amxmodx/dlls/engine/engine.h
2004-10-03 20:00:23 +00:00

211 lines
5.1 KiB
C++
Executable File

#ifndef _ENGINE_INCLUDE_H
#define _ENGINE_INCLUDE_H
#include <extdll.h>
#include <string.h>
#include <meta_api.h>
#include <sdk_util.h>
#include "CVector.h"
#include "CString.h"
#include "amxxmodule.h"
#include <usercmd.h>
#include "messages.h"
#include "entity.h"
#include "gpglobals.h"
extern DLL_FUNCTIONS *g_pFunctionTable;
extern DLL_FUNCTIONS *g_pFunctionTable_Post;
extern enginefuncs_t *g_pengfuncsTable;
extern enginefuncs_t *g_pengfuncsTable_Post;
extern int SpawnForward;
extern int ChangelevelForward;
extern int PlaybackForward;
extern int DispatchKeyForward;
extern int pfnTouchForward;
extern int pfnThinkForward;
extern int PlayerPreThinkForward;
extern int PlayerPostThinkForward;
extern int ClientKillForward;
extern int CmdStartForward;
extern int StartFrameForward;
extern int DispatchUseForward;
extern int VexdTouchForward;
extern int VexdServerForward;
#define AMS_OFFSET 0.01
#define GETINFOKEYBUFFER (*g_engfuncs.pfnGetInfoKeyBuffer)
#define INFO_KEY_BUFFER (*g_engfuncs.pfnGetInfoKeyBuffer)
#define INFO_KEY_VALUE (*g_engfuncs.pfnInfoKeyValue)
#define SPEAK_NORMAL 0
#define SPEAK_MUTED 1
#define SPEAK_ALL 2
#define SPEAK_LISTENALL 4
#define CAMERA_NONE 0
#define CAMERA_3RDPERSON 1
#define CAMERA_UPLEFT 2
#define CAMERA_TOPDOWN 3
#define ANGLEVECTORS_FORWARD 1
#define ANGLEVECTORS_RIGHT 2
#define ANGLEVECTORS_UP 3
enum
{
usercmd_float_start,
usercmd_forwardmove, // Float
usercmd_sidemove, // Float
usercmd_upmove, // Float
usercmd_float_end,
usercmd_int_start,
usercmd_lerp_msec, // short
usercmd_msec, // byte
usercmd_lightlevel, // byte
usercmd_buttons, // unsigned short
usercmd_impulse, // byte
usercmd_weaponselect, // byte
usercmd_impact_index, // in
usercmd_int_end,
usercmd_vec_start,
usercmd_viewangles, // Vector
usercmd_impact_position, // vec
usercmd_vec_end
};
// Used by the traceresult() native.
enum
{
TR_AllSolid, // (int) if true, plane is not valid
TR_StartSolid, // (int) if true, the initial point was in a solid area
TR_InOpen, // (int)
TR_InWater, // (int)
TR_Fraction, // (float) time completed, 1.0 = didn't hit anything
TR_EndPos, // (vector) final position
TR_PlaneDist, // (float)
TR_PlaneNormal, // (vector) surface normal at impact
TR_Hit, // (entity) entity the surface is on
TR_Hitgroup // (int) 0 == generic, non zero is specific body part
};
enum {
Meta_GetUserMsgID, // int ) (plid_t plid, const char *msgname, int *size);
Meta_GetUserMsgName, // const char *) (plid_t plid, int msgid, int *size);
Meta_GetPluginPath, // const char *) (plid_t plid);
Meta_GetGameInfo // const char *) (plid_t plid, ginfo_t tag);
};
//These two structs are relics from VexD
struct PlayerInfo {
int iSpeakFlags;
edict_t *pViewEnt;
int iViewType;
int iRenderMode;
float fRenderAmt;
};
struct GlobalInfo {
bool bLights;
float fNextLights;
char *szLastLights[128];
char *szRealLights[128];
bool bCheckLights;
};
class Impulse
{
public:
~Impulse()
{
if (Forward != -1)
MF_UnregisterSPForward(Forward);
}
int Forward;
int Check;
};
class Touch
{
public:
int Forward;
String Toucher;
String Touched;
~Touch()
{
if (Forward != -1)
MF_UnregisterSPForward(Forward);
}
};
class EntClass
{
public:
int Forward;
String Class;
~EntClass()
{
if (Forward != -1)
MF_UnregisterSPForward(Forward);
}
};
int is_ent_valid(int iEnt);
int AmxStringToEngine(AMX *amx, cell param, int &len);
edict_t *UTIL_FindEntityInSphere(edict_t *pStart, const Vector &vecCenter, float flRadius);
extern int g_CameraCount;
extern edict_t *g_player_edicts[33];
inline edict_t* INDEXENT2( int iEdictNum )
{
if (iEdictNum >= 1 && iEdictNum <= gpGlobals->maxClients)
return g_player_edicts[iEdictNum];
else
return (*g_engfuncs.pfnPEntityOfEntIndex)(iEdictNum);
}
int Spawn(edict_t *pEntity);
void ChangeLevel(char* s1, char* s2);
void PlaybackEvent(int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2);
void KeyValue(edict_t *pEntity, KeyValueData *pkvd);
void StartFrame();
void CmdStart(const edict_t *player, const struct usercmd_s *_cmd, unsigned int random_seed);
void ClientKill(edict_t *pEntity);
void PlayerPreThink(edict_t *pEntity);
void PlayerPostThink_Post(edict_t *pEntity);
void pfnTouch(edict_t *pToucher, edict_t *pTouched);
void Think(edict_t *pent);
#define CHECK_ENTITY(x) \
if (x <= 0 || x > gpGlobals->maxEntities) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
} else { \
if (x <= gpGlobals->maxClients) { \
if (!MF_IsPlayerIngame(x)) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
} \
} else { \
if (FNullEnt(INDEXENT2(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
} \
} \
}
extern bool g_inKeyValue;
extern KeyValueData *g_pkvd;
extern bool incmd;
extern struct usercmd_s *g_cmd;
extern struct PlayerInfo plinfo[33];
extern struct GlobalInfo glinfo;
extern AMX_NATIVE_INFO engine_Natives[];
extern CVector<Impulse *> Impulses;
extern CVector<EntClass *> Thinks;
extern CVector<Touch *> Touches;
#endif //_ENGINE_INCLUDE_H