amxmodx/gamedata/common.games/entities.games/gearbox/offsets-ccontroller.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CController"
{
"Offsets"
{
"m_flNextFlinch" // float
{
"type" "float"
"windows" "764"
"linux" "784"
"mac" "784"
}
"m_flShootTime" // float
{
"type" "float"
"windows" "768"
"linux" "788"
"mac" "788"
}
"m_flShootEnd" // float
{
"type" "float"
"windows" "772"
"linux" "792"
"mac" "792"
}
"m_pBall" // CSprite*[2]
{
"type" "classptr"
"size" "2"
"windows" "776"
"linux" "796"
"mac" "796"
}
"m_iBall" // int[2]
{
"type" "integer"
"size" "2"
"windows" "784"
"linux" "804"
"mac" "804"
}
"m_iBallTime" // float[2]
{
"type" "float"
"size" "2"
"windows" "792"
"linux" "812"
"mac" "812"
}
"m_iBallCurrent" // int[2]
{
"type" "integer"
"size" "2"
"windows" "800"
"linux" "820"
"mac" "820"
}
"m_vecEstVelocity" // Vector
{
"type" "vector"
"windows" "808"
"linux" "828"
"mac" "828"
}
"m_velocity" // Vector
{
"type" "vector"
"windows" "820"
"linux" "840"
"mac" "840"
}
"m_fInCombat" // int
{
"type" "integer"
"windows" "832"
"linux" "852"
"mac" "852"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CSquadMonster
* CController
*/