49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef VGUI_FONT_H
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#define VGUI_FONT_H
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#include<VGUI.h>
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namespace vgui
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{
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class BaseFontPlat;
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//TODO: cursors and fonts should work like gl binds
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class VGUIAPI Font
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{
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public:
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Font(const char* name,int tall,int wide,float rotation,int weight,bool italic,bool underline,bool strikeout,bool symbol);
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// If pFileData is non-NULL, then it will try to load the 32-bit (RLE) TGA file. If that fails,
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// it will create the font using the specified parameters.
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// pUniqueName should be set if pFileData and fileDataLen are set so it can determine if a font is already loaded.
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Font(const char* name,void *pFileData,int fileDataLen, int tall,int wide,float rotation,int weight,bool italic,bool underline,bool strikeout,bool symbol);
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private:
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virtual void init(const char* name,void *pFileData,int fileDataLen, int tall,int wide,float rotation,int weight,bool italic,bool underline,bool strikeout,bool symbol);
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public:
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BaseFontPlat* getPlat();
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virtual void getCharRGBA(int ch,int rgbaX,int rgbaY,int rgbaWide,int rgbaTall,uchar* rgba);
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virtual void getCharABCwide(int ch,int& a,int& b,int& c);
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virtual void getTextSize(const char* text,int& wide,int& tall);
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virtual int getTall();
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virtual int getId();
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protected:
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char* _name;
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BaseFontPlat* _plat;
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int _id;
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friend class Surface;
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};
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void Font_Reset();
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}
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#endif
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