amxmodx/amxmodx/CMisc.cpp
Vincent Herbet af0a1200ab Add client_print_color native (CS only) (bug 5823, r=Nextra)
Former-commit-id: 9e37c60bc543676cbd659621a129bd953fc71473
2013-08-24 01:03:13 +02:00

325 lines
5.9 KiB
C++
Executable File

/* AMX Mod X
*
* by the AMX Mod X Development Team
* originally developed by OLO
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
#include "amxmodx.h"
#include "newmenus.h"
// *****************************************************
// class CPlayer
// *****************************************************
void CPlayer::Init(edict_t* e, int i)
{
index = i;
pEdict = e;
initialized = false;
ingame = false;
authorized = false;
teamIdsInitialized = false;
current = 0;
teamId = -1;
deaths = 0;
aiming = 0;
menu = 0;
keys = 0;
menuexpire = 0.0;
newmenu = -1;
death_weapon.clear();
name.clear();
ip.clear();
team.clear();
}
void CPlayer::Disconnect()
{
ingame = false;
initialized = false;
authorized = false;
teamIdsInitialized = false;
if (newmenu != -1)
{
Menu *pMenu = g_NewMenus[newmenu];
if (pMenu)
{
//prevent recursion
newmenu = -1;
menu = 0;
executeForwards(pMenu->func,
static_cast<cell>(ENTINDEX(pEdict)),
static_cast<cell>(pMenu->thisId),
static_cast<cell>(MENU_EXIT));
}
}
List<ClientCvarQuery_Info *>::iterator iter, end=queries.end();
for (iter=queries.begin(); iter!=end; iter++)
{
unregisterSPForward((*iter)->resultFwd);
delete [] (*iter)->params;
delete (*iter);
}
queries.clear();
menu = 0;
newmenu = -1;
}
void CPlayer::PutInServer()
{
playtime = gpGlobals->time;
ingame = true;
}
int CPlayer::NextHUDChannel()
{
int ilow = 1;
for (int i=ilow+1; i<=4; i++)
{
if (channels[i] < channels[ilow])
ilow = i;
}
return ilow;
}
bool CPlayer::Connect(const char* connectname, const char* ipaddress)
{
name.assign(connectname);
ip.assign(ipaddress);
time = gpGlobals->time;
death_killer = 0;
menu = 0;
newmenu = -1;
memset(flags, 0, sizeof(flags));
memset(weapons, 0, sizeof(weapons));
initialized = true;
authorized = false;
for (int i=0; i<=4; i++)
{
channels[i] = 0.0f;
hudmap[i] = 0;
}
List<ClientCvarQuery_Info *>::iterator iter, end=queries.end();
for (iter=queries.begin(); iter!=end; iter++)
{
unregisterSPForward((*iter)->resultFwd);
delete [] (*iter)->params;
delete (*iter);
}
queries.clear();
const char* authid = GETPLAYERAUTHID(pEdict);
if ((authid == 0) || (*authid == 0) || (strcmp(authid, "STEAM_ID_PENDING") == 0))
return true;
return false;
}
// *****************************************************
// class Grenades
// *****************************************************
void Grenades::put(edict_t* grenade, float time, int type, CPlayer* player)
{
Obj* a = new Obj;
if (a == 0) return;
a->player = player;
a->grenade = grenade;
a->time = gpGlobals->time + time;
a->type = type;
a->next = head;
head = a;
}
bool Grenades::find(edict_t* enemy, CPlayer** p, int& type)
{
bool found = false;
Obj** a = &head;
while (*a)
{
if ((*a)->time > gpGlobals->time)
{
if ((*a)->grenade == enemy)
{
found = true;
(*p) = (*a)->player;
type = (*a)->type;
}
} else {
Obj* b = (*a)->next;
delete *a;
*a = b;
continue;
}
a = &(*a)->next;
}
return found;
}
void Grenades::clear()
{
while (head)
{
Obj* a = head->next;
delete head;
head = a;
}
}
// *****************************************************
// class XVars
// *****************************************************
void XVars::clear()
{
delete[] head;
head = 0;
num = 0;
size = 0;
}
int XVars::put(AMX* p, cell* v)
{
for (int a = 0; a < num; ++a)
{
if ((head[a].amx == p) && (head[a].value == v))
return a;
}
if ((num >= size) && realloc_array(size ? (size * 2) : 8))
return -1;
head[num].value = v;
head[num].amx = p;
return num++;
}
int XVars::realloc_array(int nsize)
{
XVarEle* me = new XVarEle[nsize];
if (me)
{
for (int a = 0 ; a < num; ++a)
me[a] = head[a];
delete[] head;
head = me;
size = nsize;
return 0;
}
return 1;
}
// *****************************************************
// class TeamIds
// *****************************************************
TeamIds::TeamIds() { head = 0; newTeam = 0; }
TeamIds::~TeamIds()
{
while (head)
{
TeamEle* a = head->next;
delete head;
head = a;
}
}
void TeamIds::registerTeam(const char* n, int s)
{
TeamEle** a = &head;
while (*a)
{
if (strcmp((*a)->name.c_str(),n) == 0)
{
if (s != -1)
{
(*a)->id = s;
newTeam &= ~(1<<(*a)->tid);
}
return;
}
a = &(*a)->next;
}
*a = new TeamEle(n, s);
if (*a == 0)
return;
newTeam |= (1<<(*a)->tid);
}
int TeamIds::findTeamId(const char* n)
{
TeamEle* a = head;
while (a)
{
if (!stricmp(a->name.c_str(), n))
return a->id;
a = a->next;
}
return -1;
}
int TeamIds::findTeamIdCase(const char* n)
{
TeamEle* a = head;
while (a)
{
if (!strcmp(a->name.c_str(), n))
return a->id;
a = a->next;
}
return -1;
}
char TeamIds::TeamEle::uid = 0;