56 lines
1.3 KiB
C++
56 lines
1.3 KiB
C++
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef VGUI_SCROLLPANEL_H
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#define VGUI_SCROLLPANEL_H
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#include<VGUI.h>
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#include<VGUI_Panel.h>
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//NOTE: You need to call validate anytime you change a scrollbar
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namespace vgui
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{
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class ScrollBar;
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class VGUIAPI ScrollPanel : public Panel
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{
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private:
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Panel* _clientClip;
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Panel* _client;
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ScrollBar* _horizontalScrollBar;
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ScrollBar* _verticalScrollBar;
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bool _autoVisible[2];
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public:
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ScrollPanel(int x,int y,int wide,int tall);
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protected:
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virtual void setSize(int wide,int tall);
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public:
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virtual void setScrollBarVisible(bool horizontal,bool vertical);
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virtual void setScrollBarAutoVisible(bool horizontal,bool vertical);
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virtual Panel* getClient();
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virtual Panel* getClientClip();
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virtual void setScrollValue(int horizontal,int vertical);
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virtual void getScrollValue(int& horizontal,int& vertical);
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virtual void recomputeClientSize();
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virtual ScrollBar* getHorizontalScrollBar();
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virtual ScrollBar* getVerticalScrollBar();
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virtual void validate();
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public: //bullshit public
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virtual void recomputeScroll();
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};
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}
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#endif
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