cec42bdcae
* Fixed param information * Removed whitespace that prevented the API to generate client_disconnected information * Fixed documentation. * Update lang.inc * Documentation fix (g/s)et_user_hitzones() functions weren't generating properly in the API due to a whitespace in front of the comment blocks. @return for give item() was missing. * Whitespace prevented API documentation from generating * Update lang.inc
667 lines
24 KiB
SourcePawn
Executable File
667 lines
24 KiB
SourcePawn
Executable File
// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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//
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// File Functions
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//
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#if defined _file_included
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#endinput
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#endif
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#define _file_included
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/**
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* @note All paths in AMX Mod X natives are relative to the mod folder
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* unless otherwise noted.
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*
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* Most functions in AMX Mod X (at least, ones that deal with direct
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* file manipulation) will support an alternate path specification.
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*/
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/**
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* Maximum path length.
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*/
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#define PLATFORM_MAX_PATH 256
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/**
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* File inode types for use with open_dir() and next_file().
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*/
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enum FileType
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{
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FileType_Unknown, /* Unknown file type (device/socket) */
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FileType_Directory, /* File is a directory */
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FileType_File, /* File is a file */
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};
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/**
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* File time modes for use with GetFileTime().
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*/
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enum FileTimeType
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{
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FileTime_LastAccess, /* Last access (not available on FAT) */
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FileTime_Created, /* Creation (not available on FAT) */
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FileTime_LastChange, /* Last modification */
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};
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/**
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* File position modes for use with fseek().
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*/
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#define SEEK_SET 0 /* Seek from start */
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#define SEEK_CUR 1 /* Seek from current position */
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#define SEEK_END 2 /* Seek from end position */
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/**
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* Options for use with file_size() flag parameter.
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*/
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#define FSOPT_BYTES_COUNT 0 /* Returns the file size in number of bytes */
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#define FSOPT_LINES_COUNT 1 /* Returns how many lines there are in this file */
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#define FSOPT_END_WITH_LF 2 /* Returns whether the last line is '\n' */
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/**
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* Data block modes for use with fread*() and fwrite*().
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*/
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#define BLOCK_INT 4
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#define BLOCK_SHORT 2
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#define BLOCK_CHAR 1
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#define BLOCK_BYTE 1
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/**
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* File permissions flags for use with mkdir() and SetFilePermissions().
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*/
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#define FPERM_U_READ 0x0100 /* User can read. */
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#define FPERM_U_WRITE 0x0080 /* User can write. */
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#define FPERM_U_EXEC 0x0040 /* User can exec. */
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#define FPERM_U_RWX FPERM_U_READ | FPERM_U_WRITE | FPERM_U_EXEC
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#define FPERM_G_READ 0x0020 /* Group can read. */
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#define FPERM_G_WRITE 0x0010 /* Group can write. */
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#define FPERM_G_EXEC 0x0008 /* Group can exec. */
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#define FPERM_G_RWX FPERM_G_READ | FPERM_G_WRITE | FPERM_G_EXEC
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#define FPERM_O_READ 0x0004 /* Anyone can read. */
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#define FPERM_O_WRITE 0x0002 /* Anyone can write. */
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#define FPERM_O_EXEC 0x0001 /* Anyone can exec. */
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#define FPERM_O_RWX FPERM_O_READ | FPERM_O_WRITE | FPERM_O_EXEC
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#define FPERM_DIR_DEFAULT FPERM_U_RWX | FPERM_G_RWX | FPERM_O_RWX /* rwx r-x r-x (0755) */
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/**
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* Reads content from directory
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*
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* @note This native is expensive. Consider the use of open_dir(), next_file() and close_dir() instead.
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* @note Both the '.' and '..' automatic directory entries will be retrieved for Windows and Linux.
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*
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* @param dirname Path to open
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* @param pos Index the element
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* @param output String buffer to hold content
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* @param len Maximum size of string buffer
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* @param outlen Number of characters written to the buffer
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*
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* @return Returns index of next element, otherwiwe 0 when end of dir is reached
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*/
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native read_dir(const dirname[], pos, output[], len, &outlen = 0);
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/**
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* Reads line from file.
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*
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* @note This native is expensive. Consider the use of new file natives (fopen(), fgets(), etc.)
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* if purpose is to read several lines of a file.
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*
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* @param file Path to open
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* @param line Index of the line, starting to 0
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* @param text String buffer to hold line read
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* @param len Maximum size of string buffer
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* @param txtlen Number of characters written to the buffer
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*
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* @return Returns index of next line, otherwise 0 when end of file is reached
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* @error Unable to read the file
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*/
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native read_file(const file[], line, text[], len, &txtlen = 0);
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/**
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* Writes text to file.
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*
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* @note This native is expensive. Consider the use of new file natives (fopen(), fputs(), etc.)
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* if purpose is to write several lines of a file.
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*
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* @param file Path to open
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* @param text String to write to
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* @param line Index of the line, starting to 0
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* If < 0, content will be appended
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*
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* @noreturn
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* @error Unable to write [temporary] file
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*/
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native write_file(const file[], const text[], line = -1);
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/**
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* Deletes a file.
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*
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* @param file Path of the file to delete
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* @param use_valve_fs If true, the Valve file system will be used instead.
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* This can be used to delete files existing in the Valve
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* search path, rather than solely files existing directly
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* in the gamedir.
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* @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
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*
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* @return 1 on success, 0 on failure or if file not immediately removed.
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*/
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native delete_file(const file[], bool:use_valve_fs = false, const valve_path_id[] = "GAMECONFIG");
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/**
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* Checks if a file exists.
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*
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* @param file Path to the file
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* @param use_valve_fs If true, the Valve file system will be used instead.
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* This can be used to find files existing in any of
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* the Valve search paths, rather than solely files
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* existing directly in the gamedir.
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*
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* @return 1 if the file exists, 0 otherwise
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*/
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native file_exists(const file[], bool:use_valve_fs = false);
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/**
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* Renames a file.
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*
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* @param oldname New path to the file
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* @param newname Path to the existing file
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* @param relative If true, native will act like other natives which
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* use the moddir as a base directory. Otherwise, the
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* current directory is undefined (but assumed to be hlds).
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*
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* @return 1 on success, 0 otherwise
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*/
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native rename_file(const oldname[], const newname[], relative = 0);
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/**
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* Checks if a directory exists.
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*
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* @param dir Path to the directory
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* @param use_valve_fs If true, the Valve file system will be used instead.
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* This can be used to find files existing in any of
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* the Valve search paths, rather than solely files
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* existing directly in the gamedir.
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*
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* @return 1 if the directory exists, 0 otherwise
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*/
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native dir_exists(const dir[], bool:use_valve_fs = false);
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/**
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* Get the file size in bytes.
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*
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* @param file Path to the file
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* @param flag Flag options, see FSOPT_* constants
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* @param use_valve_fs If true, the Valve file system will be used instead.
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* This can be used to find files existing in any of
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* the Valve search paths, rather than solely files
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* existing directly in the gamedir.
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* If used, flag option is ignored.
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* @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths
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*
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* @return If flag is FSOPT_BYTES_COUNT or use_valve_fs to true, the file size in bytes
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* If flag is FSOPT_LINES_COUNT, the number of lines in the file
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* If flag is FSOPT_END_WITH_LF, 1 is returned if file ends with line feed
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* If file doesn't exist, -1
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*/
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native file_size(const file[], flag = FSOPT_BYTES_COUNT, bool:use_valve_fs = false, const valve_path_id[] = "GAME");
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/**
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* Opens or creates a file, returning a file handle on success. File handles
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* should be closed with fclose().
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*
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* @note The open mode may be one of the following strings:
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* "r": Open an existing file for reading.
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* "w": Create a file for writing, or truncate (delete the contents of) an
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* existing file and then open it for writing.
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* "a": Create a file for writing, or open an existing file such that writes
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* will be appended to the end.
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* "r+": Open an existing file for both reading and writing.
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* "w+": Create a file for reading and writing, or truncate an existing file
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* and then open it for reading and writing.
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* "a+": Create a file for both reading and writing, or open an existing file
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* such that writes will be appended to the end.
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*
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* @note The open mode may also contain an additional character after "r", "w", or "a",
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* but before any "+" sign. This character may be "b" (indicating binary mode) or
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* "t" (indicating text mode). By default, "text" mode is implied. On Linux and
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* Mac, this has no distinction from binary mode. On Windows, it causes the '\n'
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* character (0xA) to be written as "\r\n" (0xD, 0xA).
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*
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* Example: "rb" opens a binary file for writing; "at" opens a text file for
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* appending.
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*
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* @note Registered paths ID are (in priority order) :
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* GAME All paths related to current mod, including fallback
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* Depending settings, it includes: <gamedir>_lv/_addon/_<language>/_hd
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* and <gamedir> itself
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* GAMECONFIG The default writable directory (<gamedir>)
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* GAMEDOWNLOAD The download directory (<gamedir>_download)
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* GAME_FALLBACK All paths related to fallback game, same as GAME
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* DEFAULTGAME All paths related to the default game which is "valve", same as GAME
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* BASE The base path where server is installed
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*
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* Note that some paths are non-writable. It includes all <gamedir>_* (expect _download)
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* and DEFAULTGAME. Any file inside a non-writable path will be ignored if you try to open
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* it in writing mode.
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*
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* @param filename File to open
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* @param mode Open mode
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* @param use_valve_fs If true, the Valve file system will be used instead
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* This can be used to finred files existing in valve
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* search paths, rather than solely files existing directly
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* in the gamedir.
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* @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths
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*
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* @return A file handle, or null if the file could not be opened.
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*/
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native fopen(const filename[], const mode[], bool:use_valve_fs = false, const valve_path_id[] = "GAME");
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/**
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* Closes a file handle.
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*
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* @param file File handle
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*/
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native fclose(file);
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/**
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* Reads a single binary data from a file.
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*
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* @param file Handle to the file
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* @param data Variable to store item read
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* @param mode Size of each element, in bytes, to be read
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* See BLOCK_* constants
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*
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* @return Number of elements read
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*/
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native fread(file, &any:data, mode);
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/**
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* Reads binary data from a file.
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*
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* @param file Handle to the file
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* @param data Array to store each item read
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* @param blocks Number of items to read into the array
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* @param mode Size of each element, in bytes, to be read
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* Valid sizes are 1, 2, or 4. See BLOCK_* constants.
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*
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* @return Number of elements read
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*/
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native fread_blocks(file, any:data[], blocks, mode);
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/**
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* Reads raw binary data from a file.
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*
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* @param file Handle to the file
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* @param stream Array to store each item read
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* @param blocksize Number of items to read into the array
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* @param blocks Size of each element, in bytes. The data is read directly.
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* That is, in 1 or 2-byte mode, the lower byte(s) in
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* each cell are used directly, rather than performing
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* any casts from a 4-byte number to a smaller number.
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*
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* @return Number of elements read
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*/
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native fread_raw(file, any:stream[], blocksize, blocks);
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/**
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* Writes a single binary data to a file.
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*
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* @param file Handle to the file
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* @param data Item to write
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* @param mode Size of each item in the array in bytes
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* Valid sizes are 1, 2, or 4. See BLOCK_* constants
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*
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* @return Number of elements written
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*/
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native fwrite(file, any:data, mode);
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/**
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* Writes binary data to a file.
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*
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* @param file Handle to the file
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* @param data Array of items to write
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* @param blocks Number of items in the array
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* @param mode Size of each item in the array in bytes
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* Valid sizes are 1, 2, or 4. See BLOCK_* constants
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*
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* @return Number of elements written
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*/
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native fwrite_blocks(file, const any:data[], blocks, mode);
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/**
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* Writes raw binary data to a file.
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*
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* @param file Handle to the file.
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* @param stream Array of items to write. The data is written directly.
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* That is, in 1 or 2-byte mode, the lower byte(s) in
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* each cell are used directly, rather than performing
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* any casts from a 4-byte number to a smaller number.
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* @param blocks Size of each item in the array in bytes.
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* @param mode Number of items in the array.
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*
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* @return Number of elements written
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*/
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native fwrite_raw(file, const any:stream[], blocks, mode);
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/**
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* Tests if the end of file has been reached.
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*
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* @param file Handle to the file
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*
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* @return 1 if end of file has been reached, 0 otherwise.
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*/
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native feof(file);
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/**
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* Reads a line from a text file.
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*
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* @param file Handle to the file.
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* @param buffer String buffer to hold the line
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* @param maxlength Maximum size of string buffer
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*
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* @return Total number of characters written on success, 0 otherwise
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*/
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native fgets(file, buffer[], maxlength);
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/**
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* Writes a line of text to a text file.
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*
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* @param file Handle to the file
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* @param text String to write
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* @param null_term True to append NULL terminator, false otherwise
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*
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* @return 0 on success, -1 otherwise
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*/
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native fputs(file, const text[], bool:null_term = false);
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/**
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* Writes a line of formatted text to a text file.
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*
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* @param file Handle to the file
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* @param format Formatting rules
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* @param ... Variable number of format parameters
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*
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* @return Total number of characters written on success, 0 otherwise
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*/
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native fprintf(file, const fmt[], any:...);
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/**
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* Sets the file position indicator.
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*
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* @param file Handle to the file
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* @param position Position relative to what is specified in whence
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* @param start SEEK_ constant value of where to see from
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*
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* @return 0 on success, a non-zero value otherwise
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*/
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native fseek(file, position, start);
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/**
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* Gets current position in the file.
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*
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* @param file Handle to the file
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*
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* @return Value for the file position indicator
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*/
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native ftell(file);
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/**
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* Gets character from file.
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*
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* @param file Handle to the file
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*
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* @return Character read on success, -1 otherwise
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*/
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native fgetc(file);
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/**
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* Writes character to file
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*
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* @param file Handle to the file
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* @param data Character to put
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*
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* @return Character written on success, -1 otherwise
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*/
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native fputc(file, data);
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/**
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* Ungets character from file.
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*
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* @param file Handle to the file
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* @param data Character to unget
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*
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* @return On success, the character put back is returned, -1 otherwise
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*/
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native fungetc(file, data);
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/**
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* Flushes a buffered output stream.
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*
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* @param file File handle, or 0 for all open streams
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*
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* @return 0 on success, -1 on failure
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*/
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native fflush(file);
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/**
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* Gets the formatted file size in bytes.
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*
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* @param filename Path to the file
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* @param ... Variable number of format parameters
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*
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* @return File size in bytes, otherwise -1 if file not found
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*/
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native filesize(const filename[], any:...);
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/**
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* Removes a directory.
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*
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* @note On most Operating Systems you cannot remove a directory which has files inside it.
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*
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* @param path Path to the directory
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*
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* @return 1 on success, 0 otherwise
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*/
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native rmdir(const path[]);
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/**
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* Creates a directory.
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*
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* @param path Path to create
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* @param mode Permissions (default is o=rx,g=rx,u=rwx). Note that folders must have
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* the execute bit set on Linux. On Windows, the mode is ignored.
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* @param use_valve_fs If true, the Valve file system will be used instead
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* This can be used to create folders in the game's
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* Valve search paths, rather than directly in the gamedir.
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* @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for default
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* In this case, mode is ignored
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*
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* @return 0 on success, -1 otherwise
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*/
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native mkdir(const dirname[], mode = FPERM_DIR_DEFAULT, bool:use_valve_fs = false, const valve_path_id[] = "GAMECONFIG");
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/**
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* Deletes a file (delete_file macro)
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*
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* @param filename Path of the file to delete
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* @param use_valve_fs If true, the Valve file system will be used instead.
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* This can be used to delete files existing in the Valve
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* search path, rather than solely files existing directly
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* in the gamedir.
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* @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths
|
|
*
|
|
* @return 1 on success, 0 on failure or if file not immediately removed
|
|
*/
|
|
native unlink(const filename[], bool:use_valve_fs = false, const valve_path_id[] = "GAMECONFIG");
|
|
|
|
/**
|
|
* Opens a directory/folder for contents enumeration.
|
|
*
|
|
* @note Directories are closed with close_dir().
|
|
*
|
|
* @param dir Path to open.
|
|
* @param firstfile String buffer to hold first file name
|
|
* @param length Maximum size of the string buffer
|
|
* @param type Optional variable to store the file type
|
|
* @param use_valve_fs If true, the Valve file system will be used instead.
|
|
* This can be used to find files existing in any of
|
|
* the Valve search paths, rather than solely files
|
|
* existing directly in the gamedir.
|
|
* @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
|
|
*
|
|
* @return Handle to the directory, 0 otherwise
|
|
*/
|
|
native open_dir(dir[], firstfile[], length, &FileType:type = FileType_Unknown, bool:use_valve_fs = false, const valve_path_id[] = "GAME");
|
|
|
|
/**
|
|
* Reads the next directory entry as a local filename.
|
|
*
|
|
* @note Contents of buffers are undefined when returning false.
|
|
* @note Both the '.' and '..' automatic directory entries will be retrieved for Windows and Linux.
|
|
*
|
|
* @param dirh Handle to a directory
|
|
* @param buffer String buffer to hold directory name
|
|
* @param length Maximum size of string buffer
|
|
* @param type Optional variable to store the file type. FileType_* constants
|
|
*
|
|
* @return 1 on success, 0 if there are no more files to read.
|
|
*/
|
|
native next_file(dirh, buffer[], length, &FileType:type = FileType_Unknown);
|
|
|
|
/**
|
|
* Closes the directory.
|
|
*
|
|
* @param dirh Handle to a directory
|
|
*/
|
|
native close_dir(dirh);
|
|
|
|
/**
|
|
* Loads a file using the LoadFileForMe engine function.
|
|
*
|
|
* The data is truncated if there is not enough space. No null-terminator
|
|
* is applied; the data is the raw contents of the file.
|
|
*
|
|
* @param file File to load (may be a file from the GCF)
|
|
* @param buffer Buffer to store file contents
|
|
* @param maxlength Maximum size of the file buffer
|
|
* @param length Variable to store the file length. This may return
|
|
* a number larger than the buffer size
|
|
* @return -1 if the file could not be loaded. Otherwise,
|
|
* the number of cells actually written to the buffer
|
|
* are returned.
|
|
*/
|
|
native LoadFileForMe(const file[], buffer[], maxlength, &length = 0);
|
|
|
|
/**
|
|
* Returns a file timestamp as a unix timestamp.
|
|
*
|
|
* @param file File name
|
|
* @param tmode Time mode, see FileTime_* constants
|
|
*
|
|
* @return Returns a file timestamp as a unix timestamp
|
|
*/
|
|
native GetFileTime(const file[], FileTimeType:tmode);
|
|
|
|
/**
|
|
* Changes a file or directories permissions.
|
|
*
|
|
* @param path Path to the file
|
|
* @param mode Permissions to set, see FPERM_* constants
|
|
*
|
|
* @return True on success, false otherwise
|
|
*/
|
|
native bool:SetFilePermissions(const path[], mode);
|
|
|
|
/**
|
|
* Reads a single int8 (byte) from a file. The returned value is sign-
|
|
* extended to an int32.
|
|
*
|
|
* @param file Handle to the file
|
|
* @param data Variable to store the data read
|
|
*
|
|
* @return True on success, false on failure
|
|
*/
|
|
native bool:FileReadInt8(file, &any:data);
|
|
|
|
/**
|
|
* Reads a single uint8 (unsigned byte) from a file. The returned value is
|
|
* zero-extended to an int32.
|
|
*
|
|
* @param file Handle to the file
|
|
* @param data Variable to store the data read
|
|
*
|
|
* @return True on success, false on failure
|
|
*/
|
|
native bool:FileReadUint8(file, &any:data);
|
|
|
|
/**
|
|
* Reads a single int16 (short) from a file. The value is sign-extended to
|
|
* an int32.
|
|
*
|
|
* @param file Handle to the file
|
|
* @param data Variable to store the data read
|
|
*
|
|
* @return True on success, false on failure
|
|
*/
|
|
native bool:FileReadInt16(file, &any:data);
|
|
|
|
/**
|
|
* Reads a single unt16 (unsigned short) from a file. The value is zero-
|
|
* extended to an int32.
|
|
*
|
|
* @param file Handle to the file
|
|
* @param data Variable to store the data read
|
|
*
|
|
* @return True on success, false on failure
|
|
*/
|
|
native bool:FileReadUint16(file, &any:data);
|
|
|
|
/**
|
|
* Reads a single int32 (int/cell) from a file.
|
|
*
|
|
* @param file Handle to the file
|
|
* @param data Variable to store the data read
|
|
*
|
|
* @return True on success, false on failure
|
|
*/
|
|
native bool:FileReadInt32(file, &any:data);
|
|
|
|
/**
|
|
* Writes a single int8 (byte) to a file.
|
|
*
|
|
* @param file Handle to the file
|
|
* @param data Data to write (truncated to an int8)
|
|
*
|
|
* @return True on success, false on failure
|
|
*/
|
|
native bool:FileWriteInt8(file, any:data);
|
|
|
|
/**
|
|
* Writes a single int16 (short) to a file.
|
|
*
|
|
* @param file Handle to the file
|
|
* @param data Data to write (truncated to an int16)
|
|
*
|
|
* @return True on success, false on failure
|
|
*/
|
|
native bool:FileWriteInt16(file, any:data);
|
|
|
|
/**
|
|
* Writes a single int32 (int/cell) to a file.
|
|
*
|
|
* @param file Handle to the file
|
|
* @param data Data to write
|
|
*
|
|
* @return True on success, false on failure
|
|
*/
|
|
native bool:FileWriteInt32(file, any:data);
|
|
|