amxmodx/gamedata/common.games/entities.games/cstrike/offsets-cbasemonster.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBaseMonster"
{
"Offsets"
{
"m_Activity" // Activity
{
"type" "integer"
"windows" "292"
"linux" "312"
"mac" "312"
}
"m_IdealActivity" // Activity
{
"type" "integer"
"windows" "296"
"linux" "316"
"mac" "316"
}
"m_LastHitGroup" // int
{
"type" "integer"
"windows" "300"
"linux" "320"
"mac" "320"
}
"m_bitsDamageType" // int
{
"type" "integer"
"windows" "304"
"linux" "324"
"mac" "324"
}
"m_rgbTimeBasedDamage" // unsigned char[8]
{
"type" "character"
"size" "8"
"unsigned" "1"
"windows" "308"
"linux" "328"
"mac" "328"
}
"m_MonsterState" // MONSTERSTATE
{
"type" "integer"
"windows" "316"
"linux" "336"
"mac" "336"
}
"m_IdealMonsterState" // MONSTERSTATE
{
"type" "integer"
"windows" "320"
"linux" "340"
"mac" "340"
}
"m_afConditions" // int
{
"type" "integer"
"windows" "324"
"linux" "344"
"mac" "344"
}
"m_afMemory" // int
{
"type" "integer"
"windows" "328"
"linux" "348"
"mac" "348"
}
"m_flNextAttack" // float
{
"type" "float"
"windows" "332"
"linux" "352"
"mac" "352"
}
"m_hEnemy" // EHANDLE
{
"type" "ehandle"
"windows" "336"
"linux" "356"
"mac" "356"
}
"m_hTargetEnt" // EHANDLE
{
"type" "ehandle"
"windows" "344"
"linux" "364"
"mac" "364"
}
"m_flFieldOfView" // float
{
"type" "float"
"windows" "352"
"linux" "372"
"mac" "372"
}
"m_bloodColor" // int
{
"type" "integer"
"windows" "356"
"linux" "376"
"mac" "376"
}
"m_HackedGunPos" // Vector
{
"type" "vector"
"windows" "360"
"linux" "380"
"mac" "380"
}
"m_vecEnemyLKP" // Vector
{
"type" "vector"
"windows" "372"
"linux" "392"
"mac" "392"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
*/