amxmodx/modules/cstrike/cstrike/CstrikeUtils.h

195 lines
5.0 KiB
C++

// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Counter-Strike Module
//
#ifndef CSTRIKE_UTILS_H
#define CSTRIKE_UTILS_H
bool UTIL_IsPlayer(edict_t *pPlayer);
void UTIL_TextMsg_Generic(edict_t* pPlayer, const char* message);
bool UTIL_CheckForPublic(const char *publicname);
#define GETINFOKEYBUFFER (*g_engfuncs.pfnGetInfoKeyBuffer)
#define SETCLIENTKEYVALUE (*g_engfuncs.pfnSetClientKeyValue)
#define GETCLIENTKEYVALUE (*g_engfuncs.pfnInfoKeyValue)
#define CREATENAMEDENTITY (*g_engfuncs.pfnCreateNamedEntity)
#define CHECK_ENTITY(x) \
if (x < 0 || x > gpGlobals->maxEntities) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
return 0; \
} else { \
if (x <= gpGlobals->maxClients) { \
if (!MF_IsPlayerIngame(x)) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
return 0; \
} \
} else { \
if (x != 0 && FNullEnt(INDEXENT(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
return 0; \
} \
} \
}
#define CHECK_PLAYER(x) \
if (x < 1 || x > gpGlobals->maxClients) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \
return 0; \
} else { \
if (!MF_IsPlayerIngame(x) || FNullEnt(MF_GetPlayerEdict(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", x); \
return 0; \
} \
}
#define CHECK_NONPLAYER(x) \
if (x < 1 || x <= gpGlobals->maxClients || x > gpGlobals->maxEntities) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Non-player entity %d out of range", x); \
return 0; \
} else { \
if (FNullEnt(INDEXENT(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid non-player entity %d", x); \
return 0; \
} \
}
#define CHECK_HOSTAGE(x) \
if (strcmp(STRING(x->v.classname), "hostage_entity") != 0 && strcmp(STRING(x->v.classname), "monster_scientist") != 0) \
{ \
MF_LogError(amx, AMX_ERR_NATIVE, "Entity %d (\"%s\") is not a hostage", index, STRING(x->v.classname)); \
return 0; \
}
#define GETEDICT(n) \
((n >= 1 && n <= gpGlobals->maxClients) ? MF_GetPlayerEdict(n) : INDEXENT(n))
#define GET_OFFSET(classname, member) \
static int member = -1; \
if (member == -1) \
{ \
if (!OffsetConfig->GetOffsetByClass(classname, #member, &member) || member < 0)\
{ \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid %s offset. Native %s is disabled", #member, __FUNCTION__);\
return 0; \
} \
}
#define GET_OFFSET_NO_ERROR(classname, member) \
static int member = -1; \
if (member == -1) \
{ \
if (!OffsetConfig->GetOffsetByClass(classname, #member, &member) || member < 0)\
{ \
return; \
} \
}
template <typename T>
inline T& get_pdata(edict_t *pEntity, int offset, int element = 0)
{
return *reinterpret_cast<T*>(reinterpret_cast<int8*>(pEntity->pvPrivateData) + offset + element * sizeof(T));
}
template <typename T>
inline T& get_pdata(void *pEntity, int offset, int element = 0)
{
return *reinterpret_cast<T*>(reinterpret_cast<int8*>(pEntity) + offset + element * sizeof(T));
}
template <typename T>
inline void set_pdata(edict_t *pEntity, int offset, T value, int element = 0)
{
*reinterpret_cast<T*>(reinterpret_cast<int8*>(pEntity->pvPrivateData) + offset + element * sizeof(T)) = value;
}
template <typename T>
inline void set_pdata(void *pEntity, int offset, T value, int element = 0)
{
*reinterpret_cast<T*>(reinterpret_cast<int8*>(pEntity) + offset + element * sizeof(T)) = value;
}
class EHANDLE
{
private:
edict_t* m_pent;
int m_serialnumber;
public:
edict_t* Get(void)
{
if (!FNullEnt(m_pent))
{
if (m_pent->serialnumber == m_serialnumber)
{
return m_pent;
}
return nullptr;
}
return nullptr;
};
edict_t* Set(edict_t *pent)
{
if (!FNullEnt(pent))
{
m_pent = pent;
m_serialnumber = m_pent->serialnumber;
}
else
{
m_pent = nullptr;
m_serialnumber = 0;
}
return pent;
};
};
class CUnifiedSignals
{
public:
void Update(void)
{
m_flState = m_flSignal;
m_flSignal = 0;
}
void Signal(int flags)
{
m_flSignal |= flags;
}
int GetSignal(void)
{
return m_flSignal;
}
int GetState(void)
{
return m_flState;
}
private:
int m_flSignal;
int m_flState;
};
#endif // CSTRIKE_UTILS_H