amxmodx/dlls/fakemeta/fakemeta_amxx.cpp
Steve Dudenhoeffer 2c4be26756 Removed un-needed calls
Added a few more calls (over 50% are done!)
2004-08-06 04:30:10 +00:00

140 lines
3.4 KiB
C++
Executable File

#include "fakemeta_amxx.h"
edict_t *g_player_edicts[33]; // Used for INDEXENT() forward.
void OnAmxxAttach()
{
MF_AddNatives(engfunc_natives);
MF_AddNatives(dllfunc_natives);
MF_AddNatives(pev_natives);
MF_AddNatives(forward_natives);
}
// sawce: Do not null out the forward for ServerActivate. It's required for the INDEXENT() fix. (I don't think ServerActivate is planned on being forwarded anyway)
void ServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
{
for(int i = 1; i <= gpGlobals->maxClients;i++)
g_player_edicts[i]=pEdictList + i;
RETURN_META(MRES_IGNORED);
}
#define RESETD(call) \
g_pFunctionTable->pfn##call = NULL; \
g_pFunctionTable_Post->pfn##call = NULL; \
Engine[FM_##call].clear(); \
EnginePost[FM_##call].clear();
#define RESETE(call) \
g_pengfuncsTable->pfn##call = NULL; \
g_pengfuncsTable_Post->pfn##call = NULL; \
Engine[FM_##call].clear(); \
EnginePost[FM_##call].clear();
void OnPluginsLoaded()
{
// Reset all call lists here.
// NULL all function tables
RESETE(PrecacheModel);
RESETE(PrecacheSound);
RESETE(SetModel);
RESETE(ModelIndex);
RESETE(ModelFrames);
RESETE(SetSize);
RESETE(ChangeLevel);
RESETE(VecToYaw);
RESETE(VecToAngles);
RESETE(MoveToOrigin);
RESETE(ChangeYaw);
RESETE(ChangePitch);
RESETE(FindEntityByString);
RESETE(GetEntityIllum);
RESETE(FindEntityInSphere);
RESETE(FindClientInPVS);
RESETE(EntitiesInPVS);
RESETE(MakeVectors);
RESETE(AngleVectors);
RESETE(CreateEntity);
RESETE(RemoveEntity);
RESETE(CreateNamedEntity);
RESETE(MakeStatic);
RESETE(EntIsOnFloor);
RESETE(DropToFloor);
RESETE(WalkMove);
RESETE(SetOrigin);
RESETE(EmitSound);
RESETE(EmitAmbientSound);
RESETE(TraceLine);
RESETE(TraceToss);
RESETE(TraceMonsterHull);
RESETE(TraceHull);
RESETE(TraceModel);
RESETE(TraceTexture);
RESETE(TraceSphere);
RESETE(GetAimVector);
RESETE(ParticleEffect);
RESETE(LightStyle);
RESETE(DecalIndex);
RESETE(PointContents);
RESETE(FreeEntPrivateData);
RESETE(SzFromIndex);
RESETE(AllocString);
RESETE(RegUserMsg);
RESETE(AnimationAutomove);
RESETE(GetBonePosition);
RESETE(GetAttachment);
RESETE(SetView);
RESETE(Time);
RESETE(CrosshairAngle);
RESETE(FadeClientVolume);
RESETE(SetClientMaxspeed);
RESETE(CreateFakeClient);
RESETE(RunPlayerMove);
RESETE(NumberOfEntities);
RESETE(StaticDecal);
RESETE(PrecacheGeneric);
RESETE(BuildSoundMsg);
RESETE(GetPhysicsKeyValue);
RESETE(SetPhysicsKeyValue);
RESETE(GetPhysicsInfoString);
RESETE(PrecacheEvent);
RESETE(PlaybackEvent);
RESETE(CheckVisibility);
RESETE(GetCurrentPlayer);
RESETE(CanSkipPlayer);
RESETE(SetGroupMask);
RESETE(Voice_GetClientListening);
RESETE(Voice_SetClientListening);
RESETE(InfoKeyValue);
RESETE(SetKeyValue);
RESETE(SetClientKeyValue);
RESETD(Spawn);
RESETD(Think);
RESETD(Use);
RESETD(Touch);
RESETD(Blocked);
RESETD(KeyValue);
RESETD(SetAbsBox);
RESETD(ClientConnect);
RESETD(ClientDisconnect);
RESETD(ClientKill);
RESETD(ClientPutInServer);
RESETD(ClientCommand);
RESETD(ServerDeactivate);
RESETD(PlayerPreThink);
RESETD(PlayerPostThink);
RESETD(StartFrame);
RESETD(ParmsNewLevel);
RESETD(ParmsChangeLevel);
RESETD(GetGameDescription);
RESETD(SpectatorConnect);
RESETD(SpectatorDisconnect);
RESETD(SpectatorThink);
RESETD(Sys_Error);
RESETD(PM_FindTextureType);
RESETD(RegisterEncoders);
RESETD(GetHullBounds);
RESETD(CreateInstancedBaselines);
RESETD(AllowLagCompensation);
g_pFunctionTable->pfnServerActivate = ServerActivate;
}