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{
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client_print(id, print_chat, "[AMXX] You cannot free yourself as a commander or while evolving.");
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}
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case -3:
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{
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client_print(id, print_chat, "[AMXX] You cannot free yourself as a spectator or from the ready room.");
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}
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}
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}
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return PLUGIN_CONTINUE;
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} |