d1c42751cd
- Created a temp pointer as the first thing to do in the CurWpn function. This way if another message gets thrown while still in the middle of this function the global pointer to messaged player is not affected.
449 lines
12 KiB
C++
Executable File
449 lines
12 KiB
C++
Executable File
/*
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* DoDX
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* Copyright (c) 2004 Lukasz Wlasinski
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#include "amxxmodule.h"
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#include "dodx.h"
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funEventCall modMsgsEnd[MAX_REG_MSGS];
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funEventCall modMsgs[MAX_REG_MSGS];
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void (*function)(void*);
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void (*endfunction)(void*);
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CPlayer* mPlayer;
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CPlayer players[33];
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CMapInfo g_map;
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bool rankBots;
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int mState;
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int mPlayerIndex;
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int AlliesScore;
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int AxisScore;
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int iFDamage = -1;
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int iFDeath = -1;
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int iFScore = -1;
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// Zors
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int iFSpawnForward = -1;
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int iFTeamForward = -1;
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int iFClassForward = -1;
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int gmsgCurWeapon;
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int gmsgResetHUD;
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int gmsgObjScore;
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int gmsgRoundState;
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int gmsgTeamScore;
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int gmsgScoreShort;
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int gmsgPTeam;
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int gmsgAmmoX;
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int gmsgAmmoShort;
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int gmsgHealth_End;
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// Zors
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//int gmsgWeaponList;
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//int gmsgWeaponList_End;
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RankSystem g_rank;
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Grenades g_grenades;
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cvar_t init_dodstats_maxsize ={"dodstats_maxsize","3500", 0 , 3500.0 };
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cvar_t init_dodstats_reset ={"dodstats_reset","0"};
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cvar_t init_dodstats_rank ={"dodstats_rank","0"};
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cvar_t init_dodstats_rankbots ={"dodstats_rankbots","1"};
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cvar_t init_dodstats_pause = {"dodstats_pause","0"};
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cvar_t *dodstats_maxsize;
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cvar_t *dodstats_reset;
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cvar_t *dodstats_rank;
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cvar_t *dodstats_rankbots;
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cvar_t *dodstats_pause;
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struct sUserMsg {
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const char *name;
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int* id;
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funEventCall func;
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bool endmsg;
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} g_user_msg[] =
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{
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{ "CurWeapon", &gmsgCurWeapon, Client_CurWeapon, false },
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{ "ObjScore", &gmsgObjScore, Client_ObjScore, false },
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{ "RoundState", &gmsgRoundState, Client_RoundState, false },
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{ "ResetHUD", &gmsgResetHUD, Client_ResetHUD_End, true },
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{ "TeamScore", &gmsgTeamScore, Client_TeamScore, false },
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{ "AmmoX", &gmsgAmmoX, Client_AmmoX, false },
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{ "AmmoShort", &gmsgAmmoShort, Client_AmmoShort, false },
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{ "Health", &gmsgHealth_End, Client_Health_End, true },
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//Zors
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//{ "WeaponList", &gmsgWeaponList, WeaponList, true },
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//{ "WeaponList", &gmsgWeaponList_End, WeaponList_End, true },
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{ "PTeam", &gmsgPTeam, NULL, false },
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{ "ScoreShort", &gmsgScoreShort, NULL, false },
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{ 0,0,0,false }
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};
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const char* get_localinfo( const char* name , const char* def = 0 )
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{
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const char* b = LOCALINFO( (char*)name );
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if (((b==0)||(*b==0)) && def )
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SET_LOCALINFO((char*)name,(char*)(b = def) );
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return b;
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}
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int RegUserMsg_Post(const char *pszName, int iSize){
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for (int i = 0; g_user_msg[ i ].name; ++i ){
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if ( !*g_user_msg[i].id && strcmp( g_user_msg[ i ].name , pszName ) == 0 ){
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int id = META_RESULT_ORIG_RET( int );
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*g_user_msg[ i ].id = id;
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if ( g_user_msg[ i ].endmsg )
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modMsgsEnd[ id ] = g_user_msg[ i ].func;
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else
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modMsgs[ id ] = g_user_msg[ i ].func;
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break;
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}
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}
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RETURN_META_VALUE(MRES_IGNORED, 0);
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}
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void ServerActivate_Post( edict_t *pEdictList, int edictCount, int clientMax ){
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rankBots = (int)dodstats_rankbots->value ? true:false;
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for( int i = 1; i <= gpGlobals->maxClients; ++i )
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GET_PLAYER_POINTER_I(i)->Init( i , pEdictList + i );
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RETURN_META(MRES_IGNORED);
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}
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void PlayerPreThink_Post( edict_t *pEntity ) {
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if ( !isModuleActive() )
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RETURN_META(MRES_IGNORED);
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CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
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if ( !pPlayer->ingame )
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RETURN_META(MRES_IGNORED);
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// Zors
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pPlayer->checkStatus();
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if (pPlayer->clearStats && pPlayer->clearStats < gpGlobals->time){
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if ( !ignoreBots(pEntity) ){
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pPlayer->clearStats = 0.0f;
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pPlayer->rank->updatePosition( &pPlayer->life );
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pPlayer->restartStats(false);
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}
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}
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if (pPlayer->clearRound && pPlayer->clearRound < gpGlobals->time){
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pPlayer->clearRound = 0.0f;
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memset(&pPlayer->round,0,sizeof(pPlayer->round));
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memset(pPlayer->weaponsRnd,0,sizeof(pPlayer->weaponsRnd));
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}
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if (pPlayer->sendScore && pPlayer->sendScore < gpGlobals->time){
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pPlayer->sendScore = 0;
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MF_ExecuteForward( iFScore,pPlayer->index, pPlayer->lastScore, pPlayer->savedScore );
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}
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RETURN_META(MRES_IGNORED);
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}
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void ServerDeactivate() {
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int i;
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for( i = 1;i<=gpGlobals->maxClients; ++i){
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(i);
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if (pPlayer->ingame) pPlayer->Disconnect();
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}
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if ( (g_rank.getRankNum() >= (int)dodstats_maxsize->value) || ((int)dodstats_reset->value == 1) ) {
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CVAR_SET_FLOAT("dodstats_reset",0.0);
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g_rank.clear();
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}
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g_rank.saveRank( MF_BuildPathname("%s",get_localinfo("dodstats") ) );
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// clear custom weapons info
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for ( i=DODMAX_WEAPONS-DODMAX_CUSTOMWPNS;i<DODMAX_WEAPONS;i++)
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weaponData[i].needcheck = false;
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g_map.Init();
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RETURN_META(MRES_IGNORED);
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}
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BOOL ClientConnect_Post( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ){
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GET_PLAYER_POINTER(pEntity)->Connect(pszName,pszAddress);
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RETURN_META_VALUE(MRES_IGNORED, TRUE);
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}
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void ClientDisconnect( edict_t *pEntity ) {
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CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
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if (pPlayer->ingame)
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pPlayer->Disconnect();
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RETURN_META(MRES_IGNORED);
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}
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void ClientPutInServer_Post( edict_t *pEntity ) {
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GET_PLAYER_POINTER(pEntity)->PutInServer();
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RETURN_META(MRES_IGNORED);
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}
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void ClientUserInfoChanged_Post( edict_t *pEntity, char *infobuffer ) {
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CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
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const char* name = INFOKEY_VALUE(infobuffer,"name");
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const char* oldname = STRING(pEntity->v.netname);
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if ( pPlayer->ingame){
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if ( strcmp(oldname,name) ) {
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if (!dodstats_rank->value)
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pPlayer->rank = g_rank.findEntryInRank( name, name );
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else
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pPlayer->rank->setName( name );
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}
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}
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else if ( pPlayer->IsBot() ) {
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pPlayer->Connect( name , "127.0.0.1" );
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pPlayer->PutInServer();
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}
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RETURN_META(MRES_IGNORED);
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}
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void MessageBegin_Post(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed) {
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if (ed){
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mPlayerIndex = ENTINDEX(ed);
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mPlayer = GET_PLAYER_POINTER_I(mPlayerIndex);
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} else {
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mPlayerIndex = 0;
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mPlayer = NULL;
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}
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mState = 0;
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if ( msg_type < 0 || msg_type >= MAX_REG_MSGS )
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msg_type = 0;
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function=modMsgs[msg_type];
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endfunction=modMsgsEnd[msg_type];
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RETURN_META(MRES_IGNORED);
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}
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void MessageEnd_Post(void) {
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if (endfunction) (*endfunction)(NULL);
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RETURN_META(MRES_IGNORED);
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}
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void WriteByte_Post(int iValue) {
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if (function) (*function)((void *)&iValue);
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RETURN_META(MRES_IGNORED);
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}
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void WriteChar_Post(int iValue) {
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if (function) (*function)((void *)&iValue);
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RETURN_META(MRES_IGNORED);
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}
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void WriteShort_Post(int iValue) {
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if (function) (*function)((void *)&iValue);
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RETURN_META(MRES_IGNORED);
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}
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void WriteLong_Post(int iValue) {
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if (function) (*function)((void *)&iValue);
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RETURN_META(MRES_IGNORED);
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}
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void WriteAngle_Post(float flValue) {
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if (function) (*function)((void *)&flValue);
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RETURN_META(MRES_IGNORED);
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}
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void WriteCoord_Post(float flValue) {
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if (function) (*function)((void *)&flValue);
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RETURN_META(MRES_IGNORED);
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}
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void WriteString_Post(const char *sz) {
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if (function) (*function)((void *)sz);
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RETURN_META(MRES_IGNORED);
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}
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void WriteEntity_Post(int iValue) {
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if (function) (*function)((void *)&iValue);
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RETURN_META(MRES_IGNORED);
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}
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void TraceLine_Post(const float *v1, const float *v2, int fNoMonsters, edict_t *e, TraceResult *ptr) {
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if (ptr->pHit&&(ptr->pHit->v.flags& (FL_CLIENT | FL_FAKECLIENT) )&&
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e && (e->v.flags&(FL_CLIENT | FL_FAKECLIENT) )){
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GET_PLAYER_POINTER(e)->aiming = ptr->iHitgroup;
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RETURN_META(MRES_IGNORED);
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}
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if ( e && e->v.owner && e->v.owner->v.flags& (FL_CLIENT | FL_FAKECLIENT) ){
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CPlayer *pPlayer = GET_PLAYER_POINTER(e->v.owner);
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for ( int i=0;i<MAX_TRACE;i++){
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if ( strcmp( traceData[i].szName,STRING(e->v.classname)) == 0 ){
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if ( traceData[i].iAction & ACT_NADE_SHOT ){
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if ( traceData[i].iId == 13 && g_map.detect_allies_country )
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pPlayer->saveShot(36);
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else
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pPlayer->saveShot(traceData[i].iId);
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}
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if ( traceData[i].iAction & ACT_NADE_PUT ){
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g_grenades.put(e,traceData[i].fDel, (traceData[i].iId == 13 && g_map.detect_allies_country )?36:traceData[i].iId ,GET_PLAYER_POINTER(e->v.owner));
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}
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break;
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}
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}
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}
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RETURN_META(MRES_IGNORED);
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}
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void DispatchKeyValue_Post( edict_t *pentKeyvalue, KeyValueData *pkvd )
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{
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if ( !pkvd->szClassName ){
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// info_doddetect
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if ( pkvd->szValue[0]=='i' && pkvd->szValue[5]=='d' ){
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g_map.pEdict = pentKeyvalue;
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g_map.initialized = true;
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}
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RETURN_META(MRES_IGNORED);
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}
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// info_doddetect
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if ( g_map.initialized && pentKeyvalue == g_map.pEdict ){
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if ( pkvd->szKeyName[0]=='d' && pkvd->szKeyName[7]=='a' ){
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if ( pkvd->szKeyName[8]=='l' ){
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switch ( pkvd->szKeyName[14] ){
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case 'c':
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g_map.detect_allies_country=atoi(pkvd->szValue);
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break;
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case 'p':
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g_map.detect_allies_paras=atoi(pkvd->szValue);
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break;
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}
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}
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else if ( pkvd->szKeyName[12]=='p' ) g_map.detect_axis_paras=atoi(pkvd->szValue);
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}
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}
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RETURN_META(MRES_IGNORED);
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}
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void SetClientKeyValue(int id, char *protocol, char *type, char *var)
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{
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// ID: Number
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// protocol: \name\Sgt.MEOW\topcolor\1\bottomcolor\1\cl_lw\1\team\axis\model\axis-inf
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// type: model
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// var: axis-inf
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// Check to see if its a player and we are setting a model
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if(strcmp(type, "model") == 0 &&
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(strcmp(var, "axis-inf") == 0 ||
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strcmp(var, "axis-para") == 0 ||
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strcmp(var, "us-inf") == 0 ||
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strcmp(var, "us-para") == 0 ||
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strcmp(var, "brit-inf") == 0))
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{
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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if(!pPlayer->ingame)
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RETURN_META(MRES_IGNORED);
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if(pPlayer->setModel())
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RETURN_META(MRES_SUPERCEDE);
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}
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RETURN_META(MRES_IGNORED);
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}
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void OnMetaAttach()
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{
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CVAR_REGISTER (&init_dodstats_maxsize);
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CVAR_REGISTER (&init_dodstats_reset);
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CVAR_REGISTER (&init_dodstats_rank);
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CVAR_REGISTER (&init_dodstats_rankbots);
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CVAR_REGISTER (&init_dodstats_pause);
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dodstats_maxsize=CVAR_GET_POINTER(init_dodstats_maxsize.name);
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dodstats_reset=CVAR_GET_POINTER(init_dodstats_reset.name);
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dodstats_rank=CVAR_GET_POINTER(init_dodstats_rank.name);
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dodstats_rankbots = CVAR_GET_POINTER(init_dodstats_rankbots.name);
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dodstats_pause = CVAR_GET_POINTER(init_dodstats_pause.name);
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}
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void OnAmxxAttach()
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{
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MF_AddNatives( stats_Natives );
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MF_AddNatives( base_Natives );
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const char* path = get_localinfo("dodstats_score","addons/amxmodx/data/dodstats.amxx");
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if ( path && *path )
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{
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char error[128];
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g_rank.loadCalc( MF_BuildPathname("%s",path) , error );
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}
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if ( !g_rank.begin() )
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{
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g_rank.loadRank( MF_BuildPathname("%s",
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get_localinfo("dodstats","addons/amxmodx/data/dodstats.dat") ) );
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}
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g_map.Init();
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}
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void OnAmxxDetach()
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{
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g_rank.clear();
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g_grenades.clear();
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g_rank.unloadCalc();
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}
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void OnPluginsLoaded()
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{
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iFDeath = MF_RegisterForward("client_death",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_DONE);
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iFDamage = MF_RegisterForward("client_damage",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_DONE);
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iFScore = MF_RegisterForward("client_score",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_DONE);
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iFTeamForward = MF_RegisterForward("dod_client_changeteam",ET_IGNORE,FP_CELL/*id*/,FP_CELL/*team*/,FP_CELL/*oldteam*/,FP_DONE);
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iFSpawnForward = MF_RegisterForward("dod_client_spawn",ET_IGNORE,FP_CELL/*id*/,FP_DONE);
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iFClassForward = MF_RegisterForward("dod_client_changeclass",ET_IGNORE,FP_CELL/*id*/,FP_CELL/*class*/,FP_CELL/*oldclass*/,FP_DONE);
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}
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