71b590eb15
+ changed directory structure base dir: moddir/addons/amxx core dll / so: moddir/addons/amxx/dlls modules dll / so files: moddir/addons/amxx/modules plugins .amx files: moddir/addons/amxx/plugins configs: moddir/addons/amxx/config modules.ini - module file names, without path info plugins.ini - plugin file names, without path info core.ini - renamed from config.ini
133 lines
4.1 KiB
C++
Executable File
133 lines
4.1 KiB
C++
Executable File
/*
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* Copyright (c) 2002-2003 Aleksander Naszko
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*
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* This file is part of AMX Mod.
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*
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* AMX Mod is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* AMX Mod is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with AMX Mod; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#ifndef PLUGIN_H
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#define PLUGIN_H
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// *****************************************************
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// class CPluginMngr
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// *****************************************************
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enum {
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ps_bad_load,
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ps_error,
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ps_paused,
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ps_running,
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ps_stopped,
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ps_locked
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};
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class CPluginMngr
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{
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public:
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class iterator;
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class CPlugin
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{
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friend class iterator;
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friend class CPluginMngr;
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AMX amx;
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void* code;
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String name;
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String version;
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String title;
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String author;
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int paused_fun;
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int status;
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CPlugin* next;
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int id;
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CPlugin(int i , const char* p,const char* n, char* e);
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~CPlugin( );
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public:
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inline const char* getName() const { return name.str();}
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inline const char* getVersion() const { return version.str();}
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inline const char* getTitle() const { return title.str();}
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inline const char* getAuthor()const { return author.str();}
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inline int getId() const { return id; }
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inline AMX* getAMX() { return &amx; }
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inline void setTitle( const char* n ) { title.set(n); }
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inline void setAuthor( const char* n ) { author.set(n); }
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inline void setVersion( const char* n ) { version.set(n); }
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inline bool isValid() const { return ((status != ps_bad_load) && (status != ps_locked)); }
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inline bool isPaused() const { return ( (status == ps_paused) || (status == ps_stopped)); }
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inline bool isFunctionPaused( int id ) const { return (paused_fun & (1<<id)) ? true : false; }
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inline bool isExecutable(int id) const { return (isValid() && !isPaused() && !isFunctionPaused(id)); }
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inline void pausePlugin( ) { if ( isValid() ) setStatus(ps_paused); }
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inline void unpausePlugin( ) { if ( isValid() ) setStatus(ps_running); }
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void pauseFunction( int id );
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void unpauseFunction( int id );
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void setStatus( int a );
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const char* getStatus() const;
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};
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private:
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CPlugin *head;
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int pCounter;
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public:
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CPluginMngr() { head = 0; pCounter = 0; }
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~CPluginMngr() { clear(); }
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// Interface
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CPlugin* loadPlugin(const char* path, const char* name, char* error);
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void unloadPlugin( CPlugin** a );
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int loadPluginsFromFile( const char* filename );
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CPlugin* findPluginFast(AMX *amx);
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CPlugin* findPlugin(AMX *amx);
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CPlugin* findPlugin(int index);
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CPlugin* findPlugin(const char* name);
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inline int getPluginsNum() const { return pCounter; }
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void clear();
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class iterator {
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CPlugin *a;
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public:
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iterator(CPlugin*aa) : a(aa) {}
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iterator& operator++() { a = a->next; return *this; }
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bool operator==(const iterator& b) const { return a == b.a; }
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bool operator!=(const iterator& b) const { return !operator==(b); }
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operator bool () const { return a ? true : false; }
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CPlugin& operator*() { return *a; }
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};
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inline iterator begin() const { return iterator(head); }
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inline iterator end() const { return iterator(0); }
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};
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#endif
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