amxmodx/gamedata/common.games/entities.games/dod/offsets-ctriggercamera.txt
2015-08-07 20:13:54 +02:00

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CTriggerCamera"
{
"Offsets"
{
"m_hPlayer" // EHANDLE
{
"windows" "336"
"linux" "352"
"mac" "352"
}
"m_hTarget" // EHANDLE
{
"windows" "344"
"linux" "360"
"mac" "360"
}
"m_pentPath" // CBaseEntity*
{
"windows" "352"
"linux" "368"
"mac" "368"
}
"m_sPath" // int
{
"windows" "356"
"linux" "372"
"mac" "372"
}
"m_flWait" // float
{
"windows" "360"
"linux" "376"
"mac" "376"
}
"m_flReturnTime" // float
{
"windows" "364"
"linux" "380"
"mac" "380"
}
"m_flStopTime" // float
{
"windows" "368"
"linux" "384"
"mac" "384"
}
"m_moveDistance" // float
{
"windows" "372"
"linux" "388"
"mac" "388"
}
"m_targetSpeed" // float
{
"windows" "376"
"linux" "392"
"mac" "392"
}
"m_initialSpeed" // float
{
"windows" "380"
"linux" "396"
"mac" "396"
}
"m_acceleration" // float
{
"windows" "384"
"linux" "400"
"mac" "400"
}
"m_deceleration" // float
{
"windows" "388"
"linux" "404"
"mac" "404"
}
"m_state" // int
{
"windows" "392"
"linux" "408"
"mac" "408"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CTriggerCamera
*/