100 lines
2.5 KiB
C
100 lines
2.5 KiB
C
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef EXTDLL_H
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#define EXTDLL_H
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//
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// Global header file for extension DLLs
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//
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// Allow "DEBUG" in addition to default "_DEBUG"
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#ifdef _DEBUG
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#define DEBUG 1
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#endif
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// Silence certain warnings
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#ifdef _MSC_VER
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#pragma warning(disable : 4244) // int or float down-conversion
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#pragma warning(disable : 4305) // int or float data truncation
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#pragma warning(disable : 4201) // nameless struct/union
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#pragma warning(disable : 4514) // unreferenced inline function removed
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#pragma warning(disable : 4100) // unreferenced formal parameter
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#if _MSC_VER >= 1400
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#ifndef _CRT_SECURE_NO_DEPRECATE
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#define _CRT_SECURE_NO_DEPRECATE
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#endif
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#pragma warning(disable: 4996) // deprecated functions
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#endif
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#endif
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// Prevent tons of unused windows definitions
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#define NOWINRES
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#define NOSERVICE
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#define NOMCX
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#define NOIME
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#include "windows.h"
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#else // _WIN32
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#define FALSE 0
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#define TRUE (!FALSE)
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typedef unsigned long ULONG;
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typedef unsigned char BYTE;
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typedef int BOOL;
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#define MAX_PATH PATH_MAX
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#include <limits.h>
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#include <stdarg.h>
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#include <ctype.h>
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#ifndef min
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#define min(a,b) (((a) < (b)) ? (a) : (b))
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#endif
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#ifndef max
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#define max(a,b) (((a) > (b)) ? (a) : (b))
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#define _vsnprintf(a,b,c,d) vsnprintf(a,b,c,d)
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#endif
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#endif //_WIN32
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// Misc C-runtime library headers
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#include "stdio.h"
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#include "stdlib.h"
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#include "math.h"
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// Header file containing definition of globalvars_t and entvars_t
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typedef int func_t; //
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typedef int string_t; // from engine's pr_comp.h;
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typedef float vec_t; // needed before including progdefs.h
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// Vector class
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#include "vector.h"
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// Defining it as a (bogus) struct helps enforce type-checking
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#define vec3_t Vector
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// Shared engine/DLL constants
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#include "const.h"
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#include "progdefs.h"
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#include "edict.h"
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// Shared header describing protocol between engine and DLLs
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#include "eiface.h"
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// Shared header between the client DLL and the game DLLs
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#include "cdll_dll.h"
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#endif //EXTDLL_H
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