amxmodx/amxmodx/CModule.h
Steve Dudenhoeffer 1d7cbd4203 Added check for mod game when a module loads: If the module has the optional function, and reports that it is not an expected game, the module will not load.
This should fix how some people seem to think the counter strike modules will work on games other than counter strike.
2008-04-27 00:07:06 +00:00

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4.5 KiB
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Executable File

/* AMX Mod X
*
* by the AMX Mod X Development Team
* originally developed by OLO
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
// *****************************************************
// class CModule
// *****************************************************
#ifndef CMODULE_H
#define CMODULE_H
enum MODULE_STATUS
{
MODULE_NONE, // No module loaded
MODULE_QUERY, // Query failed
MODULE_BADLOAD, // Bad file or the module writer messed something up ;]
MODULE_LOADED, // Loaded
MODULE_NOINFO, // No info
MODULE_NOQUERY, // No query function present
MODULE_NOATTACH, // No attach function present
MODULE_OLD, // Old interface
MODULE_NEWER, // newer interface
MODULE_INTERROR, // Internal error
MODULE_FUNCNOTPRESENT, // Function not present
MODULE_NOT64BIT, // Not 64 bit compatible
MODULE_BADGAME, // Module cannot load on the current game mod
};
struct amxx_module_info_s
{
const char *name;
const char *author;
const char *version;
int reload; // reload on mapchange when nonzero
const char *logtag; //added in version 2
const char *library; // added in version 4
const char *libclass; // added in version 4
};
#define AMXX_OK 0 /* no error */
#define AMXX_IFVERS 1 /* interface version */
#define AMXX_PARAM 2 /* Invalid parameter */
#define AMXX_FUNC_NOT_PRESENT 3 /* Function not present */
#define AMXX_GAME_OK 0 /* Module can load on this game. */
#define AMXX_GAME_BAD 1 /* Module cannot load on this game. */
#define AMXX_INTERFACE_VERSION 4
class CModule
{
String m_Filename; // Filename
bool m_Metamod; // Using metamod?
bool m_Amxx; // Using new module interface?
amxx_module_info_s m_InfoNew; // module info (new module interface)
DLHANDLE m_Handle; // handle
MODULE_STATUS m_Status; // status
const char *m_MissingFunc; // missing function; only set on MODULE_FUNCNOTPRESENT status
void clear(bool clearFilename = true);
public:
CModule(const char* fname);
~CModule();
// Interface
bool attachModule();
bool queryModule();
bool detachModule();
void rewriteNativeLists(AMX_NATIVE_INFO *list);
#ifndef FAKEMETA
bool attachMetamod(const char *mmfile, PLUG_LOADTIME now);
#endif
const char* getStatus() const;
inline const char* getType() const { return m_Amxx ? "amxx" : (m_Metamod ? "amx&mm" : "amx"); }
inline const char* getAuthor() const { return m_InfoNew.author; }
inline const char* getVersion() const { return m_InfoNew.version; }
inline const char* getName() const { return m_InfoNew.name; }
inline const amxx_module_info_s* getInfoNew() const { return &m_InfoNew; } // new
inline int getStatusValue() { return m_Status; }
inline bool operator==(const char* fname) { return !strcmp(m_Filename.c_str(), fname); }
inline bool isReloadable() { return ((m_Status == MODULE_LOADED) && (m_InfoNew.reload != 0)); }
inline bool isAmxx() const { return m_Amxx; }
inline const char *getMissingFunc() const { return m_MissingFunc; }
inline const char *getFilename() { return m_Filename.c_str(); }
inline bool IsMetamod() { return m_Metamod; }
void CallPluginsLoaded();
void CallPluginsUnloaded();
void CallPluginsUnloading();
CVector<AMX_NATIVE_INFO*> m_Natives;
CVector<AMX_NATIVE_INFO*> m_NewNatives; // Natives for new (AMXX, not AMX) plugins only
CVector<size_t> m_DestroyableIndexes;
};
#endif //CMODULE_H