amxmodx/modules/cstrike/cstrike/CstrikeDatas.h
Vincent Herbet 115916d753 Add basic ReHLDS and ReGameDLL support (#417)
* Add ReHLDS API files and its dependencies

Note: This has been stolen from ReAPI AMXX module and modified/adjusted to match AMXX existing includes and to provide as less dependencies as possible as well

* Add the necessary files to get ReHLDS interface

* Split SV_DropClient into pre/post code

* Init ReHLDS API and add SV_DropClient hook

* Add Cvar_DirectSet hook and adjust code with helpers

Note: we don't need to split code here. This is pretty much the naive and straight way, but fairly enough for our case. If it happens we got a lot more hooks, we may consider to use some class to manage better the things.

* Move platform and interface stuff in their own files in public directory

* Make sure to init cvar stuff after ReHLDS

* Add ReGameDLL API files and its dependencies in cstrike module

* Init ReHLDS in cstrike module and adjust code

Note: About cs_uset_set_model(). ReHLDS API doesn't offer a way to know directly the precached models, so instead of looping through all the ressources, the models list is saved one time at map change into a hashmap.

* Init ReGameDLL and adjust code

* Fix linux compilation

* Init ReGameDLL in fakemeta module and adjust code

* Rename /reapi directory to /resdk to avoid confusion

* Retrieve gamerules pointer through InstallGameRules in fakemeta module

* Retrieve gamerules pointer through InstallGameRules in cstrike module

Note: actually gamerules is not used if regamedll is enabled, but it could be used in future natives.

* Fix a typo when ReGameDLL is not enabled

* Fix missing interface check for ReHLDS.

I'm pretty sure I was checking at the very first since I worked first on vanilla version of engine, looks like change has been lost.
2017-03-09 19:59:38 +01:00

403 lines
9.9 KiB
C

// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Counter-Strike Module
//
#ifndef CSTRIKE_DATA_H
#define CSTRIKE_DATA_H
/**
* Weapon Ids for use with CS_OnBuyAttempt(), CS_OnBuy().
*/
#define CSI_NONE CSW_NONE
#define CSI_P228 CSW_P228
#define CSI_GLOCK CSW_GLOCK // Unused by game
#define CSI_SCOUT CSW_SCOUT
#define CSI_HEGRENADE CSW_HEGRENADE
#define CSI_XM1014 CSW_XM1014
#define CSI_C4 CSW_C4
#define CSI_MAC10 CSW_MAC10
#define CSI_AUG CSW_AUG
#define CSI_SMOKEGRENADE CSW_SMOKEGRENADE
#define CSI_ELITE CSW_ELITE
#define CSI_FIVESEVEN CSW_FIVESEVEN
#define CSI_UMP45 CSW_UMP45
#define CSI_SG550 CSW_SG550
#define CSI_GALIL CSW_GALIL
#define CSI_FAMAS CSW_FAMAS
#define CSI_USP CSW_USP
#define CSI_GLOCK18 CSW_GLOCK18
#define CSI_AWP CSW_AWP
#define CSI_MP5NAVY CSW_MP5NAVY
#define CSI_M249 CSW_M249
#define CSI_M3 CSW_M3
#define CSI_M4A1 CSW_M4A1
#define CSI_TMP CSW_TMP
#define CSI_G3SG1 CSW_G3SG1
#define CSI_FLASHBANG CSW_FLASHBANG
#define CSI_DEAGLE CSW_DEAGLE
#define CSI_SG552 CSW_SG552
#define CSI_AK47 CSW_AK47
#define CSI_P90 CSW_P90
#define CSI_SHIELDGUN CSW_SHIELDGUN // The real CS value, use CSI_SHIELD instead.
#define CSI_VEST CSW_VEST // Custom
#define CSI_VESTHELM CSW_VESTHELM // Custom
#define CSI_DEFUSER 33 // Custom
#define CSI_NVGS 34 // Custom
#define CSI_SHIELD 35 // Custom - The value passed by the forward, more convenient for plugins.
#define CSI_PRIAMMO 36 // Custom
#define CSI_SECAMMO 37 // Custom
#define CSI_MAX_COUNT 38
#define CSI_LAST_WEAPON CSW_LAST_WEAPON
#define CSI_ALL_WEAPONS CSW_ALL_WEAPONS
#define CSI_ALL_PISTOLS CSW_ALL_PISTOLS
#define CSI_ALL_SHOTGUNS CSW_ALL_SHOTGUNS
#define CSI_ALL_SMGS CSW_ALL_SMGS
#define CSI_ALL_RIFLES CSW_ALL_RIFLES
#define CSI_ALL_SNIPERRIFLES CSW_ALL_SNIPERRIFLES
#define CSI_ALL_MACHINEGUNS CSW_ALL_MACHINEGUNS
#define CSI_ALL_GRENADES CSW_ALL_GRENADES
#define CSI_ALL_ARMORS CSW_ALL_ARMORS
#define CSI_ALL_GUNS CSW_ALL_GUNS
/**
* Weapons Ids.
*/
#define CSW_NONE 0
#define CSW_P228 1
#define CSW_GLOCK 2 // Unused by game
#define CSW_SCOUT 3
#define CSW_HEGRENADE 4
#define CSW_XM1014 5
#define CSW_C4 6
#define CSW_MAC10 7
#define CSW_AUG 8
#define CSW_SMOKEGRENADE 9
#define CSW_ELITE 10
#define CSW_FIVESEVEN 11
#define CSW_UMP45 12
#define CSW_SG550 13
#define CSW_GALIL 14
#define CSW_FAMAS 15
#define CSW_USP 16
#define CSW_GLOCK18 17
#define CSW_AWP 18
#define CSW_MP5NAVY 19
#define CSW_M249 20
#define CSW_M3 21
#define CSW_M4A1 22
#define CSW_TMP 23
#define CSW_G3SG1 24
#define CSW_FLASHBANG 25
#define CSW_DEAGLE 26
#define CSW_SG552 27
#define CSW_AK47 28
#define CSW_KNIFE 29
#define CSW_P90 30
#define CSW_VEST 31 // Brand new invention!
#define CSW_VESTHELM 32 // Brand new invention!
#define CSW_SHIELDGUN 99
#define CSW_LAST_WEAPON CSW_P90
#define CSW_ALL_WEAPONS (~(1 << CSW_VEST))
#define CSW_ALL_PISTOLS (1 << CSW_P228 | 1 << CSW_ELITE | 1 << CSW_FIVESEVEN | 1 << CSW_USP | 1 << CSW_GLOCK18 | 1 << CSW_DEAGLE)
#define CSW_ALL_SHOTGUNS (1 << CSW_M3 | 1 << CSW_XM1014)
#define CSW_ALL_SMGS (1 << CSW_MAC10 | 1 << CSW_UMP45 | 1 << CSW_MP5NAVY | 1 << CSW_TMP | 1 << CSW_P90)
#define CSW_ALL_RIFLES (1 << CSW_AUG | 1 << CSW_GALIL | 1 << CSW_FAMAS | 1 << CSW_M4A1 | 1 << CSW_AK47 | 1 << CSW_SG552)
#define CSW_ALL_SNIPERRIFLES (1 << CSW_SCOUT | 1 << CSW_AWP | 1 << CSW_G3SG1 | 1 << CSW_SG550)
#define CSW_ALL_MACHINEGUNS (1 << CSW_M249)
#define CSW_ALL_GRENADES (1 << CSW_HEGRENADE | 1 << CSW_SMOKEGRENADE | 1 << CSW_FLASHBANG)
#define CSW_ALL_ARMORS (1 << CSW_VEST | 1 << CSW_VESTHELM)
#define CSW_ALL_GUNS (CSW_ALL_PISTOLS | CSW_ALL_SHOTGUNS | CSW_ALL_SMGS | CSW_ALL_RIFLES | CSW_ALL_SNIPERRIFLES | CSW_ALL_MACHINEGUNS)
/**
* Armoury entity ids for use with cs_get/set_armoury_type().
*/
#define CSA_MP5NAVY 0
#define CSA_TMP 1
#define CSA_P90 2
#define CSA_MAC10 3
#define CSA_AK47 4
#define CSA_SG552 5
#define CSA_M4A1 6
#define CSA_AUG 7
#define CSA_SCOUT 8
#define CSA_G3SG1 9
#define CSA_AWP 10
#define CSA_M3 11
#define CSA_XM1014 12
#define CSA_M249 13
#define CSA_FLASHBANG 14
#define CSA_HEGRENADE 15
#define CSA_VEST 16
#define CSA_VESTHELM 17
#define CSA_SMOKEGRENADE 18
/**
* Weapon states of the following weapons: usp, elite, glock18, famas and m4a1.
*/
enum WeaponState
{
WPNSTATE_USP_SILENCED = (1 << 0),
WPNSTATE_GLOCK18_BURST_MODE = (1 << 1),
WPNSTATE_M4A1_SILENCED = (1 << 2),
WPNSTATE_ELITE_LEFT = (1 << 3),
WPNSTATE_FAMAS_BURST_MODE = (1 << 4),
WPNSTATE_SHIELD_DRAWN = (1 << 5),
};
/**
* M4A1 animations
*/
enum m4a1_e
{
M4A1_IDLE,
M4A1_SHOOT1,
M4A1_SHOOT2,
M4A1_SHOOT3,
M4A1_RELOAD,
M4A1_DRAW,
M4A1_ATTACH_SILENCER,
M4A1_UNSIL_IDLE,
M4A1_UNSIL_SHOOT1,
M4A1_UNSIL_SHOOT2,
M4A1_UNSIL_SHOOT3,
M4A1_UNSIL_RELOAD,
M4A1_UNSIL_DRAW,
M4A1_DETACH_SILENCER
};
/**
* USP animations
*/
enum usp_e
{
USP_IDLE,
USP_SHOOT1,
USP_SHOOT2,
USP_SHOOT3,
USP_SHOOT_EMPTY,
USP_RELOAD,
USP_DRAW,
USP_ATTACH_SILENCER,
USP_UNSIL_IDLE,
USP_UNSIL_SHOOT1,
USP_UNSIL_SHOOT2,
USP_UNSIL_SHOOT3,
USP_UNSIL_SHOOT_EMPTY,
USP_UNSIL_RELOAD,
USP_UNSIL_DRAW,
USP_DETACH_SILENCER
};
/**
* States of gameplay zones.
*/
enum SignalState
{
SIGNAL_BUY = (1 << 0),
SIGNAL_BOMB = (1 << 1),
SIGNAL_RESCUE = (1 << 2),
SIGNAL_ESCAPE = (1 << 3),
SIGNAL_VIPSAFETY = (1 << 4),
};
/**
* Default team indexes.
*/
#define TEAM_UNASSIGNED 0
#define TEAM_T 1
#define TEAM_CT 2
#define TEAM_SPECTATOR 3
/**
* Default color of defuser HUD icon.
*/
#define DEFUSER_COLOUR_R 0
#define DEFUSER_COLOUR_G 160
#define DEFUSER_COLOUR_B 0
/**
* Values for use with ScoreAttrib message.
*/
#define SCOREATTRIB_NOTHING 0
#define SCOREATTRIB_DEAD 1
#define SCOREATTRIB_BOMB 2 // t only
#define SCOREATTRIB_VIP 4 // ct only
/**
* Armor types for use with cs_get/Set_user_armor().
*/
#define CS_ARMOR_NONE 0
#define CS_ARMOR_KEVLAR 1
#define CS_ARMOR_ASSAULTSUIT 2
/**
* Default FOV values.
*/
#define CS_FIRST_ZOOM 40
#define CS_SECOND_AWP_ZOOM 10
#define CS_SECOND_NONAWP_ZOOM 15
#define CS_AUGSG552_ZOOM 55
#define CS_NO_ZOOM 90
/**
* Zoom value for use with cs_get/set_user_zoom().
*/
enum
{
CS_RESET_ZOOM = 0,
CS_SET_NO_ZOOM,
CS_SET_FIRST_ZOOM,
CS_SET_SECOND_ZOOM,
CS_SET_AUGSG552_ZOOM,
};
/**
* Player's model types.
*/
enum CS_Internal_Models
{
CS_DONTCHANGE = 0,
CS_CT_URBAN = 1,
CS_T_TERROR = 2,
CS_T_LEET = 3,
CS_T_ARCTIC = 4,
CS_CT_GSG9 = 5,
CS_CT_GIGN = 6,
CS_CT_SAS = 7,
CS_T_GUERILLA = 8,
CS_CT_VIP = 9,
CZ_T_MILITIA = 10,
CZ_CT_SPETSNAZ = 11
};
/**
* Menu states.
*/
typedef enum
{
Menu_OFF,
Menu_ChooseTeam,
Menu_IGChooseTeam,
Menu_ChooseAppearance,
Menu_Buy,
Menu_BuyPistol,
Menu_BuyRifle,
Menu_BuyMachineGun,
Menu_BuyShotgun,
Menu_BuySubMachineGun,
Menu_BuyItem,
Menu_Radio1,
Menu_Radio2,
Menu_Radio3,
Menu_ClientBuy
} Menu;
/**
* Weapon class types.
*/
enum CsWeaponClassType
{
CS_WEAPONCLASS_NONE = 0,
CS_WEAPONCLASS_KNIFE = 1,
CS_WEAPONCLASS_PISTOL = 2,
CS_WEAPONCLASS_GRENADE = 3,
CS_WEAPONCLASS_SUBMACHINEGUN = 4,
CS_WEAPONCLASS_SHOTGUN = 5,
CS_WEAPONCLASS_MACHINEGUN = 6,
CS_WEAPONCLASS_RIFLE = 7,
CS_WEAPONCLASS_SNIPERRIFLE = 8,
CS_WEAPONCLASS_MAX_COUNT = 9,
};
/**
* Weapon infos.
*/
struct WeaponInfoStruct
{
int id;
int cost;
int clipCost;
int buyClipSize;
int gunClipSize;
int maxRounds;
int ammoType;
char *entityName;
const char *ammoName;
};
/**
* Weapon infos for use with cs_get_weapon_info().
*/
enum CsWeaponInfo
{
CS_WEAPONINFO_COST = 0,
CS_WEAPONINFO_CLIP_COST = 1,
CS_WEAPONINFO_BUY_CLIP_SIZE = 2,
CS_WEAPONINFO_GUN_CLIP_SIZE = 3,
CS_WEAPONINFO_MAX_ROUNDS = 4,
CS_WEAPONINFO_AMMO_TYPE = 5,
};
/**
* Weapon default cost.
*/
enum WeaponCostType
{
AK47_PRICE = 2500,
AWP_PRICE = 4750,
DEAGLE_PRICE = 650,
G3SG1_PRICE = 5000,
SG550_PRICE = 4200,
GLOCK18_PRICE = 400,
M249_PRICE = 5750,
M3_PRICE = 1700,
M4A1_PRICE = 3100,
AUG_PRICE = 3500,
MP5NAVY_PRICE = 1500,
P228_PRICE = 600,
P90_PRICE = 2350,
UMP45_PRICE = 1700,
MAC10_PRICE = 1400,
SCOUT_PRICE = 2750,
SG552_PRICE = 3500,
TMP_PRICE = 1250,
USP_PRICE = 500,
ELITE_PRICE = 800,
FIVESEVEN_PRICE = 750,
XM1014_PRICE = 3000,
GALIL_PRICE = 2000,
FAMAS_PRICE = 2250,
SHIELDGUN_PRICE = 2200
};
/**
* Equipment default cost.
*/
enum ItemCostType
{
ASSAULTSUIT_PRICE = 1000,
FLASHBANG_PRICE = 200,
HEGRENADE_PRICE = 300,
SMOKEGRENADE_PRICE = 300,
KEVLAR_PRICE = 650,
HELMET_PRICE = 350,
NVG_PRICE = 1250,
DEFUSEKIT_PRICE = 200
};
#endif // CSTRIKE_DATA_H