af0a1200ab
Former-commit-id: 9e37c60bc543676cbd659621a129bd953fc71473
325 lines
5.9 KiB
C++
Executable File
325 lines
5.9 KiB
C++
Executable File
/* AMX Mod X
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*
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* by the AMX Mod X Development Team
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* originally developed by OLO
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*/
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#include "amxmodx.h"
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#include "newmenus.h"
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// *****************************************************
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// class CPlayer
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// *****************************************************
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void CPlayer::Init(edict_t* e, int i)
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{
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index = i;
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pEdict = e;
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initialized = false;
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ingame = false;
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authorized = false;
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teamIdsInitialized = false;
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current = 0;
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teamId = -1;
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deaths = 0;
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aiming = 0;
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menu = 0;
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keys = 0;
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menuexpire = 0.0;
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newmenu = -1;
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death_weapon.clear();
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name.clear();
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ip.clear();
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team.clear();
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}
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void CPlayer::Disconnect()
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{
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ingame = false;
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initialized = false;
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authorized = false;
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teamIdsInitialized = false;
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if (newmenu != -1)
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{
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Menu *pMenu = g_NewMenus[newmenu];
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if (pMenu)
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{
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//prevent recursion
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newmenu = -1;
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menu = 0;
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executeForwards(pMenu->func,
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static_cast<cell>(ENTINDEX(pEdict)),
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static_cast<cell>(pMenu->thisId),
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static_cast<cell>(MENU_EXIT));
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}
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}
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List<ClientCvarQuery_Info *>::iterator iter, end=queries.end();
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for (iter=queries.begin(); iter!=end; iter++)
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{
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unregisterSPForward((*iter)->resultFwd);
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delete [] (*iter)->params;
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delete (*iter);
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}
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queries.clear();
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menu = 0;
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newmenu = -1;
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}
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void CPlayer::PutInServer()
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{
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playtime = gpGlobals->time;
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ingame = true;
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}
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int CPlayer::NextHUDChannel()
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{
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int ilow = 1;
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for (int i=ilow+1; i<=4; i++)
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{
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if (channels[i] < channels[ilow])
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ilow = i;
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}
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return ilow;
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}
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bool CPlayer::Connect(const char* connectname, const char* ipaddress)
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{
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name.assign(connectname);
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ip.assign(ipaddress);
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time = gpGlobals->time;
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death_killer = 0;
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menu = 0;
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newmenu = -1;
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memset(flags, 0, sizeof(flags));
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memset(weapons, 0, sizeof(weapons));
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initialized = true;
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authorized = false;
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for (int i=0; i<=4; i++)
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{
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channels[i] = 0.0f;
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hudmap[i] = 0;
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}
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List<ClientCvarQuery_Info *>::iterator iter, end=queries.end();
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for (iter=queries.begin(); iter!=end; iter++)
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{
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unregisterSPForward((*iter)->resultFwd);
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delete [] (*iter)->params;
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delete (*iter);
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}
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queries.clear();
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const char* authid = GETPLAYERAUTHID(pEdict);
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if ((authid == 0) || (*authid == 0) || (strcmp(authid, "STEAM_ID_PENDING") == 0))
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return true;
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return false;
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}
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// *****************************************************
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// class Grenades
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// *****************************************************
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void Grenades::put(edict_t* grenade, float time, int type, CPlayer* player)
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{
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Obj* a = new Obj;
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if (a == 0) return;
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a->player = player;
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a->grenade = grenade;
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a->time = gpGlobals->time + time;
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a->type = type;
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a->next = head;
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head = a;
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}
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bool Grenades::find(edict_t* enemy, CPlayer** p, int& type)
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{
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bool found = false;
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Obj** a = &head;
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while (*a)
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{
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if ((*a)->time > gpGlobals->time)
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{
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if ((*a)->grenade == enemy)
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{
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found = true;
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(*p) = (*a)->player;
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type = (*a)->type;
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}
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} else {
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Obj* b = (*a)->next;
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delete *a;
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*a = b;
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continue;
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}
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a = &(*a)->next;
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}
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return found;
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}
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void Grenades::clear()
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{
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while (head)
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{
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Obj* a = head->next;
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delete head;
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head = a;
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}
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}
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// *****************************************************
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// class XVars
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// *****************************************************
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void XVars::clear()
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{
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delete[] head;
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head = 0;
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num = 0;
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size = 0;
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}
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int XVars::put(AMX* p, cell* v)
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{
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for (int a = 0; a < num; ++a)
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{
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if ((head[a].amx == p) && (head[a].value == v))
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return a;
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}
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if ((num >= size) && realloc_array(size ? (size * 2) : 8))
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return -1;
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head[num].value = v;
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head[num].amx = p;
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return num++;
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}
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int XVars::realloc_array(int nsize)
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{
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XVarEle* me = new XVarEle[nsize];
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if (me)
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{
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for (int a = 0 ; a < num; ++a)
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me[a] = head[a];
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delete[] head;
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head = me;
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size = nsize;
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return 0;
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}
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return 1;
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}
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// *****************************************************
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// class TeamIds
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// *****************************************************
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TeamIds::TeamIds() { head = 0; newTeam = 0; }
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TeamIds::~TeamIds()
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{
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while (head)
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{
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TeamEle* a = head->next;
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delete head;
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head = a;
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}
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}
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void TeamIds::registerTeam(const char* n, int s)
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{
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TeamEle** a = &head;
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while (*a)
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{
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if (strcmp((*a)->name.c_str(),n) == 0)
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{
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if (s != -1)
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{
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(*a)->id = s;
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newTeam &= ~(1<<(*a)->tid);
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}
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return;
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}
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a = &(*a)->next;
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}
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*a = new TeamEle(n, s);
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if (*a == 0)
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return;
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newTeam |= (1<<(*a)->tid);
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}
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int TeamIds::findTeamId(const char* n)
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{
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TeamEle* a = head;
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while (a)
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{
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if (!stricmp(a->name.c_str(), n))
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return a->id;
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a = a->next;
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}
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return -1;
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}
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int TeamIds::findTeamIdCase(const char* n)
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{
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TeamEle* a = head;
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while (a)
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{
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if (!strcmp(a->name.c_str(), n))
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return a->id;
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a = a->next;
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}
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return -1;
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}
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char TeamIds::TeamEle::uid = 0;
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