amxmodx/amxmodx/CPlugin.h
Pavol Marko 71b590eb15 making sure evrything is in cvs :)
+ changed directory structure

base dir:
moddir/addons/amxx
core dll / so:
moddir/addons/amxx/dlls
modules dll / so files:
moddir/addons/amxx/modules
plugins .amx files:
moddir/addons/amxx/plugins
configs:
moddir/addons/amxx/config
  modules.ini - module file names, without path info
  plugins.ini - plugin file names, without path info
  core.ini - renamed from config.ini
2004-03-05 18:32:29 +00:00

133 lines
4.1 KiB
C++
Executable File

/*
* Copyright (c) 2002-2003 Aleksander Naszko
*
* This file is part of AMX Mod.
*
* AMX Mod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* AMX Mod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with AMX Mod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef PLUGIN_H
#define PLUGIN_H
// *****************************************************
// class CPluginMngr
// *****************************************************
enum {
ps_bad_load,
ps_error,
ps_paused,
ps_running,
ps_stopped,
ps_locked
};
class CPluginMngr
{
public:
class iterator;
class CPlugin
{
friend class iterator;
friend class CPluginMngr;
AMX amx;
void* code;
String name;
String version;
String title;
String author;
int paused_fun;
int status;
CPlugin* next;
int id;
CPlugin(int i , const char* p,const char* n, char* e);
~CPlugin( );
public:
inline const char* getName() const { return name.str();}
inline const char* getVersion() const { return version.str();}
inline const char* getTitle() const { return title.str();}
inline const char* getAuthor()const { return author.str();}
inline int getId() const { return id; }
inline AMX* getAMX() { return &amx; }
inline void setTitle( const char* n ) { title.set(n); }
inline void setAuthor( const char* n ) { author.set(n); }
inline void setVersion( const char* n ) { version.set(n); }
inline bool isValid() const { return ((status != ps_bad_load) && (status != ps_locked)); }
inline bool isPaused() const { return ( (status == ps_paused) || (status == ps_stopped)); }
inline bool isFunctionPaused( int id ) const { return (paused_fun & (1<<id)) ? true : false; }
inline bool isExecutable(int id) const { return (isValid() && !isPaused() && !isFunctionPaused(id)); }
inline void pausePlugin( ) { if ( isValid() ) setStatus(ps_paused); }
inline void unpausePlugin( ) { if ( isValid() ) setStatus(ps_running); }
void pauseFunction( int id );
void unpauseFunction( int id );
void setStatus( int a );
const char* getStatus() const;
};
private:
CPlugin *head;
int pCounter;
public:
CPluginMngr() { head = 0; pCounter = 0; }
~CPluginMngr() { clear(); }
// Interface
CPlugin* loadPlugin(const char* path, const char* name, char* error);
void unloadPlugin( CPlugin** a );
int loadPluginsFromFile( const char* filename );
CPlugin* findPluginFast(AMX *amx);
CPlugin* findPlugin(AMX *amx);
CPlugin* findPlugin(int index);
CPlugin* findPlugin(const char* name);
inline int getPluginsNum() const { return pCounter; }
void clear();
class iterator {
CPlugin *a;
public:
iterator(CPlugin*aa) : a(aa) {}
iterator& operator++() { a = a->next; return *this; }
bool operator==(const iterator& b) const { return a == b.a; }
bool operator!=(const iterator& b) const { return !operator==(b); }
operator bool () const { return a ? true : false; }
CPlugin& operator*() { return *a; }
};
inline iterator begin() const { return iterator(head); }
inline iterator end() const { return iterator(0); }
};
#endif