amxmodx/amxmodx/CEvent.h
David Anderson 3bbfca6d08 Dear me, many changes
Rewrote Lang (still does not work though!)
New String class funcs+name
Added Queue class
Added MD5 class + functions
2004-08-15 10:53:48 +00:00

160 lines
4.0 KiB
C++
Executable File

/* AMX Mod X
*
* by the AMX Mod X Development Team
* originally developed by OLO
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
#ifndef __CEVENTS_H__
#define __CEVENTS_H__
#define MAX_AMX_REG_MSG MAX_REG_MSGS+16
enum {
CS_DEATHMSG = MAX_REG_MSGS,
// CS_ROUNDEND,
// CS_ROUNDSTART,
// CS_RESTART,
};
// *****************************************************
// class EventsMngr
// *****************************************************
class EventsMngr
{
enum MsgParamType
{
MSG_INTEGER,
MSG_FLOAT,
MSG_STRING,
};
enum CS_EventsIds
{
CS_Null = 0,
CS_DeathMsg = MAX_REG_MSGS, // start from last element
// CS_RoundEnd,
// CS_RoundStart,
// CS_Restart,
};
public:
class ClEvent
{
friend class EventsMngr; // events manager may access our private members
int m_Func; // function to be executed
CPluginMngr::CPlugin *m_Plugin; // the plugin this ClEvent class is assigned to
// flags
bool m_FlagPlayer;
bool m_FlagWorld;
bool m_FlagOnce;
bool m_FlagDead;
bool m_FlagAlive;
float m_Stamp; // for 'once' flag
bool m_Done;
// conditions
struct cond_t
{
int paramId; // the message parameter id
String sValue; // value (string)
float fValue; // value (float)
int iValue; // value (int)
int type; // type (can be int, float, string)
cond_t *next;
};
cond_t *m_Conditions;
public:
// constructors & destructors
ClEvent(CPluginMngr::CPlugin* plugin, int func, int flags);
~ClEvent();
inline CPluginMngr::CPlugin* getPlugin();
inline int getFunction();
void registerFilter(char* filter); // add a condition
};
private:
struct MsgDataEntry
{
float fValue;
int iValue;
const char* sValue;
MsgParamType type;
};
MsgDataEntry *m_ParseVault;
int m_ParseVaultSize;
void NextParam(); // make sure a new parameter can be added
typedef CList<ClEvent> ClEventVec;
typedef ClEventVec::iterator ClEventVecIter;
ClEventVec m_Events[MAX_AMX_REG_MSG];
ClEventVec *m_ParseFun; // current Event vector
bool m_ParseNotDone;
int m_ParsePos; // is args. num. - 1
float* m_Timer;
ClEvent* getValidEvent(ClEvent* a );
int m_CurrentMsgType;
public:
EventsMngr();
~EventsMngr();
// Interface
ClEvent* registerEvent(CPluginMngr::CPlugin* plugin, int func, int flags, int msgid);
void parserInit(int msg_type, float* timer, CPlayer* pPlayer, int index);
void parseValue(int iValue);
void parseValue(float fValue);
void parseValue(const char *sz);
void executeEvents();
int getArgNum() const; //{ return (parsePos+1); }
const char* getArgString(int a) const;
int getArgInteger(int a) const;
float getArgFloat(int a) const;
void clearEvents(void);
static int getEventId( const char* msg );
int getCurrentMsgType();
};
#endif // #ifdef __CEVENTS_H__