95 lines
1.9 KiB
C++
95 lines
1.9 KiB
C++
// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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// Copyright (C) 2004 Lukasz Wlasinski.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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//
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// DoD Fun Module
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//
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#include "amxxmodule.h"
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#include "dodfun.h"
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void Client_CurWeapon(void* mValue){
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static int iState;
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static int iId;
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switch (mState++){
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case 0:
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iState = *(int*)mValue;
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break;
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case 1:
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if (!iState) break;
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iId = *(int*)mValue;
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mPlayer->current = iId;
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break;
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}
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}
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void Client_InitObj(void* mValue){
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static int num;
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if ( mDest != MSG_ALL )
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return;
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switch (mState++){
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case 0:
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num = 0;
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mObjects.count = *(int*)mValue;
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if ( mObjects.count == 0 )
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mObjects.Clear();
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break;
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case 1:
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mObjects.obj[num].pEdict = GETEDICT(*(int*)mValue);
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break;
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case 2:
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mObjects.obj[num].index = *(int*)mValue;
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break;
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case 3:
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mObjects.obj[num].default_owner = *(int*)mValue;
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mObjects.obj[num].owner = mObjects.obj[num].default_owner;
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break;
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case 4:
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mObjects.obj[num].visible = *(int*)mValue;
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break;
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case 5:
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mObjects.obj[num].icon_neutral = *(int*)mValue;
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break;
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case 6:
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mObjects.obj[num].icon_allies = *(int*)mValue;
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break;
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case 7:
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mObjects.obj[num].icon_axis = *(int*)mValue;
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break;
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case 8:
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mObjects.obj[num].origin_x = *(float*)mValue;
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break;
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case 9: // 8,9 coord
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mObjects.obj[num].origin_y = *(float*)mValue;
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mState = 1;
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num++;
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if ( num == mObjects.count ){
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mObjects.Sort();
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MF_ExecuteForward( iFInitCP );
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}
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break;
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}
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}
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void Client_SetObj(void* mValue){
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static int id;
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switch (mState++){
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case 0:
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id = *(int*)mValue;
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break;
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case 1:
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mObjects.obj[id].owner = *(int*)mValue;
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break;
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}
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}
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